280°

The Last Of Us: Not Making a Big Deal Over Sexuality

Sean Halliday of Gamer Euphoria writes:

''The Last Of Us is currently sweeping up high praise from nearly every corner of the industry; critics love it, players adore it, and it’s proven to be a huge success. However, one part of the game that has gone somewhat unnoticed is how The Last Of Us dips its toes into something of a taboo topic, even in the modern day state of video games. That taboo topic is one of homosexuality. It’s so subtle and underplayed that the chances are most did not even notice it, and that commands respect to Naughty Dog and their writing team.''

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gamereuphoria.com
jagstatboy3957d ago

umm, there are spoilers in this article, and no warning given. Thanks, I haven't played the game yet.

GamerEuphoria3957d ago

Got approved before we could add * Contains a tiny tiny spoiler that effects the game in little no way in the grand scheme of things*

But honestly, it's not really all that much of a spoiler given it's a brief section that plays little into the plot

jagstatboy3957d ago

Agree it is a minor spoiler, but like Dr. Seuss said, a spoiler's a spoiler no matter how small (or something like that) LOL.

Heisenburger3957d ago (Edited 3957d ago )

It's one thing to make an honest mistake(neglecting to put "spoilers" for a game that has only been out for five days), that is totally forgivable as we all make mistakes.

But it's an entirely different thing to have an attitude about it.

Your reply to this person and the update to the article are completely absent of any sympathy.

You are really smug about it, which is completely ridiculous given that you are in the wrong. You shouldn't be posting on this site(or any site for that matter) if you can't handle the tiny responsibilities that come along with it.

I suggest that you work on your social skills if you can't realize errors you have made towards others.

Now apologize to him.

Edit: typographical errors

Xof3957d ago

@Heisenburger:

You're imagining things. Jagstatboy isn't having an "attitude" nor is he being "smug." But those adjectives do describe -your- post.

GamerEuphoria3957d ago

@heisen

Not Smug at all, oddly you seem the one lacking social skills given your out burst

Xof3957d ago

Heisenburger has sent me... three private messages, composed almost entirely of profanity-riddled personal insults.

The one point he did make was that his comment was directed at GamerEuphoria, which strikes me as oddd, considering his/her post seems even more innocuous to me than jagstatboy's.

But beyond that... wow. Total and complete prepubescent, moronic (and homophobic) ravings.

+ Show (2) more repliesLast reply 3957d ago
kparks3957d ago

Wow dont waste ur time reading the article everyone already knew joel was a homo and ellie a hardcore lesbian woops spoilers! Sike JK lol.. Game is awesome tho if u haven't got it yet pick it up!

OpenGL3957d ago

Absolutely phenomenal game, can't wait to play Naughty Dog's next release.

I've heard some people complain about the fact that rape isn't mentioned more in the game but can you imagine the outcry there would be?

GamerEuphoria3957d ago

Rape is implied (at least that's what i got from it) when over hearing a group of hunters talking. A lot of The Last Of Us is down to a personal interpretation, at least when it comes to background stuff.

Eldyraen3957d ago

Its could also be interpreted from a wall message during that or the next level over. I guess it "could" be seen from a positive perspective as well but given the setting and everything seen up to and after that point I naturally saw it in a darker light.

ND has done a great job thus far allowing for people to "see" the world that they created and a lot of it is optional and observation based.

OpenGL3957d ago

Well there's one part later in the game where it's directly mentioned but some people think it should be even more prevalent. I'm sure the fear of rape would be a very real thing for women in children in a post-apocalyptic world, but it's a video game, Naughty Dog is already pushing the envelope with this game as it is. If something as taboo as sexuality and rape in video games was included god knows the media shitstorm there would be.

04soldier3957d ago

I believe they did show an attempted rape in the game and had a very very subtle way of talking about it right afterwards

The scene Im referring to is where David is trying to kill Ellie and even though he has the upper hand he gets on top of her and strangles her..

Ellie confides in Joel right after about it and it was cutoff very subtly.

This is why this game is so awesome. because it really conveys the darkness that lies beneath that of most men and women when the system of a civil society were to be destroyed by an great unstoppable force.

GOTY hands down

Heisenburger3957d ago (Edited 3957d ago )

Yeah I liked that part. Just an extra little layer that was completely unnecessary. That's part of their magic.

And the NOT so subtle (spoilers????)would be Ellie with that magazine.... *shudders*

When I saw that she had it I said "Godd**n it Ellie" aloud. I had to hold back my laughter at myself for getting as uncomfortable as I did.

The Last of Us is such a good game.

Edit: minor typographical error

Eldyraen3957d ago

I actually think Bill is a pretty cool character. He sort of helps Ellie come out of her shell a bit as well and there is a sort of love/hate relationship with them at times.

He's clearly quite gruff but the letter from his partner is in a way a last "love" letter given Bill's obvious demeanor and the way he responds to some of Ellie's dialogue. He grumbles a lot but in a sense comes across as caring at the same time (while trying to hide it). He's sort of the crotchety old hermit but likely was not always that way.

ND does a great job of allowing interpretation and realism to characters given a relatively small timeframe.

GamerEuphoria3957d ago

It's hopefully the start of more well written, more realistic, characters...though i don't see it becoming the norm any time soon unfortunately. But alas progress is progress

3957d ago
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90°

The Sounds of the Fireflies ("The Last of Us") concert kicks-off on April 28th, 2024

"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.

430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H944d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl44d ago

Members of the team don't have to crunch anymore

helicoptergirl44d ago

According to people who work there

H944d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants44d ago (Edited 44d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl44d ago (Edited 44d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow144d ago (Edited 44d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl43d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 43d ago
Tristan198244d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H944d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT44d ago (Edited 44d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot44d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9044d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher44d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername44d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 44d ago
anast44d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim44d ago

Shh... your in the era of feeling sorry for people.

jwillj2k444d ago (Edited 44d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion44d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3343d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast43d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 43d ago
Christopher44d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

44d ago
Kiryu199244d ago

They lost so many great experienced talented people over the past 5 years

anast43d ago

Burnout is real. I even had to change my job because of it.

Markusb3343d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 43d ago
Stuart575644d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit44d ago (Edited 44d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood44d ago (Edited 44d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3343d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575644d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai44d ago

Nah, quite literally every industry around is having layoffs.

shinoff218344d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai43d ago (Edited 43d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218344d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575643d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 43d ago
Brazz44d ago

I hope they remember to make it realy fun to play.

FunAndGun43d ago

I hope it's extra woke and really fun to play.

Kneetos44d ago

And then Sony will lay off 900 more staff to save costs

Christopher44d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos44d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher44d ago (Edited 44d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

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150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

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theloadout.com
Scissorman74d ago

Just make a new IP with the same concept. :)

toxic-inferno74d ago

Or just release a remaster of Bloodborne 😛

rippermcrip74d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno74d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno74d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno74d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

73d ago
toxic-inferno73d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218374d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno74d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius74d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

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