DailyGame: "The issue of hardware is completely moot in the next generation. ...By making hardware almost a side conversation, Microsoft is in a history-be-damned position to win the next generation."
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Microsoft does not have a hardware advantage. Where do these sites get these things from?
On the contrary, PS4 is the one with the GDDR5 advantage.
Terrible article, very convoluted. Its too early to make any determination on either system.
Lets get one thing straight: multiplatform games look the same regardless of hardware capabilities becauseitis far easierand more costeffective to develop one game and port than making two console specific games from the ground up.
Also the hardware doesn't equal each other out. There is a big difference between the ram in each console which will show in multitasking......
A big issue for Microsoft is the price with little to reasoning why
it is $100 more. Is the inclusion of the kinect really worth being more?
I agree that MS is trying to make hardware a side conversation, but that's because they know they've been outclassed again.
Hardware still matters, and Sony has the edge again.
The cloud, as used for remote computation, is still a long way off because of the existing internet infrastructure. The Forza cloud feature they showed at E3 was nothing that couldn't be done with this generation's network tech. It's a cool idea, but the cloud isn't needed for it to work. We don't know what use Titanfall will make of the cloud. We just have the claim that it will. According to the article below, the options for cloud computation are very limited.
http://www.eurogamer.net/ar...
He's one advantage of many that PS4 has over XB1. A single and focused vision. MS have to rework a lot of things now because of their drm change. This system was built with this in mind. Millions of dollars and hours upon hours of R&D were thrown out the window.