100°

The Wind Waker's missing dungeons were reused in other Zelda games

EuroGamer: "The mystery of The Legend of Zelda: The Wind Waker's missing dungeons can now be solved - almost. It's been known for years that more than one dungeon was cut from the GameCube game, giving its latter half some rather awkward pacing. With the HD Wii U version due for release in October this year, it's natural to wonder: will they be reinstated?

I asked Eiji Aonuma - the producer who oversees Zelda series at Nintendo - this question when I met him yesterday in a quiet suite on Nintendo's E3 stand."

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eurogamer.net
Hadoukameha3961d ago

Lazy. He's lying, just lazy.

exfatal3961d ago

Hey now i was upset too, but this sounds legit sounds like a Nintendo thing to do. and he gave us a reason why it wasn't added.

Take it or leave it, either way no proof that he's lying

Hadoukameha3961d ago

This court, we need proof?

Tong3961d ago

He isnt. Remember the DS Island from Zelda Phantom Glass. Its a reuse of the gamcube island, just changed.

millzy1023959d ago (Edited 3959d ago )

how is he lazy, he is the producer of the zelda franchise, he's been working on a link between worlds, New wii u zelda, wind waker hd and eshop ports of the oracle games, that is a lot of work if you ask me.

+ Show (1) more replyLast reply 3959d ago
Dr Pepper3961d ago

Not very surprising, many ideas are cut from games and then (sometimes) find there way back in future titles. Sometimes the hardware isn't there yet, other times it's better suited for a different game.

Harkins17213961d ago

Where did the game feel like it slowed down? I mean I thought Naryu's orb was going to be a dungeon but Ganon destroyed it. So thats the only thing I can think of. Any ideas?

millzy1023959d ago

I had no problem with the triforce quest it forced exploration which is a key game mechanic in a zelda game.

60°

'The Grass is Greener:' Tears of the Kingdom Developers Look Back While Responding to Classic Fans

During The Game Awards 2023, we had a chance to talk to Zelda: Tears of the Kingdom developers Eiji Aonuma and Hidemaro Fujibayashi, who reflected on the classic formula versus the new, Zelda's role in the series, and why they don't put much stock in the timeline.

BanginTunes127d ago

I don't want them to go back the old formula, I just want them to rethink things like the shrines and how free you are to climb and glide everywhere. The big open world where you can tackle the dungeons in any order is cool, but I'd like some heart pieces to be tied to side quests rather than "Rauru's blessing" shrines, and they've made the game so open ended it's nearly impossible to create a good smart puzzle.

M0chit0127d ago

There are excellent puzzles in BotW and TotK. Both adventures have wonderful design.

Haters gonna hate.

BanginTunes127d ago (Edited 127d ago )

I love BOTW and have 120 hours in TOTK and had a good time the whole time. When you have a grasp on what you can do with ultrahand, recall and ascend the games puzzles are extremely easy, and moving forwards I would like them to rethink some of their design philosophy to make the overall experience better. I guess I'm a hater though

Inverno126d ago

You're definitely not a hater. There's a lot of things they need to rethink, like heart pieces and inventory upgrades. The shrines were even worse in ToTK with the inclusion of tutorial shrines being scattered around for the most basic of mechanics. I wouldn't even call half of the "puzzles" puzzles, and they're definitely not all built around the idea of freedom which is why shrines limit the freedom. And the "puzzles" that happen outside of shrines are made to make Links abilities useless.

H9127d ago

"Well, I do think we as people have a tendency to want the thing that we don't currently have, and there's a bit of a grass is greener mentality"

I think Eiji Aonuma is on point here, which there is nothing wrong with it at all, it's natural to not want something to disappear, you want to make sure you will be getting it once again, and a lot of other factors!

160°

10 Timeless Video Games That May Never Age

Relive the golden age of gaming with these timeless video games. From Wind Waker to Monkey Island, get ready for a nostalgia-filled ride.

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culturedvultures.com
Rebel_Scum165d ago

I'd put Street Fighter 2 over 3. 2 and all its different versions dominated the arcade scene back in the day in a way that 3 never did.

Abear21165d ago

Agreed, Same with Metal Gear Solid imo. Came for Bioshock and was not disappointed. Would easily put Burger Time or Space Taxi over tempest. Also, OG Sim City and Oregon Trail. Mario 64 as well. Just too many!

Abear21165d ago

Never played it I gotta get on this one

Double_O_Revan164d ago

Me too. I didn't have a GC until way later and never played it. I've been waiting on Nintendo to release the HD edition on the Switch for forever, but they just won't!

FinalFantasyFanatic164d ago

I never bought a Gamecube, I've always had an urge to play this game, maybe it'll get a remaster in the future.

LoveSpuds164d ago

I played it on WiiU for the first time and it remains my fave Zelda game to date. So much character and a real sense of exploration without the open world bloat.

Petebloodyonion164d ago

Ms Pacman?
Robotron?
SSF2 Turbo over 3 simply by the 10000000000's ports of the game we're still having
Castlevania SOTN?
Zelda Link to the Past over Wind Waker
Super Mario Bros 3?
Chrono Trigger?
Resident evil4?
COD MW2 (the original)?
Uncharted 2
Metal Gear Solid?

Here's my reasoning for all of them versus the list proposed in the article.
They are still quite enjoyable from start to finish on their original platform, unlike some Wind Waker or Okami that are fun when you play the remastered version (unless you call: forced to watch a 20-minute cutscene or have to blow for wind chance constantly fun).
Some of them are the pinnacle of what the console could do (MGS, Chrono, MGS)
Lots of them are still considered the go-to-go game for their genre.

Shane Kim164d ago

Said it before but Heart of Darkness is truly a timeless gem.

Show all comments (15)
80°

Tears of the Kingdom producer says there won't be any DLC as they feel they've "done all we can do"

Bad news for TOTK fans, as it now appears unlikely we'll get DLC if comments by the game's producer are anything to go by.

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videogamer.com
kythlyn223d ago

Was hoping for Master Mode at least...

CDbiggen223d ago

Completely forgot about this game even though I completed it.

GoodGuy09223d ago

There was no way to upgrade the master sword and no master mode...yea, definitely all they could've done lol.

Well, I think it's better they move on with the next game anyways.

lucian229223d ago

I mean all they did was release a big dlc as a game, so ofcourse they are out of ideas

Ashunderfire86223d ago

Yup a big DLC that happens to score very high on metacritic, bu bu bu but Baldur Gate 3 said Hey 👋

FinalFantasyFanatic223d ago

I haven't bought this (although I may soon before holidays), but It is what it is, if it's at least as big as BoTW, then I wouldn't complain. I was happy with the content in that game, I never bought the DLC for BoTW anyway.

CobraKai223d ago

That sounds like every COD game since the OG Modern Warfare

Antnee534223d ago

It was a crime that they sold totk as a new game when it could have been sold as a 30-40 dollar dlc and is definitely not a 70 dollar full blown game

Kneetos222d ago

Everyone on here claiming it's nothing but DLC because it reuses the same map to make a new game out of it, but they will all be rushing to defend spider man 2 when it does the same thing