Forbes writes:
For the past few years, people have accused E3 of becoming a rather dull affair. Companies show their games, fans support whoever they’re most loyal to, and journalists are forced to give press conferences silly report card grades. Rinse and repeat.
But not this year. In over a decade of watching E3 events, I’ve honestly never seen one company completely and utterly destroy a competitor like what happened last night between Sony and Microsoft MSFT -1.89%. It may sound like hyperbole, but what took place over the course of the day will send shockwaves through this entire next console generation.
The Nerd Stash: “The letter scene in Grandia is a magnificent, layered early example of the game's wonderful NPC interactions, and a real tear-jerker.”
A third game in the Falconeer series has been announced as the second, Bulwark: Falconeer Chronicles, launches.
While there’s a lot to love about modern video games, there is one trend — particularly in the AAA space — that tends to grate: their length.
Games are coming out with too much fluff and side activities that are horribly dull. That's my main issue with all these open world games. Open world should be about exploration, discovery and wonder, not have some stupid 10s or 100s of boring activities spread throughout.
I stopped buying overfluffed games like a decade ago. Cant stand games with the Ubisoft mindset of just filling maps with uselss collectibles and fodder. Make it mean something. Ill gladly take 1/4 size of the map and 1/10th the "content" if it all meant more, were more unique and greater affect on your progression.
Well people complained like the world was ending when a few games were six to ten hours of gameplay. Developers listened and started making longer games full of repetitive gameplay, time wasting fetch quest and other forms of bloat. In doing so they were able to justify the high cost of a game being sold to the customers at seventy dollars or more.
It's been a problem with pretty much every modern AAA game all through last gen and this gen. God forbid you point it out tho because all these big games are masterpieces and people lose their minds if you criticize them. Death Stranding is a fetch quest fest, but people will die defending it cause it's a "masterpiece".
Damn.
That is brutal.
The event will shape the first couple years for sure, but it will be developer support and product benefits that dictate the outcome.
Sony did a fantastic job at their event and touched upon selling points that resonate the most with the main stream gamers.
How will Microsoft answer?
I guess gaming is no longer about games...
So much for "Killing Sony at E3"
Buwahahahahha