Cough. Sorry. My voice box is ill.

Kran

Contributor
CRank: 13Score: 165120

User Review : The Last Of Us

Ups
  • A powerfully emotional story throughout
  • Many tense moments that will have your heart in your mouth
  • Addictive multiplayer
Downs
  • Ending was a little underwhelming
  • Only 2 multiplayer modes
  • A few enemies can bug out

The Last of Us: A Game That was Bought by Many of Us

I was one of those people who tried to stay away from this game. Not in a bad way. I didn't want to look at too much of this game because I didn't want to be spoiled, so I never watched people play the demo and I stayed away from many trailers. In recent months, I've been buying games and then failing to finish, or even play them. The Last of Us was different. Once I started, I had to finish it to the end. It took me a while (but I have a job, so of course it did) but reaching the end felt like a great achievement.

So how does the game start? Well the game starts where it should: at the beginning of the pandemic. We first meet Sarah and Joel, a father and daughter who seem to have a brilliant relationship. For the first few moments, we get to see how they react to the world that is crumbling around them. Even though parts of the introduction was quite predictable, Naughty Dog managed to pack so many thrills into this one introduction that it just didn't matter how predictable it seemed. You knew things were going to happen, but at the same time you forgot about them.

*(This next paragraph contains minor spoilers for the games beginning moments)*

The game then actually takes a large jump 20 years later, which actually surprised a lot of us, because usually when apocalyptic games take a giant leap, too much has happened that the world might as well be silent. But this was actually an interesting take on an apocalyptic world. Joel now lives in a quarantine zone, where survivors earn ration cards to get food, and you require passports just to pass through gates to other areas of the zone. We're introduced to a woman named Tess, who as it so happens has found the location of Robert, a man they have been after for some time. Unfortunately, Robert has sold the guns he owed the two to one of the head-liners of the game, the Fireflies. The Fireflies will agree to hand over the weapons if Joel and Tess do something for them. You might be wondering: wait, I've been seeing this little girl in the promotions. Where is she? Well she is that "something". Joel and Tess are tasked to take the girl, Ellie, to a safer place than where she is now. It is here that the game really flourishes and the relationship between Joel and Ellie begins.

The story itself contains many wild surprises, and there are moments in the game you expect there to be a scripted moment, but there aren't. I kept forgetting this isn't Uncharted, and big explosions and giant leaps out of planes probably wouldn't be happening here. The Last of Us is completely the opposite of Uncharted. It's quieter, it's scarier, but at the same time, you have just as many thrills as any Uncharted game. It's weird, I know. The campaign is a rather good length too; it took me around 14 hours to complete, but that's because I took my time, looking for any secrets that might be hidden. It doesn't stop there though, because there is a New Game+ to be completed too.

As a character, Joel can sometimes be seen as a bit of a harsh guy, probably because he's annoyed by the very idea that he has to take this 14-year old girl across dangerous landscapes. However, there are moments you see a kinder side to him, and it's those sides that really make you feel for him. Ellie is a girl who was born 6 years after the apocalypse, so she's had to deal with such terrors since she was born, so in spirit she is a true fighter. She is scared at times, but then who isn't? There are times you really feel for her and her and Joel combined make you forget this is a game, because their relationship in the game feels so real, and it's like you're watching a movie rather than playing a game.

Now you can play the game in two ways; however, it is recommended to play it in one way rather than the other. You can always go in, guns blazing, or you can take the stealthier approach. Going in guns blazing means you'll probably use a lot of your ammo, which itself is rather scarce, and not only that but sometimes you'll encounter rooms with around 8 or 9 enemies in, which can overwhelm you pretty darn fast. The best option is to take the stealthy approach, where you sneak up behind enemies, strangling them or using shivs to stab them. Just be careful though, because you don't want other enemies to find the bodies because then they'll know something isn't right.

In the game, there are 3 types of enemies (well, 4, but you barely encounter the 4th... I think). First are the general soldiers, who search for escaped survivors, test to see if they are infected and kill those who are. Those who aren't are taken to or back to the quarantine zone. They also kill those who resist/fight back. The second are the Infected. The years haven't been kind to these poor souls. There are 4 types of infected. There's the ones who have been recently infected, and are rather slow and sometimes just stand there crying to themselves. Then there are the runners. They run at you like crazy once they spot you, so... make sure they don't. There are two others, but I won't spoil what they're like. Just remember what I said: "the years haven't been kind". Finally, as with any apocalypse, you got your hunters (or bandits), who are willing to kill anybody to get what they want. I mentioned a 4th, which was the fireflies, but you barely encounter any that you fight. I only ever remember 1 part of the game I did fight them.

To help you cross the borders of America, you'll need to have some supplies, or else you probably won't last very long. You'll have a back pack on you, which you can only enter whilst the world turns (so the game does not pause when you enter it, so if you're in a fight, you better do what you got to do fast and get out of your bag). It's in your bag where you do everything; craft items such as bombs, molotovs and shivs (a shiv is like a knife). You craft these by finding items in the environment, whether it be shrapnel, cloth, alcohol and so forth. With all this combined, you'll have a whale of a time fighting enemies. There are moments in the game when you'll be an hour in the game and you STILL haven't used any of your items... trust me. Those moments do come, and you better be prepared for them. ESPECIALLY if you play on Hard. You also have an upgrade chart. Now although there are only 7 (?) things you can upgrade, such as how much health you have, how fast you heal yourself and how far you can listen in on your enemies movements. It is a shame there are only 7, but if the game was filled with 14 or 15, it probably wouldn't have that same great feel. It's like Bioshock Infinite's clothes system. They had quite a few clothes that 90% of them seemed underpowered and rather pointless. You can only upgrade once you have found enough pills, but for some strange reason, I'd collect a whole bunch of pills (around 50?) and then I'd look in my upgrade menu and I'd only have around 20 pills... was it just me or was this a small bug?

Speaking of listening mode, this is something unique. It's a little unrealistic, but in a game, you got to have some sort of feature that'll help you progress. Although I've not played the hardest difficulty, I wonder if "listening mode" is turned off, because then the game WOULD be hard. Anyway, listening mode allows you to listen to your enemies when they either talk or walk around the environment. If they are standing still or making no noise, you'll have a hard time locating them. This is a great feature, and I actually ended up using listening mode a lot because it's a tactic that really helps plan who you go after first.

What's a survival game without weapons, and I think there are around 10 ranged weapons. You've got your pistols, and shotguns, but you've also got a bow which I ended up using quite a bit, because for some strange reason it seemed like a more powerful weapon than a gun... why? In the real world, a gun would do more damage... right? There were times I'd be able to kill an infected with one arrow and an infected with 4 pistol shots. The one thing that also didn't add up was how on earth Joel is even able to carry all the weapons he carries. He can carry all these weapons on his back, in his bag and not once do you see the sense of him slowing down from the weight. I know it's just a video game, but this isn't Fallout. I thought this game was trying to get a sense of realism. To help make weapons powerful, you can also upgrade them using parts which you find in the game. Upgrades include increasing the range, damage radius on certain weapons and even how much ammo is in the clip. You can't upgrade at any time though; only when you find upgrade tables, which you'll probably find once every couple of hours. I like this idea, because it doesn't give too much freedom to the player like so many games seem to do.

As I mentioned before, silence is the true sound of the game. There are times in the game where no music is playing at all, and that's a great thing because then you really get a sense of the atmosphere. Any music that does seem to play tends to be during fighting scenes or moments when you might have been seen. The music that plays during cut scenes has that sort of "Texas" style to it, and considering Joel was born and raised in Texas, it's really fitting. Sometimes the music can feel rather strange rather than sound it. It has to be experienced to understand, but overall sound in the game is a strong factor.

The game isn't without it's small kinks however. First, the ending, whilst I shall not spoil it, actually felt a little underwhelming. Whilst it no doubt opens up to a sequel, I was expecting something more. But maybe Naughty Dog expected us to expect something more, so they didn't give us that.
There are also times enemies will bug out. They'll start running around on the spot or will just crouch behind something and just stay there... a little realism breaking if you ask me. There were also times myself and Ellie would be hiding behind something, and even though I couldn't be seen, Ellie could and yet enemies still didn't react to her. She only moves just when the enemy gets in range of her. What would have been great is if I could have told Ellie where I wanted her to hide, or maybe tell her who to throw things like bottles and bricks at as a distraction. Also, hunger could have been something Naughty Dog could have looked into. I know you find food that replenishes your health, but there are times when you'll find plenty of food in the game, and then minutes later the characters are hungry and out of food... uh... what? And finally, what about Ellie's health, never mind mine? What if she get's hurt? Can't I heal her like I heal myself? Also, what's up with these long loading times when I start the campaign? They also seem to occur in the multiplayer too...

Finally, moving onto the multiplayer, I was never one of those people who enjoyed Uncharted's multiplayer, probably because it was like most first person multiplayers except in third person and without all the gimmicks. The Last of Us is different. Most multiplayers have you going into environments guns blazing, but here, it feels like the campaign and you have to be cautious. Now there's one giant downside to the multiplayer: there are only 2 modes.

The multiplayer is called "Factions". When you first start it, you have to choose which side you want to fight for: the Fireflies or the Hunters. When you choose, you have that faction up until a certain point. As you progress through the modes, you will pick up survivors (and if you connect to Facebook, the survivors are your Facebook friends). Each match you play counts as a day, and every 7 matches means 1 week has passed. You gain levels by surviving a week, which is a welcome change to the regular level system. I'm not 100% sure myself if you lose your level when your group dies, but I'll find that out one day. Although gaining a level doesn't really do anything, finding rations does. The more rations you earn in a match, the more chance you have to find more survivors. As you find rations, you also unlock new features such as more images for your emblem, more clothes to customize your character, other weapons and more. There's a challenge too... if you don't find enough rations in a match, then some of your survivors may go hungry and become sick, and then ultimately may die. So far, I'm 3 weeks in and I've had a lucky streak. But how long will it last for me?

Moving onto the two modes, the first of the two is "Supply Raid". Each team only has 20 total lives, and when someone dies, the counter drops. The team who loses all their lives or has the least lives when the timer runs out wins. A fun mode, but not the most addicting of the two.

"Survivors" is the most addicting mode, and I just can't get enough of it. Each team of 4 has to go into a map and eliminate the opposite team. Each person has 1 life only in a round, so you really do have to be cautious on your surroundings.

As you kill an enemy, they drop rations, which will count towards the rations you've earned. The points you also earn throughout the game too also gets converted into rations at the end of the match, so if you only have, for example, 22 out of the 33 rations you need for your survivors, there's that slight chance the points you've earned will just get you there.

Listen mode is also available in the game, but you can only use it for a few seconds at a time, which is actually quite fair because if we had an unlimited use to it, then yes, everybody would come out guns blazing. When you start a match, the first thing you should always do is find a supply box. That way you can find resources to create your bombs, health packs, molotovs and so forth. These tend to be your best weapons for hiding enemies. As you also progress through the multiplayer, you can also obtain a mission that you have to accomplish in a certain amount of days, or else an event will happen to your survivors, such as hunters will come and ambush them all.

I said before that it's disappointing the Multiplayer has 2 modes. What would have been great would be a mode where the Fireflies and Hunters fight for territories, like a "capture the base" only more challenging. Why is a mode like this not in the game? Also, I encountered a hiccup where I was doing so well in the multiplayer and then I disconnected from the host, and then half of my survivors went hungry and sick... that was a little unfair for something that wasn't my fault. Naughty Dog should have at least made it so I could restart the day. If I quit, fair enough punish my group, but when it's not, why still punish me?

The Last of Us is a must play game for Playstation 3 owners. Whilst it doesn't have the explosions and the close shaves Uncharted has, that's OK because The Last of Us tries to be unique. The thing is with this game, the game feels real. Things don't always go according to plan in the game, and that's what I love because whenever someone wants something in a movie or a game, they get it right away. Conversations feel fluent, and I love that. I'd of been disappointed if it was just Uncharted but in an apocalypse. I look forward to seeing what Naughty Dog does with this franchise.

Score
9.0
Graphics
These are some of the best for a Playstation 3 game. Environments can be gorgeous to look at; the level of detail is outstanding. There's also not one room in the game that ever looks the same as the last.
9.5
Sound
An amazing soundtrack that hides behind the eerie silences of the gameplay.
9.0
Gameplay
There are times when the gameplay will get a little repetitive, but that's OK because as long as it fits well with how the world works, then it's absolutely fine. I really do love how you can only enter your bag in real time.
9.5
Fun Factor
There's enough content in the game to keep you going for hours, whether it be in the campaign or the multiplayer. Both are just as addicting to play as the other.
8.5
Online
I'm disappointed there are only 2 modes, but the addictiveness of the multiplayer more than makes up for that. There's just about enough to try and accomplish to make the multiplayer an exciting feature.
Overall
9.0
LoveOfTheGame3951d ago

This might be the first realistic review I have seen of the game. Great points are made and actually praising, what I believe, is the funnest multiplayer in a long time.

It's nice to not see the usual 10 thrown out there. I have no idea how so many people gave this game a perfect score with the game breaking bugs(now fixed), bit of repetitiveness in single player, and the miss or hit AI.

Again great review for a great game.

Aery3950d ago

Good review, but I disagree just a little with the score in the graphics and gameaplay, since the Graphics is just incredible and the gameplay is one of the best (speaking about the TPS of course).

Kran3950d ago

Well the thing is, here in the UK we get the 720p version, so the graphics look a little underwhelming. Unless you live in the UK too, in which case its your own opinion :P

Aery3950d ago (Edited 3950d ago )

Sorry, but to be honest it's more a matter of facts about the graphics and I really know what I'm saying. From the art direction, to the animation, to the polygons on screen, effects and textures, TLOU is simply a masterpiece, more than the 9 you gave.

Of course you have your standards and maybe for you a 9 is an awesome score.

I can't do any comparison, since its your second review, so, in a very friendly way, I would be happy to know what game deserves a 10 in your opinion.

Kran3950d ago (Edited 3950d ago )

tis not my second review. I have done many, just on other sites... and trust me. You dont want to compare those... lol

And I dont think i'll ever find a game that deserves a 10. A 10 defines a game is perfect. By the flaws I picked out, this isn't perfect. It's amazing, yes, but IMO not a masterpiece.

Aery3950d ago

I see.
I'm just talkin about the graphics, not the entire game :)

90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

70°

The Last Of Us Series Has Remarkable Potential For Spin-Offs

Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."

anast76d ago

They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.

AlterRecs73d ago

I think this is in response to them releasing a remaster for the sequel, a game that didn't need a remaster.

Basically a "why did you put out a remaster no one asked for when you have all there options available"

anast73d ago

They remaster is to put out something quick while they are deving new stuff. I don't get how people can be so static.

AlterRecs72d ago

There's no news about a third game being in production, you're just assuming that they're working on something that they aren't

anast72d ago

When they release the news to start the hype-train, you can give me my props then.

DrDoomer76d ago

I want an alternate timeline spin-off, where part 2 never happened.

CrimsonWing6976d ago

They’ve already done Remasters of 1 and 2… what else is there to Remaster?

AlterRecs73d ago

Considering they remastered the first game twice, who knows lol

CrimsonWing6973d ago

That was a Remake. I guess they could do that to 2, but man…. They should wait a couple generations so it can look like a major upgrade.

340°

The Last Of Us Franchise Is Likely Staying Dormant For A While

Naughty Dog released The Last of Us Part 2 over 3 years ago, and since then, the only good thing we have received is a TV series.

Flawlessmic178d ago

not complaing tbh, i love the last of us but for me the story is done, i dont need more it. they couldve left it at 1 and i wouldve been happy with it.

i have no interest in playing as abby what so ever or anyone else not named joel or ellie for that matter.

give us a new IP naughty dog, its bloody time, insomniac has snatched your throne as sonys best studio, remind us again how talented you are!!

Vits178d ago

I'm with you on that. People might not have noticed yet, but Naughty Dog has worked on basically only Uncharted and The Last of Us for almost two decades now. It's pretty much 3/4 of their entire history under Sony, dedicated to those two franchises.

Cacabunga177d ago

This series should have been put to rest since the first one.. tlou2 was absolutely not needed because the first one was perfect.

Now i how ND wake up and give us something to be excited for

isarai178d ago

Honestly even if Joel was was still in it, I'm still fine with just not having another game period. Like even after the first game, I was fine with the option of just leaving things as they were, and I feel the same about TLOU2. yeah they're great games but the story would be fine left as it is imo, just takes if a messed up situation in a messed up world

Furesis176d ago

insomniac is only big because they are working on Spider Man. Give that ip to any good studio and they will succeed. So i don't feel that is fair to say for that reason. i would like a part 3 with ellie only, where she is old 40 years old or more and end the story there somehow but there were some rumors of multiple playable characters which makes me not so interested. A new ip is a hard sell, i trust them but at the same time not sure about current ND talent to deliver on that front.

Flawlessmic176d ago

Yea let's just ignore 4 games in 5 years and ratchet and clank.

All absolutely quality quality games, theybdeserve the kudos!!

SyntheticForm177d ago

That's fine. I just hope Naughty Dog isn't staying dormant.

Stanjara177d ago

Too bad TLOU didn't get a sequel cause it was really a good game.

TricksterArrow177d ago

It did! It’s called The Last of Us Part II and it currently holds the record of the most awarded game of all-time! Highly recommend it!

-Foxtrot177d ago

And yet I could give you a dozen games which didn’t get as many awards but are better.

Even 2020…Ghost of Tsushima gave us not just one great revenge tale but two.

Shane Kim177d ago

Well that's on you Fox. Most people seems to like it wich the awards are a proof of.

CombatEmu177d ago

Honestly, TLOU2's story came off as more of a comedy of errors masquerading as a 'serious' game.

Not to mention, despite having all of these awards much of which only existed once, TLOU2, a sequel to a critically acclaimed game, took as much time as Horizon: Zero Dawn, a new IP and a huge gamble for Guerrilla at the time, to hit 10 million sales. Heck, Ghost of Tsushima nearly hit 10 million sales by the 2 year mark and that one was also a new IP.

-Foxtrot177d ago

@CombatEmu

"Heck, Ghost of Tsushima nearly hit 10 million sales by the 2 year mark and that one was also a new IP"

Exactly

And they were only behind TLOU2 by like a million

Put it into perspective

A brand new IP which could have gone either way vs a massive 7 years in the making sequel to one of the most critically acclaimed games in the last 10 years.

Yet they only managed a million more...

shammgod176d ago

People are still mad about TLOU2. 😂😂

Great game and I’m prepping for another playthrough. Might have to wait until they release the PS5 version and see how that is

176d ago
176d ago
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dumahim177d ago

??

Don't we have the multiplayer game coming?

MrSec84177d ago

The rumors say it's development wasn't up to par with internal expectations, so it's on ice for a while, but there's been nothing official saying what's happening with it for a while.
We should have gotten some new information once the remake of Part 1 was done.

ND has to have something new to announce, they've been quiet for a while now.

JackBNimble177d ago

Meanwhile half their dev's are now unemployed... I wouldn't count on anything for quite awhile.

MrSec84176d ago

@JackBNimble: The studio had over 400 Staff back in July, about 25 staff have been made redundant, this could very easily be because a game has had a large part of it's development finished and ND are the biggest they've ever been.
Scaling back to focus more and cut the fat isn't a bad thing.
The studio could easily still have close to 400 staff, it's also been 3 years since their last release, it's very likely that they're gearing up to announce their next game and release it within the next year or so.

177d ago
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