From gamespot:
The creative director of BioShock 2, Jordan Thomas, has left 2K Marin after more than five years with the developer.
Speaking to GamesIndustry International, Jordan Thomas revealed that a few key moments during the development of BioShock Infinite inspired him to branch out on his own.
One of the most popular video game franchises of all time is set to receive a Netflix film adaptation, according to an announcement on Tuesday afternoon.
Gee...can't wait to see how many things they change and stray away from, oh don't forget the miscast actors
Netflix did well with Dare Devil and the Punisher and I hear the Witcher is pretty good I know when I had Netflix at the time Stranger Things was also good. But Bioshock I love the franchise Bioshock Infinite is my favorite game I would pay the $21 Canadian just to check out Bioshock. Normally I would never renew my Netflix after they did their price hike but Bioshock would be worth it.
Love Bioshock but I'll prepare myself for the likelihood this will be both crap and a pale imitation of the source material. That covers most video game adaptations and Netflix films.
The best games are able to create a never-before-seen setting and weave a completely engaging story into its DNA. One series beats almost all others out for its environmental storytelling and narrative: BioShock.
Hurts to see the word "worst" related to Bioshock saga.
The 3 games are masterpieces.
oh great. Can’t wait to see the posts of game titles in a ranked order without context as to why.
In a podcast with Wassup Conversations, Jordan Thomas, director and the writer of BioShock 2 reveals his initial ideas for a new rapture and how they were shut down by 2K.
"My first proposal was about a little sister, it was playing as a little sister and it was much more horror-oriented pace and about vulnerability, closer to Thief frankly, but I was told no, we want it to be our Gears of War, this need to be a big shooter franchise with an emphasis on the shooter element, and so what I think of the protagonist of a shooter as is a big lumbering sort of porthole on a stick with guns sticking out in front like you’re almost a vehicle."
And he also wanted it to be above the sea or in space. What a wasted opportunity.
It's surprising the game turned out to be good with this guy at the helm. The combat mechanics were actually the biggest improvement in the sequel as much as he wouldn't want to hear that, everything else was inferior.
"I need to build something that is, to me, what BioShock is to Ken. No matter how long it takes, I have to start now."
When I think about it, I realize that was he says is really relevant. Whenever you hear the name Bioshock, you hear Ken Levine, as if he was the one and only who worked on it. Don't get me wrong, the guy is a genious and Bioshock is so good mainly thanks to him, but it must be hard to be a 2K developer and basically live and work in his shadow.
Anyway, I wish him well in his new studio and look forward to seeing what he will come up with.
Now go make a great indie game for the PS4.
Cant wait for whatever he has in mind. BS2 for me was a really great game :D
This sounds exciting. While Bioshock 2 isn't the greatest game in the series, it still worked well, and captured a lot of what made the first Bioshock great. It will be interesting to see what he can do alone.
Awesome. I can't wait to see his future games!