Dan Greenawalt has always been very confident on the quality of the Forza Motorsport franchise, and he’s always vocal about it when on stage or interviewed. He’s also seen as not very keen to speak with people that criticize the direction of the series,this time, though, he bravely (and a bit smugly) responded to some very pointed questions.
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.
Having outgrown its Gran Turismo rivalry, Forza Motorsport is looking to redefine racing games in glorious high fidelity for Xbox Series X and S.
I think forza horizon is now number one on the forza games. That franchise took the number one spot on racing on Microsoft machines. I think they should go next to forza rally, because there a huge hole on that area of racing. A full forza rally would be great. I think normal racing game already hit the ceiling.
This game looks absolutely insane visually. I'm wondering what framerate it'll run at with RT enabled. Obviously, there will be 120hz and 60hz modes, but with what level of detail & RT is the question.
does anyone remembers Rallisport challenge 20 years ago - that game was some rally racing with great graphics too
When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
Hey Dan you'd think the master of everything would at least have day/night cycles, and changing weather conditions.
This dude DB if I ever saw or heard one.
"The interviewer didn’t give up, and listed many sim racing features missing from Forza games or only partially simulated (repairs on the aerodynamics, full pit stops, realistic tire wear and fuel consumption, functioning drag tree), but Greenawalt minimized their importance, taking the chance to mention the upcoming cloud-based features.
'Fair points, but, but again, Forza (and 'Forza 5' in particular) offers so much more than these rather minor details and concerns from our niche brothers and sisters on the racing side of Forza life.'& quot;
...and yet GT gets nitpicked about engine sounds (while Forza's toilet sharts are defended to death).
Not quite... actually it's like the X1... Jack of all trades master of none!