Ah E3, that special time of year when boys and girls gather around the interwebs to have their eyes and ears filled with the wonderful and magical sounds and sights of limbs exploding off into space and animated boobs that jiggle in real time physics calculations.
Yes, its that time where new games are unveiled like the glorious dawn of a new spring day, titles that sound foreign and strange. It is almost an overload of the senses, and it is wonderful.
Yet as I see certain articles appear on this and many other sites that my nerdy little fingers take me too, I cannot help but wonder if we are being maliciously and dubiously tricked again. Or is it our fault that we buy into the same lies and mistruths over and over.
Case and point; The Dark Sorcerer. "The Dark Sorcerer Uses ONLY 4 gb ram!!!" Titles exclaim...ok....SO WHAT!!! It's a tech demo for crying out loud, if it used 1 gb or 64gb on a super pc what would it matter? You don't honestly believe that the ps4 or any $400- $500 machine will EVER produce in game, gameplay visuals like that do you?
If you think this is actually a possibility in ps4 gameplay
http://www.youtube.com/watc...
Allow me to temper your expectations with this;
http://images.vg247.com/cur...
An actual screenshot from Killzone Shadowfall. Now while it certainly looks good, and I cannot wait to play the game, it is approximately 2 generations behind the texture quality and particle effects shown in The Dark Sorcerer.
Heck, those candles alone in the intro of The Dark Sorcerer appear to have more detail than an entire scene in Killzone Shadowfall, and that's just the candles.
My point is this, it is GREAT to be excited about a new generation of gaming wonders, and I most certainly am...but we need to set realistic goals and be grounded in the fundamentals of reality.
I'd also like to link a video from e3 of yesteryear, 2005 to be exact, 8 long years ago and a Sony (gameplay...lol) video from which I have still NEVER seen close to this quality of gameplay visuals on my ps3 since 2006 to the present day playing The Last of Us currently.
http://www.youtube.com/watc...
Ah, fellow gamers, will we ever learn? The Dark Sorcerer demo is neat, it fills our eyes and hearts with hope and dreams, with the bright possibility of a new and wondrous tomorrow, but even the title, "The Dark Sorcerer" should be a clue in and of itself, that we are being deceived yet again, by the magic spell of a lie.
Release date and expected launch time for when the Fallout 4 next-gen update will come out along with how to download.
This is a huge release being treated like a patch update but really it’s a monster in disguise…Bethesda being Bethesda, no actual release times or pre load available or file size info, sigh. All that said, clearing space on the SSD and putting the PS5 in rest mode while at work so I can play later, fully expecting snail download speeds as millions bang on their servers.
It just popped up on the UK PSN store as a native PS5 download of 56 gigs. I had the PS4 version installed in case it just patched that but it is it's own download.
Not sure if that download includes the DLC's though which I own, think it's just the base game. At the moment there's no separate PS5 DLC download options. But might just take a bit for it to be added.
WTMG's Leo Faria: "A Difficult Game About Climbing is obviously frustrating, and I don’t exactly think it’s a fun pasttime, but it’s exponentially more enjoyable than the horrendous Getting Over It With Bennett Foddy. It’s actually beatable with enough trial and error. Its mechanics, whilst not exactly polished to the brim, work as intended, with no intentional input lag. It’s still clearly meant for Let’s Play youtubers to film themselves losing their minds over it, but it can still be a passable challenge if you’re up for the task."
WTMG's Oliver Shellding: "Overall, I think Stitch is an ultra quaint title that oozes warmth and welcome in gameplay and visual presentation, and is just such a decompression tool after a long day doing literally anything. It gives me such joy and relaxation to bring together the numbers and colors until I’ve made a bicycle or a nutcracker or whatever. I’ll do Christmas puzzles in April, it’s fine and the game doesn’t judge me. Unlock more and more pieces, don’t wait for power ups or villains because there are none, and just keep making yourself happy. If games are art, this one is a sweater my mom made for me, and I’m wearing it to keep out any and all chilly elements. But, just like mom, I’ll only pretend to listen."
I think a better metric would be to compare "Uncanny valley" with Heavy Rain, and with the exception of a few mediocre-looking textures here and there, Heavy Rain did indeed match the graphics of Uncanny Valley.
Will the next QD game have graphics like Dark Sorcerer? Yeah, probably, because their games are basically interactive CGIs. But you're right, we shouldn't use Dark Sorcerer as a metric for PS4 performance on every single title, not until we see some real gameplay from real games.
And what's your point exactly?
One piece of evidence to whatever it is you're trying to present is a tech demo attempting to push the hardware its on, while the other is a first generation of the games made on the same hardware. Should people honestly expect graphic similarities from a medieval dark magic cut scene and a gameplay moment from a futuristic shooter?
When you're comparing graphics you need to understand the difference between prerendered CGI and actual in game graphics. A prerendered CGI (Dark Sorcerer) uses already rendered graphics and will always look better because it is less taxing on the processor (the game isn't trying to load lots of things going on it's only trying to load the cut scene). In game graphics are trying to render at that same moment, while trying to render everything else, and trying to load everything else going on (physics, enemies, ai, ect.) You can't really say the Dark Sorcerer won't look that good because Killzone doesn't look that good. That's like saying Battlefield 4 won't be amazing because COD ghost will suck.
while you may recognize that this trailer is 100% cgi and nothing on ps4 will ever compare, many people do not, and really, if that's the case, and it is, why bother showing the cgi tech demo at all, there will never, EVER be a game on ps4 that looks even close to that EVER.
yet there are people in comments sections on youtube and here and everywhere saying "is that real gameplay" one guy responds, "yes, its in game, read the beginning.
It is dubious and false to even show this video and have a caption that says "the following is a prototype and running in real time on ps4" what would that lead an uneducated, non-hardcore gamer that is not aware of the constant lies of this industry to believe. Well, probably that the ps4 will deliver gameplay that looks like this fake cgi.
I'm saying temper your expectations, Deep Down as well is 100% out of the question for the ps4 to ever achieve that quality, its fake and they tried to pass it off as gameplay with those fake, after effects ui (hud)
that screen of killzone shadowfall looks good, but not a huge leap over current gen, all launch titles will be in that realm of graphical fidelity, not a bad thing, just nowhere near deep down or dark sorcerer
as time goes on devs will get better with the hardware and we will see many improvements
but there will never be a ps4 game that looks even close to dark sorcerer or deep down
this little write up is solely to convey that to all the people running around believing that next gen graphics are going to look like that.
that's all