1060°

PS4: Third-Parties 'Wanted 1000 Times The Power Of PS3'

NowGamer: Dealing with third party developers 'was tricky', claims Sony's PS4 lead architect Mark Cerny.

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nowgamer.com
OC_MurphysLaw3946d ago

sorry ...they are not getting 1000 times the power of the PS3.

abzdine3946d ago

it's a so to speak what he said, and why do you care in first place? you are always trolling PS4 news

OC_MurphysLaw3946d ago

I eventually plan on getting a PS4 just like I have a PS3. I do like many of Sony's 1st party offerings.

abzdine3946d ago

yeah ok sorry but i remember every PS4 news is posted you need to come and react negatively on it.
I can tell you even PS5 wouldn't be 1000times more powerful than PS3, you shouldn't take everything you read so serious.

Gazondaily3946d ago (Edited 3946d ago )

@abzdine

"yeah ok sorry but i remember every PS4 news is posted you need to come and react negatively on it.

You do the EXACT same thing with regard to the X1! Absolute hypocrite.

Also, its obvious iGamer didn't even bother reading the article (what a surprise).

""Basically the teams said that if we can afford to give them 1,000 times the performance of the PS3 then go ahead, do it."

So basically, third parties shared a Jeremy Clarkson moment and wanted "more POWAH". Not surprising considering the long lifecycle of the PS3 and the developments made in tech.

seanpitt233946d ago

Even $5000 pcs are not 1000 x the power of the ps3

SonyPS3603946d ago

@abzdine

Perhaps he's reacting to the over excitement of the first comment.

OC_MurphysLaw3946d ago (Edited 3946d ago )

@abzdine I have my preferences for sure but that doesn't mean I don't appreciate or want Sony product. I have a slim 120GB PS3 and am in the midst of The Last of Us which I will put up as one of the best games not only this year but ranks up in the top 10 for this generation. I give credit where credit is due and will call out things as I see fit.

I have been critical of MS as well...and very critical of Nintendo. I love the gaming industry and Sony has been the hot topic lately for N4G so its hard to not comment in them.

Why o why3946d ago

Lmao....dlacy actually corrected the guy...lmao....some people

The_Con-Sept3946d ago

We wanted an Xbox 720 but instead we get a 180....

abzdine3946d ago

@Septic:
no need to be agressive like this.
the reason why i seem to hate the X1 is that it's an anti consumer product and all the lies around it.
PS4 on the other hand everyone knows what is happening and for the first time Sony has been very good at communicating with consumers, which makes the PS4 a pro-consumer product and it deserves all attention.
nothing hypocrit about this, just saying what i'm seeing, up to you to agree or not.

3946d ago
GribbleGrunger3945d ago (Edited 3945d ago )

@abzdine: It's not always trolling if someone disagrees you know, especially when they're right. The PS4 is 10x the power of the PS3, not 1000x more powerful. But let's be honest, Cerny was just exaggerating what developers asked for to express an unobtainable and unrealistic goal, and iGAM3R-VIII just agreed for fun. If some of you can't tell the difference between literal and figurative, you might want to look up Aspergers

kevnb3945d ago

people can be against the misleading pr without hating the ps4...

PSVita3945d ago

Try reading the article next time..

Ritsujun3945d ago (Edited 3945d ago )

Dacy13gal is one serious queen.

+ Show (12) more repliesLast reply 3945d ago
3-4-53946d ago

So basically - It could have been even more powerful and had a better GPU, but developers would have run into the same problem as the PS3 with being un-familiar with the tech and thus having to re-learnr more stuff instead of just applying good ideas to what they know and making games.

It's more important to make the dev process smooth and as fast as possible, than it is to have the best ultimate mega graphics.

whoyouwit043946d ago (Edited 3946d ago )

Dude, A 1000 times more powerful then PS3 was never going to happen. Do you know how much that console would cost if it was that powerful?

SatanSki3945d ago (Edited 3945d ago )

The devs were asking for as powerfull hardware as Sony can provide but they ended with... this. Sony could design several time more powerfull sysytem with the same architecture but it would be more costly. IMO nextgen hardware is ok for a couple of years but will get old really fast and im disappointed with it.

wishingW3L3946d ago (Edited 3946d ago )

PS4's only like 4-5 times stronger than the PS3 not 1,000 times.

kayoss3945d ago

The article never said the PS4 was 1000 times more powerful then PS3. He said the Developers wanted the PS4 to be 1000 time stronger then the PS3 but he never confirm or said it was.

mike32UK3945d ago

I'm sorry, I'm Sony all the way but come on man...

Krosis3945d ago

Put the Kool-Aid down lol I'd say the PS4 is roughly 10 times more powerful than the PS3. Every new console is roughly 10 times more powerful than the last.

Andronix3945d ago

Does anyone know if there is a recorded stream of this?

Doctor_Freeman3945d ago (Edited 3945d ago )

"Wanted 1000 times more power than the PS3"

What world are they on.

I can see wanting 5-10 times more power, but 1000?

Get real

SatanSki3945d ago

Jesus Christ its just an figurative expression. Is it so hard to understand? :rollseyes:

Mkai283945d ago (Edited 3945d ago )

Let me know when you spend $100,000 on the 1000 times more powerful PS4.

N4g_null3945d ago

That would be a i7 pc. 64 gigs of ram, you know the gear we use to build games with.

Auron3945d ago

I thought they said its tens times more powerful on Jimmy Fallon

CyberFlux3945d ago

I doubt the PS8 would have "1000" times the power of PS3.

jimmywolf3945d ago

assuming console cycle last 8 years, that 32 years from now. they say every year we been doubling power in graphic cards an technology improves.

so it not hard too beleave, am sure a ps4 is 1000 times more powerful then a nes or super nes.

dredgewalker3945d ago

I wanted a power level of over 9000!

+ Show (10) more repliesLast reply 3945d ago
Mr_Nuts3946d ago

I actually want to see how many people use that extra 2 GB of RAM since you have that thing with MS about both versions having to be the same, one can't be superior on a rival platform. I mean they moaned on for more RAM for years so I hope they use it on the PS4

Why o why3946d ago (Edited 3946d ago )

1st/2nd parties will pave the way I'm sure. There'll be nowhere to hide for not pushing if its viable to do so.

Edit

Some devs are too big to be bullied to the extent of some of the smaller ones.. Rock* will probably push as much as they can and ease ms off with a dlc rebate

Mr_Nuts3946d ago

The thing I don't understand is that with some high level developers, MS needs them more then they need MS

Take Rockstar for example, lets say for GTA6 in the far future they decide to use that 2GB of RAM and give the PS4 advantages and more content over the Xbox One version...would Microsoft really tell Rockstar to dumb their own game down or to take a hike, of course they wouldn't. Even if they did the backlash of not letting them put GTA6 on the Xbox One would be huge and MS would finally give in

So really some developers like Rockstar could get away with it if they wanted.

testerg353946d ago

I thought there were multiplats that were better on the PS3 than 360?

I don't think it was the cell/rsx that gave the PS3 the advantage, but it was BR. With BR you could have a ton more detailed textures. It wasn't that cpu/gfx of the 360 couldn't handle lets say Uncharted, but if they created one for 360 there wouldn't be as many levels.

Why o why3946d ago (Edited 3946d ago )

Talent has been sonys biggest advantage or the use of the talent available. NaughtyMonicaDigitalDream could probably do wonders on the 360 ....Sony were smart and efficient in getting them on board and nurturing high quality from them.

BISHOP-BRASIL3945d ago

@testerg35

That's because BD games could have up to around 5 times more content than a single DVD games, while CPU/GPU, even if better on PS3, was not 5 times more powerful or faster, so I guess DVD being pointed constantly is just a matter of what stand out the most.

That said, BD is not the only reason why you don't see Uncharted 3 graphics level on Xbox 360. Actually it had everything to do with processing capabilities of each console, not simply because CPU/GPU on PS3 was better or not, but more due to architecture, from split memory (having a gfx memory much faster) to cell handling graphics tasks (thus liberating more to be taken from GPU).

Despite being too complex for it's own good, PS3 architecture actually had a lot of potential for games and it definetelly paid off later on. Look at Battlefield 3 and Gears 3, possibly the best looking games on 360, but they are still not yet in the same level of MGS4, which is a 2008 game on PS3. The catch was it took some good 2 years for devs to take a grip with PS3 (a little more to get better development tools) and even so it demanded an extra effort most publsihers are not willing to allow their devs to make.

But none the less the differences in hardware are there, giving some advantages for PS3 that were practical. Try comparing whichever you think is the best looking 360 game to say the latest Killzone, Uncharted or God of War... And it's almost abdurd PS3 graphics may still be evolving in some areas, but they are, look at the lighting on The Last Of Us (not a graphical marvel like Uncharted, but that lighting is impressive) or the models and animations in Beyond Two Souls.

I would notice through that the only major technical advantage PS3 had over 360 was visual. Tune the graphics a little down and yes, there's no reason 360 won't run those games if it's a digital download or can be installed from multiple discs. AI, physics and other stuff like that, although some could been done better on PS3 theoretically, I had seen nothing pointing at major difference in capability there... In fact, I don't see any devs pushing at much better AI or physics anywhere, not even on PC where devs are not limited by hardware specs.

N4g_null3945d ago

Why of why is right on the money. It wasn't power it was talent. I remember when the artist that made drake blew every ones mind with the same polygon count that we where all using. Unfortunately their game designers have not caught up with their hd content production. The power in the cell could not be tapped for games but it was a great peice of hype pr.

Also most programmers only need 4gigs of ram. The rest will be used for data stacks like voxels, zbrush like programs or megatextures. Yet ram is cheap 64 gigs is $400 almost.

Sony needs to drop the power branding and put the art at the fore front and invest in making fun playable addictive games. Call movie games what they are and lower the price also to compete with the box office. Otherwise ms will out spend them.

+ Show (2) more repliesLast reply 3945d ago
ILive3946d ago (Edited 3946d ago )

Why are you people always referencing the ms policy when it has nothing to do with graphics? Its getting really irritating because its is not what the policy states. People have explained it over and over but people just cant seem to get it. If it were that important, how come some current gen ports are much better on the ps3. Ff13 and la noire for example. Even if a developer couldnt get their games on the xbox 1, what would stop it from being successful on the ps4 alone if many were interested in playing it. People should go read the policy again for goodness sake.

Mr_Nuts3946d ago

It dosn't have to be graphics, it could be more content or extra features etc

mediate-this3945d ago

I can honestly see more third party exclusives for sony this gen because the more power available from the ps4. maybe devs will want to push their games if they squeeze more power from ps4.

KimDongHwan3946d ago

Most third party developers didn't even use the power of the PS3

Blankolf3946d ago (Edited 3946d ago )

We could go on about how the PS3 architect was complex and the PS4 architect is the most simple there is, but I don't feel like it sir.

Minato-Namikaze3946d ago

Still doesnt make his statement untrue...

Blankolf3946d ago

Is statement is as true as mine is, just adding to the statement, Minato-kun.

ziggurcat3946d ago

"We could go on about how the PS3 architect was complex..."

that's just an excuse for laziness. it boils down to 3rd party devs not taking the time to really learn how to code for the PS3 architecture rather than the complexity of the architecture itself.

testerg353946d ago

ziggurcat, I think it goes both ways. I don't think Sony had great dev tools to begin with which was the opposite of what MS had. 1st party devs had Sony to help them out.

saikorican3946d ago

I'm not sure why everyone is getting downvoted for saying this, it's a well known fact that due to the cell architecture of the PS3 it wasn't exactly the most easy thing to develop for. I'm not exactly sure to the full extent how difficult it was, I am not a developer, but certainly complex enough to give big time devs trouble. So with that logic third parties would have been facing a great challenge. Third parties don't always have the time or money for that much research.

+ Show (2) more repliesLast reply 3946d ago
SonyPS3603946d ago (Edited 3946d ago )

nor did they use the power of the Xbox 360. Both consoles only saw a push with first party developers, and as the Ps3 had better first party support, we saw it pushed harder.

The xbox 360 lacked the first party support the Ps3 had and didn't reach it's graphical potential with any exclusives.

We only saw a few developers do well with it, such as Crytek, who were able to push both systems quite equally.

CrossingEden3946d ago

well that's because the ps3 was a really crappy console to develop for compared to the xbox and wii, the only people who knew how to use it were first party studios

N4g_null3945d ago

That power was designed to decode blu rays not make games. Power is a funny thing. If it is designed for the wrong reason it will become useless.

You could build a rocket but those don't make turns all that well. Now a jet that can out bank it would matter more. The rocket can only go straight yet a jet can do way more.

So I applaud their change to x86. Yet I'm still not sold on gddr for a CPU yet. Xdr had similar claims yet it ended up being slow for very important things.

+ Show (1) more replyLast reply 3945d ago
strigoi8143946d ago

Funny thing is they want 1000 times better than the PS3 but they cant even maxed out the hell out of the PS3 and some are struggling on the cell...oh well wish they do better this time around the PS4

IcicleTrepan3946d ago

It's called the law of diminishing returns. Why bother putting in a ton of extra work just to make it look a tiny bit better.

andibandit3946d ago

Could not have said it better myself

Foxgod3946d ago

I doubt that third party devs would be so simple to ask for unrealistic specs.

NihonjinChick3946d ago

You're taking it too literal. What he is saying is that devs wanted a more powerful console.

Show all comments (100)
470°

Mark Cerny talks Dolby Atmos support for PlayStation 5

Mark Cerny talks to Digital Foundry about how Dolby Atmos support made its way to PlayStation 5.

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eurogamer.net
crazyCoconuts246d ago

Cerny points out the advantage that DF keeps referring to as a disadvantage. Developers don't need to do anything special to have overhead sounds mapped to height speakers. It's all built in and processed lag free on existing and future PS5 games. This is obviously a superior approach imo as it works with virtually any speaker configuration.

246d ago Replies(2)
neutralgamer1992246d ago

DF have been very negative when it comes to PlayStation. Very nit-picky

ABizzel1245d ago

I like DF, but they’re starting to let personal bias seep into their talking points especially John, and the others are being occasional followers just to be non-confrontational.

just_looken245d ago

Its just like the ps3 or any receiver over 8yrs old

2015 ps3 had support then got updated
https://games.dolby.com/new...

Man the ps5 is digging up the past to reveal its new hey are they going to have a menu next with native 7.1 audio support like my 2006 motor storm edtion ps3?.

+ Show (1) more replyLast reply 245d ago
Azfargh246d ago

I see what you did there. Clever

kythlyn245d ago

I have an Atmos setup and in my case it definitely introduces some audio lag... probably around 10-20ms. The game I always use to test this sort of thing is Stray because of the dedicated meow button triggering the sound out of the Dual Sense. Makes it really easy to perceive a lack of audio sync. There's only one setting on PS5 that doesn't produce audio lag (at least with my setup), and that is Linear PCM.

fr0sty245d ago

So you are able to tell 1 frame of latency at 60fps, you're saying...

kythlyn245d ago (Edited 245d ago )

To fr0sty... yes? Not everyone will notice it, but people with trained ears such as musicians definitely will.

Reaper22_246d ago

The truth is that Atmos is superior. Plain and simple. The devil prefer it over what sony is providing. It's the standard for games, movies and music.

DarthZoolu245d ago

It’s definitely the leader of the industry right now

crazyCoconuts245d ago

And what about the PS5 implementation being discussed is NOT Atmos?

Reaper22_245d ago

Only DTS:X is on on par with atmos. I understand Sony wanting to use their own but Atmos is superior which is why is used throughout the entertainment industry.

crazyCoconuts245d ago

I'm trying to point out to you: PS5 is using Atmos. That's the whole point of this firmware update

fr0sty245d ago (Edited 245d ago )

From a hardware perspective, Atmos' 7.1.4 setup is indeed superior, but the software side of Atmos is far from superior. Dolby Atmos games (ISF) supports 32 objects and this is used in a 7.1.4 basebed + 20 dynamic object configuration most of the time. PS5's Tempest audio supports 100 dynamic objects, so it actually has to downmix the audio, dropping 68 objects in the process, to make it work properly over Atmos.

jwillj2k4245d ago (Edited 245d ago )

The truth is marketing is superior. Cant support something that kicks in after the scenes already ended lol

+ Show (1) more replyLast reply 245d ago
gold_drake246d ago

i like how calmy and detailed he explained it to the fools at DF.

mastershredder245d ago (Edited 245d ago )

Ah yes Mark, becuase less channels on a watered down feature is something to geek out about. You do realize you are getting atmos light right? Not for audiophiles. Totally designed for craptastic sound systems. It's all about tagging that name for a selling point.

jwillj2k4245d ago

At least it works, what good is a feature that introduces latency to the point it’s potentially “3x as bad” with a certain setup? You can’t even use it and it’s supposed to be a partnership between the two companies….

AmUnRa245d ago (Edited 245d ago )

So you know more then Mark Cerny..the man who made PS5 what it is now...the man who invented with his team the Tempest engine..., if you can read take a lot of tasks over from Atmos...

Woooow...you must be a genius in this field time to get a job In this expertise.

OptimusDK240d ago

I think one might be somewhat biased you can do your own guessing who that is

Show all comments (33)
240°

PlayStation 5 Lead Architect Mark Cerny Talks Sega, Michael Jackson And Yuji Naka

Mark Cerny is a true veteran of the games industry. His name might be familiar to modern gamers due to the fact that he's worked as lead architect on several of Sony's consoles – and has even had input into some of the company's major software releases, such as Knack, The Last Guardian, Marvel's Spider-Man and Death Stranding – but his career stretches back to the very early years of the games industry.

Read Full Story >>
timeextension.com
deleted445d ago

Lol, love this image...

https://images.timeextensio...

Look at the balls on Cerny! He really does though. One of the greatest minds in the industry and knows how to get things done!

Aloymetal445d ago

I bet he's already working on the PS6, safe bet.

ModsDoBetter445d ago

100%.
I can’t recall which leaker it was but there was a rumour floating about that we may not see a mid-gen refresh (PS5 Pro) and they’re focusing on PS6 development.

Could listen to Cerny talk for hours. Incredibly intelligent individual.

deleted445d ago

he really has a knack for being ahead of the curve!

UltimateRacer445d ago

@olMyerslo Tom Henderson is the insider who stated PS6 is being worked on over a PS5 Pro.

darkrider445d ago

The career of Cerny is really impressive.

purple101445d ago

Is this available in video format? It's a damn long interview to read.. but I will, if no video

Aloymetal445d ago

I haven't checked yet but try YT, maybe they do have it there.

Phoenix76444d ago

Could try using a "text to voice" app. Just copy and paste from the article then sit back and listen. I do that sometimes if don't want to read and am tired.

purple101444d ago

Thanks that's so nice of you but I don't need it that much! Il just read it. Just if there was himself on video I'd like that version. But have a great day my friend.x

Retroman445d ago

Wish Mark Cerny Develope Knack 3 Knack was a Fantastic game.

darkrider445d ago (Edited 445d ago )

I didn't like it very much, but cerny is truly a triple A Men. The ps4 and the ps5 are amazing consoles. What will he try with to achieve with the ps6!

Starman69445d ago

PS4 was good for it's time and for the price. It felt outdated after 2 years. Ps5 on the other hand... Future proof. Excellent 😊👌.

SullysCigar445d ago

I never played the first game, but the second one was great

gold_drake445d ago

i love his breakdowns of the consoles, he explains things very well with that soothing voice ha

Bathyj445d ago

I watched that ps5 reveal about 5 times. A lot of people complainwd about it when it came out for being too clinical and developer centric but I thought it was very informative. I guess they just wanted some flashy CGI trailers of games that won't come out for 4 years.

Show all comments (23)
390°

Jade Raymond’s studio is making a ‘persistent, scalable online game’ for PS5 and PC

Jade Raymond’s new studio is reportedly set to work closely with PlayStation 5 lead system architect Mark Cerny on its debut game.

Read Full Story >>
videogameschronicle.com
senorfartcushion798d ago

One of the ten games as a service games PlayStation mentioned?

I’m bored of how much online is playing into games now. Offline games still should exist in equal measure.

SeTTriP798d ago

I agree 👍 but they don't make money in equal measure.

SullysCigar798d ago

PlayStation has plenty of offline single player IPs out and in the pipeline, they're not dissappearing.

It seems likely to me that some those online games they speak of will be split among PS5, PC and mobile. People seem to forget how much money those phone games make.

Anything with Mark Cerny's technical eye cast over it has my attention though, so I look forward to finding out more about this one from him and Haven Studios.

Eonjay798d ago

Thank you. People act like they can have online games as a law or somehow it prevents them from making single player games which it clearly doesn't. Just in the pipeline we have Horizen FW, God of War, Spiderman 2 and Wolverine. They already released Reternal, Demon Soluls, Spideman MM, Rachet and Clank and probably more that I'm missing. These things exist, we don't have to speculate or let ourselves be trapped into some group thought. The idea that they ababdoned SP games suddenly is a fantasy from a blog that is trying to generate drama.

darthv72797d ago

... the guy does have a certain 'knack' for things.

gamer7804797d ago (Edited 797d ago )

Third party studios would be best served if they made multiplayer games open to all platforms for the sake of the longevity of the game. I understand first party doing pc + one console because they own the studio. Still interested in what they are making but it’s going to be a looong while.

+ Show (1) more replyLast reply 797d ago
moriarty1889798d ago

I agree. Offline games or offline modes should always be available. This online only obsession with every dev lately is going to ruin gaming as a whole imo.

FanboysKiller798d ago (Edited 798d ago )

I agree %110 , but Destiny changed my perspective on seamless online gameplay , but it's still considered one of its kind , nothings like it and that's far from enough to prove itself as a solid argument.

senorfartcushion798d ago (Edited 798d ago )

I have my online games, but the never ending progress in them means that you can’t really swap between games as often as we would like.

I would cite influence advertising as part of the problem. With even single player games being affected by the way gaming “engagement” is perceived.

I’m playing Sifu at the moment on PS5 and Max Payne 3 on Series X. Even the quality of how the games are produced is lessening because of how much studios are trying to appeal to influencers more than customers. Max Payne 3 is a game. It can be hard, it can be easy. Regardless, it’s polished to a mirror shine.

Sifu has great combat and is satisfying to play, but the roguelite stuff within (solely designed to appeal to Twitch players, like the genre as a whole) is a major bummer. People are currently arguing vision. Whether or not the game should be made easier due to how the difficulty doesn’t mesh with some people. Difficult games are fine, but they’ve got to be designed well. Sifu isn’t really. It’s a victim of the roguelite dragon the studio has been chasing. This is a game that deserves to be easier to play, something tells me that they’ve only kept the difficulty high to advertise it on the fact that people will be repeating levels a lot in their time spent playing the game.

The ironic thing about difficulty is the sense of identity people both feel for themselves and feel of the devs, when the devs are arguably going against their own identities by chasing trends.

The issues I have with Sifu starts with multiplayer games. The game itself is arguable an MP game due to how many people watch it on Twitch.

GhostofHorizon798d ago

Just because people watch a game on Twitch doesn't mean it's a multi-player game. This whole post is just some projected nonsense.

Roguelites created for streamers? What?

Sounds like you just don't understand what roguelike and roguelite games are all about.

FanboysKiller797d ago (Edited 797d ago )

@SenorFartCushion
Budget is king , the sad truth about generational leap is being overrated and easily overshadowed by its budget, a triple a game from the last decade or two still holds itself and get liked the way it looked more than its technicality behind it.

ABizzel1798d ago

Offline is the core of the significant majority of PS exclusives on the PS4. It's time for them to build online communities that fans can play and enjoy in-between the waits for these big AAA releases.

I'm all for all 10 of them.

1. Bungies New IP
2. Faction 2 (The Last of Us)
3. Twisted Metal Online (rumored)
4. Guerrilla Games other IP (rumored SOCOM)
5. Deviant Games New IP (former Black Ops COD devs)
6. Haven Studios New IP (Jade Raymond and former Ubisoft devs)
7. Firewalk Studios New IP (former Bungie, Take-2, Activision, EA devs)
8.
9.
10.

So by all means bring them on.

senorfartcushion798d ago

Obviously that’s good. But can you not follow the patterns that literally every other company has been making these last few years? Games as a service multiplayer games are made mostly to rid ones catalogue of any single player only games

ABizzel1797d ago (Edited 797d ago )

@Senor

That's a baseless point. There are significantly more companies that continue to produce single-player experiences, than there are companies that have dropped single-player completely to rid their catalogue of any single player only games. This is fear mongering.

Someone said this best a while ago in a PS Group. Sony is the AAA Blockbuster Film / HBO of gaming. They create premium high quality content. That has allowed them to make a huge comeback during the PS360Wii era, dominate the home console market during the PS4XBOWiiU era, and is what will continue to carry them into the PS5 generation and beyond. How many single player games have they released for the PS5 compared to Live Service games. How many single player games got cancelled for a live service game?

4 of the 7 known Live Service games are from 2nd party developers, so where is this concern from single player games coming from. Naughty Dog is making Factions.....And they've made several multiplayers before without it affecting their single player narrative driven games. Firesprite is a brand new developer under PlayStation, so there shouldn't be any AAA single player expectation on them to begin with, people were just talking about how this is a VR studio and okay with it, but have a potential issue with them working on service games. Guerrilla is releasing Forbidden West this month A single player game, with a Horizon VR exclusive later this year (also likely single player), so why is it a problem that they have a team working on something else multiplayer / GaaS based.

This fear mongering needs to stop.

PS Gamers praise Sony for their first party and the amazing narratives they play and create with their IPs. Why are they so fixated on holding them back from attempting to do the same in a multiplayer space. If you don't like playing online then don't. Destiny is an example of one you don't really have to, and that's a 5 year old experience now. Let them learn and grow in the Online space, just like they did in the Single Player Space.

People say all the time, I want Bloodborne for PS5 or Bloodborne 2. Well in a Ongoing world, they could still be getting new content from Bloodborne to this day, have new content launch each year, have an option where you and friends can take on a Raid Boss, and so much more. What is the fear in this?

Stop the fear mongering and just say you don't like multiplayer / online games, and these games aren't for you and move on. But there are millions of PS gamers who want to enjoy games like these and want to see Sony's first party blend narrative and world building into AAA online experiences. The PS3 had significantly more multiplayer experiences than the PS4 from Sony studios and the PS4 was a significantly more successful and online focused console. That has to change, because gamers are going online more.

northpaws797d ago

I welcome both, for single players, just from from first party alone we have Horizon Forbidden West, God of War Ragnarok, Spidermen 2, Wolverine, I am sure naughty dog is working on a single player game on top of the fiction MP game too.

If some good online games can help keep PlayStation's cash flow more healthy, then so be it, whatever keeps the ship afloat for my single player experiences.

Tapani797d ago

Agreed! The only way I see online is okay for me is something like Dark Souls where it's a part of the gameplay and lore system. I'm an offline games person.

Example: I was playing the other day Shadow Hearts 2 on PS3 Phat (using bilinear filtering and upscaled image + TVs black insertion frame and upscaler + sharpening etc.) and me and my wife were blown away by the writing, animation, graphics, and music. Can't believe some games on PS1-PS2 era are better than the ones today when you have all the technology in the world, and everything is online and connected. We are rapidly collecting old games to play, particularly the gems we didn't have time or a chance to play. These games take our weekends away more so than the modern ones. Maybe we are old, but they just suck us right in vs the new games which feel like a polished turd of a product.

KingofBandits797d ago

could not agree more. I'm sick of online games, MMOBA and anything in that vein. gaming is getting way too big and as a result is making way too much trend chasing trash

frostypants797d ago (Edited 797d ago )

Offline games DO still exist in more than equal measure. I don't think that is going away.

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Father__Merrin798d ago

I agree with everyone who wants a slew of offline traditional games...

But.... Online games persistent ones and those with dreaded micro transactions battle passes etc make more money it as simple as that

It's a shame but those days of of purchasing a game with all content on her etc are now gone. Ironicly Nintendo are closest to old school style games

SullysCigar798d ago

What about Demon's Souls? Returnal? Ratchet and Clank: Rift Apart? Horizon Zero Dawn? God of War?

And up next Horizon Forbidden West?

moriarty1889798d ago

Those are the rare exceptions made only by Sony. Let’s hope they continue to make those unique experiences for much longer and not change to these online only type games.

Atticus_finch797d ago

Moriarty
His point is that Sony studios are also keeping the hope alive not only Nintendo.

gamer7804797d ago (Edited 797d ago )

They might sell more copies but they don’t always make as much profit. But I agree that they need multiple ways to fill the funnel. Live service games and single player type games

ABizzel1797d ago

@moriart1889

Mario, Zelda, Doom, Ori, Resident Evil, Souls Games, Devil may Cry, Far Cry, Doom, and hundreds of others.

DOMination-797d ago

What about Starfield, Avowed, Hellblade II, ES6, Fable, As Dusk Falls, Everwild...

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Nyxus798d ago

Many Switch games have paid DLC, like Breath of the Wild, Super Smash Bros Ultimate and Animal Crossing New Horizons.

Atticus_finch797d ago

Not only that but certain Nintendo Digital only games get limited releases on purpose to inflate the price.

purple101798d ago

Mark Cerny touches it

Game : "instantly turns to gold"

Has my attention too.

GhostofHorizon798d ago

Surely you have something to share by now, concept art at the very least.

I find it really hard to get excited about a game where all I know is that it will be an online game which is not even a great selling point to me, actually makes me less excited.

798d ago
gamer7804797d ago

This game is likely 2026 or beyond.

797d ago
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