Having played six-to-seven hours of the game, The Laymen's Gamer writes: "They took everything they did right about every game they made before and propped them into this game. They have learned from other developers, for sure, as well. I see flavors of many games and experiences past. I was still shocked by some of the story's twists that I've discovered so far - which doesn't happen very often - but those twists are definitely not new for the whole "zombie, not zombie" style of story: this is something that I'd like to point out. This game is nothing new. This game doesn't do anything that games past haven't done. Why this game is a shining example of how games should be made is not in the new ground it paves or risks it takes but rather in the attention to detail, the writing, and refinement this game shows. There is definitely a sense of what people really want from a game in this and there is an extreme sense of care and detail that went into this. I am reminded of how Metal Gear Solid 2: Sons of Liberty felt when I first played it: I went in with great expectations and anticipation going into the game and I was taken for a ride - not a path I haven't been down before but rather given a ride that made the journey from point A to point B extremely worth it.
Given, there's a lot of the game left open to me so it's possible that my opinions will change but as it stands, right now, I am so impressed that I'll be hard-pressed to find a better title this year for the PlayStation 3. I think it's sold out around the world for a reason - hype alone can't always do that."
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
Najam from eXputer writes "It's time fore a new installment in the series, not another pointless remaster."
They are working on something new. Not to be rude but it is impossibility stupid to think ND next major announcement is going to be a remaster or their next Last of Us entry is going to be another remaster.
The team is sad for losing out on such a great project but celebrates its growth because of spending time on it.
All they had to do was make a basic online mode like their previous games. Instead they wanted more money and choose to go live service which makes games worse in my opinion.
What a waste of time and money, what a shame.
Not sure why they didn’t just make Factions 2. There was no need to make it a live service.
TLoU Factions was a great addition such a shame they couldn’t be bothered to remaster that for PS5 considering the crazy high price tag of the remaster of a remaster…
This is something to be celebrated. This studio is smart and they get it, even factions 2 wouldn't've have been worth the time. I am surprised they didn't just remaster the first one though, but actually how popular was Factions?
Great game, horrible product. Buggy, borderline unplayable mess. I can't finish the hotel level because the game won't load the other half of the level. I also have restart it due to freezes, crashes, exc. Game saves won't load, when I end game it freezes, its one of the worst games I've ever played technically. I'd love it if it was ran as is its a 7.5 from me. It's a rushed game period. This is in addition to the save bug that made everyone lose their progress. Def not up to Naughty Dog standards.
i just picked up the game today and WOW i traded in my blops 2 and got 26 bucks back i guess gamestop gives u extra money because of the game i traded it in for which was cool.... but this game is freaking awesome i love it and it feels so real
Does anyone else here think that the Clickers enjoy the music of Mushroomhead?