GamerFitNation: Game franchises are hard to create because they typically happen spontaneously. Sequels and franchises are about creating another game that is placed in the same world, but they continue the story or tell a different one. The problem is that sequels and franchises are created from successful games, and it can sometimes be hard to predict what games are going to succeed.
Many overlooked RPGs lie dormant in the catalogues of gaming, but players can pick up their swords and shields with these amazing JRPG hidden gems!
Electronic Arts has announced a number of server closures in the coming months, including Apex Mobile and the 2012 Syndicate reboot.
Syndicate's big saving grace will soon be erased for good. I'll give *some* credit to EA in keeping servers up for 10+ years.
Oh yeah, an actual cyberpunk game. I have fond memories of the old bullfrog Syndicates.
Syndicate was a fun and high quality late PS3 fps that got swallowed in the sea of fps at the time. It was short and it didn't innovate but it had good visuals and fun combat. Starbreeze i believe. Rip Torn and Rosario Dawson.
TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."
I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.
"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played
I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.
People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.
But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.
So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.
A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.
Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals
In my years of gaming it always boils down to the quality of a game, not what game fad is currently going on. If they stop releasing rushed garbage to the stores they'll no longer be wondering why it's so hard to make a successful franchise.
Most developers these days lack creativity. They take the CoD mold and think they'll rule the world. Hint hint developers, use your imagination and I'll buy what you got to sell, clone something and I'll beat you over the head with it.
It is, that's why I respect Nintendo so much. They have multiple hit franchises:
1. Mario
2. Pokemon
3. Zelda
4. Metroid
5. Donkey Kong
6. Animal Crossing
It's hard to make huge franchises that can stand the test of time and selling millions, but Nintendo has done just that.
It's all random with no real rhyme or reason.
Prior to Modern Combat, Call of Duty was a story driven series that was only moderately successful. Now a days it's the top selling game, which seems to happen like magic.
Some games get little to no sales, yet still somehow magically get a sequel. A great example of this would be No More Heroes, which even got a HD port too.
In the end, sometimes the right combo of things happens and a series becomes successful. You don't need good graphics, amazing storylines, quality gameplay or anything definable to hit that point. I mean, look at Earth Defense Force! It just sort of happens, which is great, but you can constantly question why some things got popular (EDF) and other things did poorly (Spelunker HD).
Simple, overblown budgets and not enough marketing.