Edge: Released in Japan in 1991 and produced by Shigeru Miyamoto, the SNES title The Legend Of Zelda: A Link To The Past has gone down as one of the most revered games in history. It wasn’t the first Zelda, of course, but it set the quintessential adventure template and put the series on a course it has followed for decades. Thus Nintendo’s classic ARPG is considered holy by many, and you don’t mess with sacred artefacts. Not unless you are Eiji Aonuma, a designer who’s worked on the Zelda series since 1998’s equally renowned Ocarina Of Time and who now heads up the team creating A Link To The Past’s sequel for 3DS. We ask him how you follow up a 22-year-old classic on a platform offering a variety of ways to play, and what prompted Nintendo to revisit its world after all this time.
During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.
I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.
"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"
I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!
Bad news for TOTK fans, as it now appears unlikely we'll get DLC if comments by the game's producer are anything to go by.
There was no way to upgrade the master sword and no master mode...yea, definitely all they could've done lol.
Well, I think it's better they move on with the next game anyways.
I mean all they did was release a big dlc as a game, so ofcourse they are out of ideas
It was a crime that they sold totk as a new game when it could have been sold as a 30-40 dollar dlc and is definitely not a 70 dollar full blown game
Amemiya writes: "We interview producer Eiji Aonuma and director Hidemaro Fujibayashi from the Nintendo development team that created this fascinating world."
This new Zelda title will feature lots of things that are new to the series; right at the start of the game, there’s a big surprise that will shock players?
thank you
'"After being so heavily influenced by A Link To The Past, how do you feel to be making a sequel to it all these years later?
I’m slightly worried to be making a sequel to someone else’s game, that’s for sure. When I was younger, I would never have dreamed of making a sequel to a game by Shigeru Miyamoto. But now that I’m older, I’m like, “Whatever!”'
LOL