The idea of getting something for nothing may seem appealing, but disgruntled gamer Dave McConkey argues that the ever-expanding onslaught of Free-To-Play is actually milking gamers dry – and replacing immersive single-player experiences with superficial MMOs.
Planetside 2’s future is uncertain as the IP was sold for a relatively low sum to a company with no history.
Was such a cool concept back in the day - shame that it never really took off like it probably could have with more support
Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!
Exciting news, Combo Breakers: Killer Instinct Anniversary Edition will be available TOMORROW, November 28, at 12PM Pacific!
— Killer Instinct (@KillerInstinct) November 27, 2023
Check out our latest blog post for a reminder on all the great things coming your way in this update: https://t.co/scmR9rAJ3B pic.twitter.com/SA1ewYdybs
YES!!!!
Iron Galaxy wanted to come back
https://www.windowscentral....
Matt Booty made it happen
https://www.videogameschron...
This is how you support your first party games! Continued support after 10 years!
The Killer Instinct fans appreciated and the whole FG community celebrates!
Congrats goes to Matt, Mick, Adam and everyone at Iron Galaxy!
Tomorrow we fight together! I can´t wait!
I love KI (still play the old arcade version) but feel like the Xbox version is like a big intimidating chessboard with no easy way to instruct you to play chess.
The game is so deep in terms of little things to do that it makes Smash Bros melee look like a casual experience.
Honestly, doing a combo Breaker is punish/reward by itself but hey you can add a counterbreaker.
Here's what you also need to know
Breaking Shadow-linker
Instincts
Shadow counter
Auto double,
linker, manual
ender
etc,
Iron Galaxy is celebrating the 10th anniversary of Killer Instinct by launching a new Anniversary Edition for Xbox and PC and an extensive patch several years after the latest update.
There isn't going to be any chance of this being played at tournaments unless it appears on all platforms like all fighting games.
You need to pay to win most of them? And if not be at a severe disadvantage for every hour played. Happy Wars on XBL would be my best example, anyone who buys gear will destroy you. The best gear is EXCLUSIVE to people who pay for it. Not picking on one in the bunch, most F2P games use this model, or one similar. One F2P game I do like is Marvel Heroes. Simple game, plays well, and you don't need to pay an absurd amount of money to play the way you want, or to play well. League of Legends would also be a great example of another good F2P game. We have a few shining stars, but we have a lot more piles of crap.
free to play = pay to win.
They cost more than pay to own games, unless if it is digital; then you don't really own what you pay for.
Free to play = bad
pay to play = good
Whatever.
I do find F2Ps tend to be boring after a while and the sheer loss of motivation after leaving one for a time. This become more apparent in shooter based F2Ps. You pwned that noob with your Level 6 mech/soldier/warrior today. Leave the game for a week or more and he's back for vengeance as an Level 45 Avenging Angel with fully equipped/upgraded impossibly rare gear.