OXM UK: "There are a fair few always-online or online-heavy games in the works for Xbox One. Here are the titles we think make the best case for the model."
VGChartz's Paul Broussard: "Ultimately, Buckshot Roulette is a fun little distraction that the former stats teacher in me wishes had been fleshed out just a touch more. There’s enough content here to entertain for an hour or so, and while it won’t be the best hour of gameplay you experience this year, it’ll probably be one of the more memorable. Give it a try, and support the developer (Mike Klubnika), so that he can make a sequel where you play Poker against a horrifically toothy version of Clifford the Big Red Dog."
CG writes: We put Solei’s action game into VR using Praydog’s UEVR mod for a really neat third-person Wanted: Dead VR game. What’s great is that it just works with no tweaking required, other than perhaps renaming the OpenVR folder if it fails to inject. The experience is great as a gamepad, third-person action game. Due to the nature of the gameplay, you need to be able to see enemies who sneak up behind you, so the third-person view is perfect for this.
The Outerhaven writes: According to Moon Studios, no rest for the wicked early acess PC release will clock in around 15 to 25 hours of gameplay.
Basically all the top games at E3. Oh the irony of the E3 drama. Anyways most of that instigated mob mentality hysteria was born from trying to destroy Xbox and bring back the long lost king. Gamers have wanted bigger more complex online games with more players for years. Always online would have brought those desires to new heights. Now games have to be scaled back, visions not as ambitious because non online people have to be kept in mind. Luckily MSFT 1st and 2nd party devs and bigger 3rd party devs will stick to their guns and drag gamers into the future kicking and screaming LOL
So, nothing is known about MGS5 multiplayer at this point, but everybody will want to play the entire single player portion connected to the internet because of the multiplayer? Makes sense so far. Titanfall will make me want to be always online? A multiplayer game, I never would have guessed. Not even going to bother with the ESO write up, since they marveled at their own obvious choice in the first sentence.
Much of what they list is purely speculation, some a long way from anything currently planned/released (information wise). Minecraft is listed because the dev MAY "fiddle with a cloud-based version of it continually, adding mobs, modes and terrain types on the fly"? Who says the dev would even want to constantly release the amount of modes, game types, and terrains that would justify a 24 hour connection?
OXM, you are trying a little too hard right now. Get back to me when The Witcher 3 has serious benefits to being constantly connected to the internet. Or Thief (if it is still Thief). Or the next true Elder Scrolls installment. Thanks.
There are NO games that would make me want to be always online. And I sink hella time into DC Universe, which is online only. But there isn't a game out there that would make me give up the right to use my console how I see fit.
Good list, right now I have my site set on Titanfall, Destiny, and The Divison for next year. Even if a game like Elderscrolls online sounds tempting, it is not F2P so I will avoid subscription based RPG as much as possible.
Lol im not always online wen it comes to games