Remember “Old Man Face” from the reveal conference of the PS4 that a lot of people mocked as unimpressive or irrelevant? It has since become a full fledged tech demo that impressed everyone at E3, causing many of those that mocked Quantic Dream to simply eat crow.
Fact is, though, that we didn’t know very much about the technicalities behind the demo, until now. Quite a few technical details have finally been unveiled, and many of them are absolutely impressive.
Quantic Dream impressed everyone with this tech demo back at E3 2013 but since then, we haven't heard much about it. Maybe fresh news this year...?
It was just a tech demo, probably has very little to do with Quantic Dreams actual PS4 game
This is like, the third time i see an article like this.
no, its not a game, its a tech demo.
Quantic Dream just opened a brand new website, and its full of content that fans of the french studio won’t want to miss, on top of a completely revamped look.
PSU writes:
"The PlayStation Experience is nearly upon us. Here's 5 games that would cause outright pandemonium at Sony's event if they were to show up."
Umm, I do not think the Dark Sorcerer is an actual game but it is just a tech demo itself just like KARA was..
I am surprised you mention this game but not The Last Guardian!? or Agent?
Last guardian
shenmue hd collection
kh timed exclusive or ff 15 timetimed
Squares new rpg exclusive
half life 3 exclusive
These are things that cause pandemonium. Those said in the article will just make people happy.
This tech demo is one of the most impressive I've seen in piece of hardware.
Indeed not only it's a faster and more powerfull RAM (50% power difference between GDDR5 and DDR3) it will use more of its RAM (7 GBs against Xbox 1's only 5 GBs) I think it's a given.
A faster console; more powerfull console; more game centric console; cheaper console; I am yet to see something the xbox 1 does better o.o
To support this information, final dev-kits will be sent out either this month or July.
Why SCE takes so long to finalize the kit is unknown, in some ways it's a bit messy considering the console is launching in approximately 5 months.
But it speaks volumes that developers are working with "incomplete" kits, yet able to get amazing results at such an early stage.
Even more so when you think about all the eye-candy we'll be seeing in the years to come.
As for Quantic Dream they always seem to make a demo to test the waters before turning it in an actual game.
I find their approach really smart, especially when their games turn out to look better than the technical demo's.
They are quite talented, no matter what people say.
Making Heavy Rain with only 16m budget really shows they know how to manage their budget, other developers could learn a thing or two from them.
These tech demos are great, like the wiiU Zelda, but give us a game with gameplay.