280°

GTA V: Xbox One can wait

X360: Rockstar has only gone and blown the bloody doors off…

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x360magazine.com
Derekvinyard133969d ago

This was a great preview of the demo that has some info I didn't see before, such as

- The water here is in another league to that seen in GTA IV. Waves roll, breaking on the shore, white sea foam webs on its surface and, importantly, it’s translucent, which benefits our ability to explore the hidden world beneath.

- Some boats, like this Zodiac RIB, come equipped for SCUBA.

- Dynamic events appear on your mini-map as they occur.

T23969d ago

Sounds cool , but can I take a hooker out on a boat , and if she accidentally uhh .... Drowns... more importantly can I get my money back

brodychet3969d ago

Make sure there are many sharks... for which the hooker may be saved by. O_O

MoonConquistador3969d ago

Spoiler alert!!!

Does the article even mention the X box One?

I tried getting through it without reading any spoilers, it says there is another page to it but I never clicked. Such a poor headline for the article and didn't even include a spoiler alert.

Derekvinyard133969d ago

Yea it's a demo preview, a very good one to there's new details in it

VersaVulture893969d ago

I clicked thinking that Rockstar said something about the Xbox One... yet it was a clever way for us to click on the article.

Kevlar0093969d ago

Xbox1 can sit in the corner and think about what it's done

DemonSlayer4203969d ago

haha, ya I can't believe M$ they aren't too bright. On topic, if the game shines on 360, it should look even better on PS3 considering the game is being ported to 360 as PS3 is the lead console. Hopefully the framerate is stable throughout.

50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing135d ago

Cost of realistic looking movement.

lucasnooker35d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos35d ago (Edited 35d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar35d ago

They already learned they dont have to actually make a great game

sagapo35d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp35d ago (Edited 35d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg35d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos35d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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