Kotaku - There's a very good argument that Microsoft's biggest failure this week was not its Xbox One policies, but its messaging. The way gamers were lumped with obligation, instead of opportunity.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
Well yes they screwed up in the delivery of how their online policy and drm works but in the end they just need to advertise the benefits of being able to share your games now with 10 friends across 10 different consoles. That's a major convenience for a lot of gamers.
Plus more devs seem to be saying the cloud does indeed have some great uses for games, they should demonstrate this with a live demo of this "persistant" open world game vs the same game without the cloud.
1. uhm that makes no sense, allowing sharing with 10 friends is indeed a incredible benefit:
http://m.neogaf.com/showthr...
2. bad PR happens from time to time with every large company. ..SO, get over it or dont buy ONE, lol.
3. Maybe, maybe not but I'll see for myself, never said it was the holy grail of gaming but certainly a fanboy isnt a legit source to believe.
4. huh? You brought up cost, I explained why it may not matter, example iPhone
5. Halo4, Gears3, Forza4 are huge favorites of mine that all came out in the last 2 yrs, plus other than now with TLOU for ps3 coming its been pretty dry for blockbuster games on ps3, micro showed some great support for 360 this summer at E3.
lol, no solid points just ranting, heres a tip to help ease your pain.....Be a gamer not a hater, buy what you like, but you're not better then me because I choose to buy something different. Resorting to personal attacks doesn't help your case.
Anyone else notice all the don't hate the xbox one articles recently? Is microsoft trying to trick people into thinking the xbox one is good?
it has yet to be proven that the ps4 is more powerful as you cant find any specs from ms anywere stating if its ddr3 or not, you cant find the true tf and what chip it uses, so until thats truly known everyone is talking up their wazoo BUT the fact ms hasnt told us the specs makes me wonder if it actually is gimped to the ps4 or if they waited to slowly inform people that its less powerful or maybe its more powerful and they are saving it to hinder the bad publicity they knew was coming.
not sure how to look at it, because while i love the new x1 features and i love the tv stuff and i love the sharing with 10 people and i actually like the new kinect even though kinect 1 sucked, but if the ps4 is actually more powerful and does game streaming and some other new features, so if its actually more powerful which will ensure better looking games on the ps4 now and down the line and its 100 cheaper then x1 is doomed, at the same time i mentioned earlier that devs might favor x1 to thank ms for doing what they are doing. Then we have the cloud stuff, even with gaikai, i think ms's cloud will be better just because its ms and going by xbox live, im assuming they will have a stronger back bone, now if that actually translates to better looking games then not sure what that will change but it might even the field. Still ps4 is 100 cheaper and if its more powerful then x1 and ms have some splainin to do. Rule of thumb , if it costs more it better do alot more or be more powerful, if we are paying 100 more for forced kinect and thats it, then while ill own it i wont favor it.
Firstly I'm going to share this and then I'm going to reply to it. This is a genius response to the article beneath it in case you missed it:
This defies almost all knowledge of computing I know... I mean, it is possible to send a task via network to a remote computer to process a job on the cloud, and then send back the results. We saw this with the PS3 and the Folding@Home project.
But this is vastly different, vastly more advanced, and to my knowledge not currently possible. Microsoft is basically telling us games could render Pixar Level Graphic games because your game is being processed by 300,000 servers in real time and streaming the results to you... And that's bullshit. I want visual proof.
Show me a game on Xbox One offline, and another online, and show me a gigantic graphical leap... Please. Considering that almost every game at their presentation was multiplatform, either PS4 or PC as well. Then that means the game will not have these features even if they did exist.
Even if it is possible, the amount of data being sent and the speed in which it needs to be sent in real time to achieve what they claim is not possible for everyone even in the USA, let alone the world. Most countries have data speed limits or huge fees for going over a certain allotted data amount.
What is possible is what is shown in Forza, sending your driving style to the cloud and sharing it with others. That seems cool to me, but I would not consider it revolutionary, considering I recall Quake 3 on PS2 doing this by creating an AI ghost to share with friends via memory card, because the game had no online mode, this is just an online version of that. Similar to Spore as well, creating a race that is shared with everyone.
Is that worth always online? I don't believe so... How would that effect Bioshock? Fallout? Skyrim? Metal Gear? It wouldn't, it's not worth alienating some College Kids and Military who can't get online... Let alone most the world. Microsoft envisions a connected world? Good luck with that.
This is the most US focused device I've ever seen.
By the way, Poland, where Witcher is made, is pissed Xbox One won't work in their country, and the Devs of Witcher just found out and are not happy...
Also, Amazon had a poll, 94% said they want a PS4, 6% Xbox One.
Microsoft needs to sell this better to the public. Yesterday 9:57pm