DailyGame: Will Sony’s removing the camera to get the PS4 price reduced have long-term consequences for next-gen games? What does it mean for multiplatform titles?
The Nerd Stash: "After a decade, Aurum Vale is still regarded as the worst dungeon in FFXIV. Still, it is a rite of passage for new players."
One Last Breath is now available for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch.
OTXO, pronounced oh-cho, has today made its debut on consoles with a release on Nintendo Switch, PlayStation 4 and PlayStation 5.
We've already said no in other stories about this. I have never once owned a Eye or motion controller set up. It's just not for me. Yet, I own many games that have the ability to use those types of controllers. But since I don't "need" them and can use the DS3. I'm not missing out on anything. I'm glad the camera is not forced on us.
Depends if motion/camera games ever mature past party and child game phase.
Edit:
Wouldn't mind seeing a few more lightgun games.
Some lightgun games.
*Any* lightgun games...
I own the Eye, Move, Nav controller, and Sharpshooter. I would have preferred if Sony included the camera in the KZ bundle instead of a second controller.
I understand why they did it though. Most people don't care about Move. I'm sure Shadow Fall supports Move, but its a bit suspect that they didnt mention it. The only rational explanation is that Sony wanted to downplay the importance of the camera since they didnt want consumers to feel like they were being shortchanged by the lack of a camera in the bundle.
Probably very little if Sony had software or camera hardware that were worthy of mass adoption they would include it. But yes the mass adoption angle to game development will be held back when it comes to what little Sony's offerings could bring to the table.
No, because controlling games with a camera doesn't work, EyeToy showed it and Kinect stamped the confirmation on it.