I hate marketing speak with a passion and it’s for one simple reason, it’s bullshit. It’s there to give you the perception that something is better than a competitor product when in reality there is no advantage, and Microsoft’s latest romance with the word “cloud” is a perfect example.
“The power of the cloud”
“Leveraging the power of the cloud”
“Every Xbox One console will be backed by the equivalent power of three more Xbox Ones in the cloud."
It’s vague but yet it sounds amazing. Like some kind of mystical power that Microsoft has managed to harness for the good of mankind but can’t quite put into simple enough words for us gamer's to understand. But know this Microsoft has it, it will make things BETTER and only the Xbox One can channel this awesome force and convert it into pure limitless gaming joy – God Bless You Microsoft!
So what’s my problem? Well like I said I hate marketing speak and while the concept is real the marketing slant Microsoft are putting on it to try and sell you a games console is complete and utter bullshit.
Cloud computing is basically processing that is not done locally. You connect through a piece of hardware (in this case an Xbox One) to an external processer which performs whichever calculation is required of it and then sends it back to the local hardware for you to see. Anyone with a Google account can see this in action by opening a spreadsheet in Google drive and typing a few quick formulas – there is no spreadsheet software on your PC, it’s all happening via Google and “the power of the cloud”.
So this is nothing new, but what about using the power of cloud computing for gaming? Well yeah this is old news too.
Let’s first tackle Microsoft’s claims of “the power of the cloud creating persistent gaming worlds”. I could list numerous examples of MMO’s which have persistent gaming worlds, if for some reason they aren’t a suitable examples then I could also list Planetside, Dust 514, or even MAG as games which have persistent worlds. These are games constantly being changed by the outcomes of the numerous battles occurring within the game. Persistent worlds are nothing new.
How about being able to change games on the fly? Microsoft talk about developers being able to use “The power of the cloud” to be able to tweak multiplayer game settings, adjust weapon stats, enable or disable one off events. Again this is nothing new and was utilised by Uncharted 2 on the PS3, as well as numerous PC games.
OK, so let’s talk about the biggie. Microsoft claims that the Xbox one will be able to use “the power of the cloud” to improve graphics and in-game AI. That’s bullshit pure and simple. It’s as much bullshit as a kid standing in front of Kinect and scanning his real life skateboard into a game for use. Technically it’s feasible on some kind of level but its real world application for a game is total fantasy. There are far more technical articles that have been written on the subject which I will link to below but the summary is that the network lag is too great for the cloud calculation to provide any kind of viable in game benefit to graphics or reactive AI.
But let’s hear from some developers on how they are going to use the awesome “power of the cloud”. Respawn Entertainment are making one of my most eagerly awaited games – TitanFall which is widely promoted as “only possible through the power of the Xbox cloud”, which also goes some way to explain why it’s not going to be available on the PS4. So what are these cloud enabled features that tie the very core of this game to the Xbox One..?
Respawn's Fairfax McCandlish answers this in an interview with Joystiq. To summarise he states that essentially, cloud computing helps matchmaking, allowing dedicated servers to be spun up on a moment's notice to handle multiplayer matches and find you the most local option when searching for a game. So the power of the cloud enables matchmaking...ok, wow consider me completely unimpressed.
In closing (and to quote Public Enemy) – Don’t Believe the Hype. Any internet enabled device is capable of cloud computing, the Xbox One is nothing special in this regard. What you are being sold is vague marketing gibberish – do not fall for it.
Please do not interpret this blog as a criticism of the Xbox One console itself, just the marketing nonsense Microsoft have chosen to surround it with.
Digital Foundry’s excellent analysis of Cloud Computing on the Xbox One - http://www.eurogamer.net/ar...
Sons of Valhalla is an exceptional 2D side-scroller action game that challenges players' strategic approach and skills management.
The armadillo returns.
I personally do remember Infogrames in the years prior to merger. They really did have a portfolio that stuck out and I enjoyed. I wonder what value they see in reviving it now though?
Sony is apparently experimenting with an AI tool that will play the game for you when you are grinding away. A PlayStation patent for “auto-play” mode would simulate your gameplay style in certain environments and apply them to skip that section completely. This technology would likely be built directly into the cloud-based PlayStation Network and be a new feature that subscribers would have access to.
Hah! Either will never happen or publishers will charge you to use this AI. This concept would only exacerbate the problem we already have with GaaS.
Why?
Why not just remove the Grindy part?
I hope it's not an excuse to make them worse, but optional if you pay
This IGN blogger mode will allow 'reviewers' to play games like rest of us.
I will never forget watching GamingBolts spoiler video for Horizon FW and realizing they never played it. Made me wonder if they play games at all.
Reminds me of those 24 hours races in gran Turismo 4 having your PlayStation play for you.
But realistically if you have to use any of these for Grundy games there's a bigger underlying problem of the game not respecting your time in the first place.
Grind for game length is a real problem in my view
I'm right there with you, every time an MS lackey said something like "infinite power of the cloud" or "magic of the cloud" I cringed hard.
There's a fine line between marketing your product positively and outright lying and MS have crossed it in the case of the cloud.
Great blog and thank Glob for Digital Foundry and their truth finding wizards and pixies. Can't wait to see their tech analysis of cloud on vs cloud off, should be pretty entertaining.
The tec isn't there yet, in the future cloud computing will be possible for graphics etc.
I actually find Microsofts PR speel kinda insulting. They come up with this far fetched nonsense and put it out there with a straight face as though we are going to lap it up like brainless idiots.
Of course there are plenty of brainless idiots lapping it up and regurgitating this cloud computing crap all over the Internet already so i guess Microsoft knows its audience when it writes this garbage.
The only thing I want "in the cloud" is my games saves-- all the rest of this stuff is simply too vague to even register on my gauges.
I highly doubt any of this cloud nonsense will make one iota of a difference when it comes to actually making the games we play any "better" in any sense of that word.
lol i know its crap from day one but don't tell the Microsoft fanboys that let them live in their delusions