270°

Gamespot: Best Controllers - PS4 vs. Xbox One

With each new console comes a new controller, and both Sony and Microsoft put significant revisions into their next-gen hardware.

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gamespot.com
ZodTheRipper3957d ago (Edited 3957d ago )

- touchpad
- light bar
- headset input
- new trigger buttons
- new analogue sticks
- no batteries
agree, can't wait <3

DivineAssault 3957d ago (Edited 3957d ago )

dont forget the speaker buddy! thats gonna be cool to hear certain chimes or sound effects up close.. Not to mention the 6axis & gyroscope.. PS4 controller is far superior to xbox one pad

nveenio3956d ago

I didn't know that the One controller took regular batteries. That sucks unless they last 10 years. (They don't.) I'm not buying the Xbox One (at least not for the first 3-5 years), but still... I hate having to keep AA batteries in the house. They die so quickly and are so expensive.

The only thing the PS4 controller is missing is feedback in the triggers. That's a nice touch.

3956d ago
badboy7763957d ago

Xbox One still uses Batteries?

logan_izer103957d ago

So dumb! $500 dollar console and they can't put a measly rechargeable battery in the controller. Once again, another Microsoft money grab. "Buy our play and charge adapters!"

fattyuk3957d ago

Of course!

Can't charge for a battery pack otherwise.

Mystogan3957d ago

How is it money grabbing? They don't get money when you buy new batteries xD

teemo3956d ago

and don't forget you can't use back your x360 charger pack $_$ "cha-ching"

True_Samurai3957d ago (Edited 3957d ago )

Yeah but it consumes lesser power now so the batteries will last longer or if your batteries goes dead and don't feel like getting more. You can use a USB cable. Sort of like to a Samsung phone charger to keep it on.
↓↓
And also there is a setting to turn off the motors. Also it's not like the rumbles are used entirely it's up to developers to implement and up to players if they want to use them

RiPPn3957d ago

Not sure how 4 motors would consume less power, guess we'll see when real world play happens.

sAVAge_bEaST3956d ago (Edited 3956d ago )

"batteries goes dead and don't feel like getting more".--huh?- they should be built in.

"You can use a USB cable. Sort of like to a Samsung phone charger to keep it on." --over decade old tech.

fardan853957d ago

seriously? I thought the batteries wont make a return with XB1.

Bzone243957d ago

Just buy rechargeable batteries. I'm actually using the same rechargeable batteries that I bought when I bought my Xbox 360. That was 6 years ago. Surprised they've lasted that long. Cheap rechargeables at that. Under $7 for a four pack of Rayovac. Came with a charger too. Outlasted my original Xbox 360 by 4 years so far.

Anon19743957d ago (Edited 3957d ago )

Or get the system with the controller that doesn't force you to buy anything extra. It's not rocket science. "Hey, if you flush bills down the toilet instead of coin, it'll go down faster!" Why waste your money at all when you don't have to?

Bzone243956d ago

Yeah, buying something under $10 really sucks. Of any of the reasons to not buy an Xbox One, this is really reaching for you sonyfanboy66.

Anon19743955d ago (Edited 3955d ago )

Yep. Flushing away $10 just makes good sense to you, doesn't it now? I mean it's only $10. Woosh! Way to defend your position by name calling. You know your argument is weak when...

CoLD FiRE3956d ago

So when MS gives you the option of user-replaceable batteries they're the devil? The fanboyism here is insane but laughable. I prefer to use my own rechargable AA batteries rather than a built-in "non-removeable" battery pack.

IMO, removable batteries for the controller are much better than having cables running through the living room just to charge the controller when they run out of juice.

+ Show (3) more repliesLast reply 3955d ago
EasilyTheBest3957d ago

I don't know which controller is better as I haven't used either of them yet.

TXIDarkAvenger3957d ago

This is the real answer for anyone else commenting.

Barely any of you, if not anyone has gotten their hands on BOTH PS4 and One controllers. But of course N4G is pro-Sony, so the hivemind always wins.

If they feel like their previous controllers, then I must say they are both amazing.

CoolBeansRus3956d ago

I agree with both of you guys. IMO, from what i've seen, they both have made good improvements to the controller. Which is better? IDK, but good job on both companies for improving them. Hopefully one day they will figure out how to out the accuracy of a mouse in them.

wishingW3L3957d ago (Edited 3957d ago )

PS4 wins. So now the PS4 not only has the better hardware but the better controller too. ;)

3957d ago Replies(3)
True_Samurai3957d ago

Haha yeah no. Only thing new is a touchpad and and 2 buttons vs Microsoft 40 innovations in the controller

sourav933957d ago

Ever heard of "If it ain't broke, don't fix it" ?

True_Samurai3957d ago

^^ yes it ain't broke and that's why it's not changed much physically but technically they have enhanced it

duplissi3957d ago

way to take pr speak to heart and regurgitate it....

resi53957d ago (Edited 3957d ago )

Lol you're buying that 40 innovations crap? point out 10 of these so called innovations the only things I see are the gimmicky rumble triggers. Don't get fooled most of those innovations won't make any difference whatsoever and the number 40 definitely includes small component changes that affect manufacture process of the controller

BitbyDeath3957d ago

PS4 controller has also added a headphone jack, light-bar, speaker, and improvements to just about everything. (Rumble, triggers, deadzone improv, handles etc)

Why o why3957d ago (Edited 3957d ago )

Im still waiting for these 40 innovations....just like I was looking for the cloud computing proof...seems like I'm looking for Loch Ness and yeti in the same week.

Hands on will be the ultimate decider. I have my preference but that doesn't mean both cant be great pads.

Glad ms done away with the protruding battery unit but surprised they went with normal batteries. That was a bit old skool

HammadTheBeast3957d ago

Not gonna lie, it looks EXACTLY the same, only thing I see is smaller sticks which I believe is negative.

ZodTheRipper3957d ago (Edited 3957d ago )

@TrueNinja
40 innovations (!), huh? You must be one of those who also believe that the Xbox does "rocket-science stuff" and all that. You should google "innovation", and while you're at it, also "marketing gibberish".

InTheLab3957d ago

Let's see...

1. Wifi Direct
2. rumble triggers
3. a not s*** d pad
4. Batteries..
5.-40. PC friendly.

There ya go.

*****spoiler alert*****

Numbers 1-40 are not actual innovations.

ShwankyShpanky3956d ago

Actually, they adjusted the ergonomics on the triggers, joysticks, and the overall controller, added a speaker and headphone jack, and light bar.

"40 innovations..." I believe they count the fact that the battery compartment is now flush with the controller as an "innovation." OOOOOOOOOHHH!

And a D-pad that isn't hot garbage: another "innovation." OOOOOOOOOHHH!

As others have said... please list these 40 innovations. Let's see if you can even do 20.

+ Show (7) more repliesLast reply 3956d ago
dark_1013957d ago (Edited 3957d ago )

@wishingW3L

Nah, I think that is up to gamers and personal preferences

I mean the controller part for sure

Mystogan3957d ago

Xbox controller always beats Playstation controller. Ask pro-gamers and MLG players.

Keep dreaming.

Parapraxis3957d ago

Why don't YOU go ask them which they think will be better on the next consoles and get back to us there buddy.

SilentNegotiator3957d ago (Edited 3957d ago )

Those teenage boys that demand that game rules be "their" way or else "teh noobs are ruinin'!"?

They don't exactly play Xbox controllers v. PS controllers, or even use Ps3s at 95% of the events, so....how the heck do they know?

All of those Mountain Dew, Doritos, and Xbox ads, along with Xboxes forced into all of the tournaments, probably don't do anything either. Because bloodshot-eyed teenage boys aren't susceptible to suggestion and the extra powerful teenage Id would never believe that the tools they're ALREADY using are the best. /s

And as a mooting point...they haven't used NEXT GEN controllers.

HammadTheBeast3957d ago

You mean those 19 year old's with no future who play CoD 24/7?

FITgamer3957d ago

Considering that Xbox is a primarily shooter based console, it's odd that they made the analog sticks shorter and the pads smaller. Shorter sticks means less precise aiming. I don't think a lot of pro-gamers will like that.

+ Show (1) more replyLast reply 3957d ago
tigertom533957d ago

Impulse Triggers – Xbox One’s Wireless Controller sports four vibration motors – a small one behind each trigger that adds precise haptic feedback to the finger tips, and a larger in each grip for large scale rumbles. This gives users a sense of in-game directionality and depth, creating rich, immersive experiences where gunshots, car crashes and explosions can come to life.

Higher Quality Headset Audio – The data transfer rate between the controller and console has been improved, allowing for higher fidelity audio in communication headsets. In-game chat over Xbox Live, according to the team, will be in many cases clearer than talking on a phone.

Revamped Thumbsticks – The thumbsticks are built for precision and comfort. They’re smaller and outlined with a knurled texture for better grip. Competitive gamers will be pleased to hear the sticks require 25 percent less force to move, allowing you to adjust your aim in a first-person shooter or execute a half-circle sweep in a fighting game faster and more accurately. The controller also uses advanced electronics that reduce thumbstick deadzone in the center.

Brand New D-Pad – The old Xbox 360 D-pad is replaced by a new design that pays homage to classic controllers and is architectured to deliver more precision and tactile feedback for gaming. The D-pad’s cross shape is honed to provide accurate cardinal direction input, sweeping movements and combinations – important factors for sports and fighting games, and other experiences.

Buttons, Buttons, Buttons – The A, B, X and Y buttons are lower to the controller with tighter spacing, making the transition between each one smoother. A new, three-step manufacturing process gives these buttons a more premium look, as if the letters on them are suspended in 3-D space. The size and placement of the Xbox button has also changed so the view and menu buttons are more accessible.

Seamless Connectivity – Each controller uses a combination of invisible reflective technology and LEDs to send a patterned infrared signal to your console and Kinect sensor. Not only does this make pairing the devices seamless, but it enables Kinect to associate the controller with whoever is holding it. This introduces innovative experiences, such as player switching, where a split screen display can swap positions on the TV if users change seats on the couch.

Low Power State – If you’re watching a movie or need to step away from the TV, the controller enters a low power state that conserves your battery. The moment you pick it up again, it will be ready for use without having to resynch with the console.

Refined for Comfort – The controller’s design is deliberately honed to the closest tenth of a millimeter to offer the most comfortable fit in users’ hands, and was tested extensively by a broader age group than ever before to ensure it is optimized for as many people as possible. According to the team’s research, this improves gameplay performance and allows comfortable gaming for longer periods of time.

Angled Triggers and Bumpers – The triggers and bumpers are carefully designed for performance and comfort. The specific angling allows for a natural fit for your fingers, and the triggers require a lighter pull, so squeezing it repeatedly is an easier and more precise action.

Internal Battery Cavity –The compartment that houses AA batteries is built into the interior of the controller, providing more room at the bottom for your fingers to grip. Another convenient improvement is that the controller is both wireless and a wired– simply plug it into your console with a mini USB cable and the connection automatically switches to preserve battery life.

Parapraxis3957d ago (Edited 3957d ago )

So...about those other 30 improvements???

Also bravo on the wall of text copy & paste.
A simple link would have sufficed.
http://news.xbox.com/2013/0...

Also, there's been a few people on N4G from time to time who act like Microsoft employees.
If there has EVER been one person who most likely is, it's YOU.
http://n4g.com/user/comment...

Keep up the good work, maybe a pay bonus is in line for you.

tigertom533957d ago

PS4 still using outdated Bluetooth 2.1 which it's data rate under 3mbps vs Microsoft's WIFI Direct chipset that delivers 250Mbps. which can also be used with most cellphones and tablets....

tigertom533957d ago

Xbox has change every button to be more responsive if you where to take every little and big change they have done you could easily count 40 changes....

HammadTheBeast3957d ago (Edited 3957d ago )

I hope you realize how stupid you look. MS rocking those AA's since 2005.

tigertom533957d ago

much easy to read with out linking to their site instead of making up some stupid stuff..

ZBlacktt3956d ago

LOL at that write up's wording.... Look at it, plan plastic boring look is really all you see with that X1 controllers. It shakes, wow, it still uses batteries... what?

The DS4 looks very futuristic. With it's touchpad. multi color light bar.

badz1493956d ago

you're talking shit there, buddy! what's the comparison between BT 2.1 profile and the WiFi Direct has to do with anything?? the 2 are not even doing the same thing for god sake...do some research 1st before talking will ya?

BT 2.1 is all the PS4 need to communicate with the intended devices and putting in profile 3.0 or 4.0 will be unnecessary because those are for data transfer as in if the PS4 allow internet connection via BT which it doesn't!

why even bother with BT internet if you can put a more high speed and cheaper WiFi 802.11n which peak at 300Mbps? the only thing WIFi Direct is doing the 802.11n isn't is the ability to connect 2 WiFi Direct deviced without the need of access point like BT but get this...

http://www.wi-fi.org/knowle...

so...there's no saying that the PS4 cannot have WiFi direct in the future!

+ Show (5) more repliesLast reply 3956d ago
+ Show (2) more repliesLast reply 3956d ago
fattyuk3957d ago

Why was the all mighty kinect not involved? As that's a controller.

Parapraxis3957d ago

No, that's a camera.
Don't you know, YOU are the controller.

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Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

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gamingbolt.com
-Foxtrot11h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack9h ago(Edited 9h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo5h ago(Edited 5h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke195h ago(Edited 5h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--2h ago(Edited 2h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke191h ago(Edited 1h ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

mandf2h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor4h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave3h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor1h ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

Duke191h ago

I mean you aren't wrong. People are going to complain about anything

isarai3h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris2h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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