Zelda series director Eiji Aonuma said recently that the gaming community is "very fickle" in that there are large groups that want an inventive use of the Game Pad in the Wii U Zelda and there are others that just want off-TV play and nothing too new.
Game Rant chats with the creator of No More Heroes about who he would like to see play the role of Travis Touchdown in a live-action adaptation.
Actually Ryan Gosling makes a ton of sense.
Edit: If this can be done in a Scott Pilgrim movie kind of way that would be dope.
Super Mario Maker's last level has been beaten, after Trimming the Herbs was revealed to be totally bogus.
VGChartz's Mark Nielsen: "With Tears of the Kingdom being so recent and Nintendo’s next system likely coming soon, it’s safe to say we won’t be looking at another big Zelda launch title this around and it’ll likely be years before any ruminations of the next game start to surface, but in the meantime we can always speculate. Breath of the Wild changed things for the series by multiplying its popularity manyfold, so it would seem only logical that the franchise will continue along the path Breath of the Wild started, however a look at the series’ history shows it might not be as simple as that. So, let’s take a look at what the future of this legendary series might have in store for us, blending in equal parts qualified theorizing and wishful thinking."
As long as the player is not forced to use the Wiimote+Nunchuk combo, I think the fans will wind up liking the game either way.
We're not that fickle. In general, there's a pretty solid consensus of what we like and what we don't like. The problem seems to lie mostly in communicating that information to Nintendo--or, rather, in Nintendo both listening to and understanding what we're saying.
Nintendo is very much all about "closed door development," and I think that's only going to keep hurting them. If you look at the big Kickstarter projects--listen to people like Chris Avellone of Sven Vincke--the one thing they say, over and over again, is that in the past they never would have even considered being very open or communicative with their consumers... but now that they are out there, talking with their consumers openly and freely, it's a massive benefit to their development process, allowing them to firmly determine which aspects of a game their customers love, like, or hate.
Allot of the gaming community is indeed very closed minded.
I got tired of motion control, please let us have a pro controller/pad option !