Jenova Chen uncovers some tantalising hints about the new title along with positive expectations for Xbox One’s Kinect controller.
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
I think they should keep doing "game-like" games like Journey instead of the more experimental Flower.
A Zelda-like game using Journey's engine would be amazing
what a boring interview it made me tired just by listening to those two!
YAAAAAWN....
It's pretty obvious that they want to go third party.
It's interesting that he seems to favour Kinect integration. Both Kojima and Chen have stated interest for Kinect use, it'd be cool to see what they could do, as they seem most likely to make some good use of Kinect features.
Hopefully it's not Kinect-dependent entirely.. I'm somewhat concerned with how TGC seems to be talking about their future, since it sounds to be heading in the opposite direction of their Sony-exclusive games.