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PS4's Speed Means Better Graphics Than Xbox One

This generation it's common for the Xbox 360 to get preferential treatment over the PS3 thanks, in part, to the latter's difficulties to develop for.

With next-gen consoles PS4 and Xbox One looking to be fairly similar in architecture, the real test of the power will come down to the hardware itself.

Talking to Eurogamer, JustAddWater's Stewart Gilray suggested that the PS4 could edge out the Xbox One in the technical department.

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nowgamer.com
DaThreats3983d ago

No excuses, with the easier CPU architecture on the PS4, all multi-platforms games on the PS4 should look noticeably superior.

GamersRulz3983d ago

from the article

"Gilray added that it does depend on the "scale of the game", but that the PS4 is going to have no problems with anything being pushed on the Xbox One"

PS4: It Only Push Xbox One to its Limits. Lol

blackbeld3983d ago

"PS4: It Only Push Xbox One to its Limits. Lol"

Hope the xbox one not gonna burn.

4>1

titletownrelo3983d ago (Edited 3983d ago )

Hahah, yep

PraxxtorCruel3983d ago (Edited 3983d ago )

Will barely make a difference to multi-platform games, just like this gen though! I'm also very excited to see what cloud computing has to offer.

Oh and 1 comes before 4! :)

titletownrelo3983d ago

I'd rather see BOTH consoles doing great spec wise, rather than one console dominating. Hopefully multi-platform games aren't hindered by the Xbox One's performance.
PS4 > One

darthv723983d ago

are comparatively matched. PS4 has faster graphic intensive memory. XB1 as faster general purpose memory.

Both are unified and will likely have their OS's streamlined even more to allow for more of that unified memory to be available.

One is better suited for visual presentation and the other is better suited for multitasking.

Both are using pretty much the same cpu/gpu with some variations to the stock design.

Both are going to be easy to develop for and the ability to cross create titles wont be as much of a burden (aka porting issues).

and I thought the PS3 and 360 were a close match. this time around, its like putting a Samsung BD player up against an LG. It will come down to the features that define each unit.

in all fairness, we are getting quite the jump in overall performance when you compare these units to their previous offerings. I dont think people will be disappointed in whichever they choose.

Saigon3983d ago

@darthv72

I am wondering about this line you wrote:

"One is better suited for visual presentation and the other is better suited for multitasking."

I don't know but to me this makes no sense because they both have a similar CPU in the Jaguar and the GPU are completely different where one is more powerful than the other but they have the same structure. In regards to multitasking both system are similar because they use a very similar structure with the APU. The only difference is that the PS4 GPU is much more powerful.

So my question is how is one better than the other when it comes to multitasking when they have the same APU structure with the only difference is the GPU?

I am not hating on your comment I am just trying to understand what you meant.

GameNameFame3983d ago (Edited 3983d ago )

Yes they are same CPU, GPU.

But PS4 has better version and more of it.

Like GPU side. Same gpu, but 6 more cores resulting in 50 percent more power.

And faster clockrate and 2 more usable core on CPU with companion chip.

Again, More and better version of same GPU/CPU

+ Show (4) more repliesLast reply 3983d ago
I_am_Batman3983d ago

What I really like about the PS4 hardware is that it's much like a PC (easy development) but has some tweaks to it's architecture for the commited devs. Like the unified RAM, the extra bus on GPU or the extra chips for compressing/decompressing.

I_am_Batman3983d ago

@Software_Lover: Seems like they've built in an extra bus for direct access to smaller data from the memory (bypassing it's own L1/L2 caches).

"As a result, if the data that's being passed back and forth between CPU and GPU is small, you don't have issues with synchronization between them anymore. And by small, I just mean small in next-gen terms. We can pass almost 20 gigabytes a second down that bus. That's not very small in today’s terms -- it’s larger than the PCIe on most PCs!"

Ju3983d ago

In that regard. An interesting read from here (which I haven't seen popping up here yet or I missed it):

http://www.eurogamer.net/ar...

Oles Shishkovstov of Metro 2033 fame. In re of Next gen (PS4) to DF:
--
Oles Shishkovstov: We are talking PS4, right? I am very excited about both CPU and GPU. Jaguar is a pretty well-balanced out-of-order core and there are eight of them inside. I always wanted a lot of relatively-low-power cores instead of single super-high-performance one, because it's easier to simply parallelise something instead of changing core-algorithms or chasing every cycle inside critical code segment (not that we don't do that, but very often we can avoid it).

Many beefier cores would be even better, but then we'll be left without a GPU! With regards the graphics core, it's great, simply great. It's a modern-age high-performance compute device with unified memory and multiple compute-contexts. The possibilities of CPU-GPU-CPU communication are endless, we can easily expect games doing, for example, AI pathfinding/route planning executing on GPU to become a common thing.
--
And, interestingly, he also said this:
--
Oles Shishkovstov: Hmm... sometimes yes, and there were different cases on 360 and PS3. To alleviate that we've improved game logic/AI and animation to ensure that all of the entities can be updated out of order in different threads. PS3 was easier - we've just moved all the animation graph processing, vision and ray-casting, sound-path tracing, IKs and several other compute-bound tasks to SPUs - and that's it.
--
It's a bit unreleated, but boosts the PS3 version in heavy scene 5fps above the 360)...myth about "hard to program for"...

Bigpappy3983d ago

You guy are going to be shocked at how really close these 2 consoles actually perform.

Nowgamer is wrong about GDDR5 being faster than DDR3. GDDR5 has more bandwidth, but DDR3 is actually faster. We shall see how it plays out. I am making no predictions though.

GamersRulz3983d ago (Edited 3983d ago )

if DDR3 is better, then explain to me why modern GPUs use GDDR5 as VRAM? why nVidia Titan use 6Gb of GDDR5?

GDDR5 has 3x the bandwidth of DDR3 and bandwidth is the most important element in GPU rendering.

also why GDDR5 is more expensive than DDR3?

You get what you pay for, MS went CHEAP in designing X1 and it shows in its very WEAK hardware.

NameRemoved00173983d ago (Edited 3983d ago )

GDDR5 is faster by a ton, it also has much more bandwith. I wish they atleast had ddr4 for PC.

patterson3983d ago (Edited 3983d ago )

@ bigpappy

ps4 GDDR5 = 5500 MHz
xbone DDR3 = 2133 MHz

Yeah I see your point.

MysticStrummer3983d ago

http://www.techspot.com/com...

"It is much faster than DDR3... it is gonna be used for playing games and playing videos... it is more expensive and just isnt a feasible option for PCs at the moment. PCs are everyday machines... not always for gaming."

"The use of GDDR5 is probably mandatory if you note the likelihood of increased complexity in the next generation console games (higher polygon counts, more complex post process image quality). The PS4 will use an AMD APU, which has already demonstrated that it is very sensitive to memory bandwidth, and given the long life cycle of a console it needs a degree of future proofing by adding as much bandwidth as possible."

"tbh I couldn't say definitively what the reasoning behind using ESRAM is for the Xbox, other than the facts that Xbox 720 doesn't seem a great an evolution from Xbox 360 (seems derivative from my understanding), and that consoles have a much more linear code programming than PC graphics.
Without the need for various driver overheads, a standard API, minimal resource management, and moderate graphics horsepower requirement, I could see why the path was taken but doesn't look as interesting as the PS4 solution"

zebramocha3983d ago (Edited 3983d ago )

@bigpappy here is a approximation of the ps4 and xbone gpu.

http://www.anandtech.com/be...

NameRemoved00173983d ago (Edited 3983d ago )

I'll be the first one to say it. Ram speed doesn't really mean shit for games, it matters for stuff like photoshop though. The CPU/GPU bottlenecks long before the ram.

Now it can help if the devs optimize for it though so that means the PS4 might have better load times and such.

+ Show (4) more repliesLast reply 3983d ago
SpideySpeakz3983d ago

That is correct, however, MS will be using Cloud-based technology to do some of the in-game processes. They claim the "infinite power of the cloud" will do most of the work. But I will only believe it when I see it.

cannon88003983d ago (Edited 3983d ago )

@ MassEffect

And don't forget the millions of people all over the world that have shitty internet speeds. That's gonna suck for them.

Belking3983d ago

CPU's in both are the same and faster RAM doesn't mean better graphics. Nice try though.

MysticStrummer3983d ago

http://www.techspot.com/com...

There's a question and answer about why GDDR5 is a better candidate for high polygon counts. The answer is long so I won't quote it here.

Sevir3983d ago

But that's where the similarities end, the GPU and RAM give it the edge, a theoretical 50-70% more umph in performance in the PS4, depending on who you ask.

Early games on the 2 will come down to a battle of exclusives, but but I think as developers come to grips with second and third gen game engines, the PS4 will come away shining brighter than the Xbox one counter part in both exclusives and multiplatform games.

cannon88003983d ago (Edited 3983d ago )

@Belking

The ps4 doesn't just have faster ram. It also has more Compute Units (Stream Processors) so it will be better altogether. Fast Approximate Anti Aliasing will take advantage of those extra Compute Units and offer better-clean visuals while keeping up with frame rates. Trust me I know this shit. I have an nvidia card and I always use fxaa instead of normal anti aliasing because normal anti aliasing takes up precious vram. Fxaa is like heaven for gpu's. I see a huge performance increase when I use it. Something between ten to forty frames per second on some games, over anti aliasing.

strickers3982d ago

What about a more powerful version of the same GPU and more efficient data transfer ???

+ Show (2) more repliesLast reply 3982d ago
cedaridge3983d ago

I wouldn't say superior but equal with no excuses.

3983d ago
UNGR3983d ago (Edited 3983d ago )

Remember when the PS2 had the least amount of power? And still being the best console of it's time. (and still my personal favorite to this date) When on Earth did graphics become the focus? Sorry but AI's have hardly improved over the past 4 years, why don't we work on them first. What the PC is getting now is what we should leave it at until games themselves actually start to get better, rather than recycling an old formula that plays the exact same way. Graphics are the most overrated thing this generation, not to mention almost everyone gets them confused with aesthetics.

Classic GamersRulz. Just wanted you to know that in picking sides you're less of a gamer. I see you can't be very old, you clearly missed the PS2 being the weaker of the two (Microsoft/Sony consoles) and still being the most successful, with better games. Granted the Xbox still had some great titles in it's time. Psychonauts, Halo, Fable, Conker: Live and Reloaded, PGR, Unreal Championship. The PS2 trumped it with games but we give credit where it's due, something people here sorely lack in doing.

EDIT.
Being release after has nothing to do with the fact PS2 had a lot of great games, with less tech behind them. I could care less when it released, I give credit where it's due.

zebramocha3983d ago

Both ps1 and ps2 were release before a nintendo or Ms console.

ILive3983d ago

Yeah, but it had no competition. Devs were basically making games for the console with it being lead.

zeddy3983d ago

i hope this time round the ps4 will be the lead console for most devs. because there is no debating now which is the more powerful console. it was pretty even with the ps3 and the 360 mainly because the 360 was easier to work with. this time there is no excuse! and yes im talking to you bethesda.

Mithan3983d ago

Nah, that is bullshit. If the PS4 and XboxOne both sell well, the development money will be pushed to the lowest common denominator, this being the X-One.

What you will get is better frame rates on the PS4 and the odd enhancement when the Developers have the time and budget to throw it in.

So no, don't expect much.

NextGen24Gamer3983d ago

Quotes from the article...Notice how everything is "We Might"..."We Might"..."We Might"...but in the end he feels games will be closer in graphics with the ps4 & the xbox one than the ps3 and the xbox 360! That has to piss of Sony Fans!...Keep in mind...We haven't seen games running on either system yet! The speculation is SILLY! Both systems will have killer games that you can only find on their system. I'm just happy, I'm not missing out on either as I will get both systems day one!

"We might see slightly smoother framerates on PS4," said Gilray. "We're working with Sony right now, and they're trying to actively push 60 frames per second, 1080p."

"You might get situations where the graphics will be a little, but not much, lower quality on the Xbox One. Or, you might get some fixed at 30 frames per second situations in 1080p."

With that said, Gilray admitted that the similarities between consoles will make the disparity even smaller than it is now.

SpinalRemains3983d ago

Why would that piss anyone off? No one buys a console for multiplats.

No matter how similar they are, sony fans will love their exclusives and vice versa.

Take your emotions out of the equation and think about it.

NextGen24Gamer3983d ago

When I say piss them off...I meant the fanboys who want to give off the impression that the xbox one won't be as good graphically as their console of choice (which is just not even close to true, it's only speculation and there are many factors which contribute to graphics besides raw power). Gamers who aren't fanboys feel like you do. They will buy the console they want based off of the games they want to play! I will get both because I don't want to miss out on any of the games that I enjoy. I enjoy sony exclusives and xbox exclusives...Personally when it comes to online gaming, I also choose the xbox brand.

porkChop3983d ago

"Keep in mind...We haven't seen games running on either system yet!"

What are you talking about? Almost every game shown at the PS4 reveal was realtime running on PS4 hardware. The entire Killzone demo was being played live in realtime. I think there was only 1 game running on a PC.

+ Show (8) more repliesLast reply 3982d ago
kassler3983d ago

The power of the clouds! You'll see.

3983d ago Replies(2)
punisher993983d ago

Lets see how good that cloud is gonna do you when it requires over 10mb internet download speeds to game in 1080p.

Enemy3983d ago (Edited 3983d ago )

The reality is that the PS4 is a far more powerful beast than the Xbox One. This "we'll catch up later" business for Xbox One is a little laughable. On top of DDR3 RAM (in contrast to PS4's GDDR5 8GB), you're only getting 5 for games due to Microsoft's decision to focus on everything else but gaming.

We're already seeing that promised power on 1st generation PS4 games, so what does that say about what we'll get later down the line on PS4? Do I even need to bring up the fact that PS3 games ALWAYS win best graphics? This time they have hardware that's far superior to Xbox One's; superior in architecture and power.

It will be interesting to see Bethesda hold back the PS4 version of their next game due to once again siding with Microsoft's paychecks/DLC deals. Of course they'll come out and say PS4 and Xbox One are the same, while everyone else in the industry pushes to make Bethesderp's games look dated.

Hercules1893982d ago

let me see the ps3 games that are far better looking than the 360 games, cus i dont notice any difference between their exclusives and ms exclusives.

MysticStrummer3983d ago

I guess developers weren't informed.

NameRemoved00173983d ago

Is your internet 1gbps to take advtanage to full quality streaming with no latency/good fps?

+ Show (2) more repliesLast reply 3982d ago
nnodley3983d ago

The almighty cloud will destroy the PS4!! /s

PS4's 50% more raw power GPU than X-One coupled with very fast GDDR5 RAM. Yes, I believe that will push better graphics.

karl3983d ago

and very proud of it..

but i think pc gamers are more elitist than we are

Count3983d ago (Edited 3983d ago )

I expect multiplatform games to look about the same. And the exclusives to take about a few years before they start to look notably better.

Like the Ps3.

GamersRulz3983d ago (Edited 3983d ago )

No, its totally different this time.

PS3 had a better CPU worse GPU than 360, and it was very difficult to program for.

PS4 in the other hand is better than X1 in EVERYTHING.

Expect Xbox to PS2 difference here.

Software_Lover3983d ago

but....... people...... still ........ bought .... the ......... ps2

MEANING??????????????????????

People go where the games are they want to play.

Like I always say. If someone wants to play Halo, they will get an xbox one. If someone wants to play Killzone, they will get a ps4. Its as simple as that. Has nothing to do with GDDR5 vs DDR3.

Why o why3983d ago (Edited 3983d ago )

Im with software on that one. Im heading were the games I like to play are and where I think more of the games I will like to play will come from. Ill get my secondary console when its much cheaper.

Ethos + talent > cpu gpu ...

but.....Ethos + talent + better cpu gpu = Happy Gamer

Ben Dover3983d ago

Judging from the recent Xbox One conference though, it seems Microsoft isn't really focusing on the games >.>

S2Killinit3983d ago

@sofware_Lover
actually it should go more like this: if you want to play the same games over and over you go xbox, if you want new games and experiences of all types you go Playstation. I think I'm being pretty fair here.

+ Show (1) more replyLast reply 3983d ago
I_am_Batman3983d ago

I don't think so. This time around the Playstation is not only more powerful but also easier to develop for. PS3 was more powerful but really hard to develop for because af the Cell. I honestly expect most multiplatform games to look slightly better from day 1.

Count3983d ago

Well, we shall see soon enough.

Enemy3983d ago

Lol, a bit like how PS3 exclusives looked notably better than 360 exclusives right out the gate, right? It's been years and to this day, no 360 exclusive even remotely compares to Uncharted 2 (2009).

Count3983d ago (Edited 3983d ago )

We must have a different definition on notably. The difference initially between the Ps3 and the Xbox 360s graphics were quite negligible.

''even remotely compares''

Gee. I wonder about that.

Hercules1893982d ago

halo 4 and gears 3 and judgement and crysis 2,3 all say hi, and most of them are not as linear as uncharted

FITgamer3982d ago (Edited 3982d ago )

@Hercules Crysis 2 and 3 were 360 exclusives? I swear i own both of those for PS3. Also im completely sure that both of those games looked better on PS3.

sync903983d ago

the ps3 was hard to develop for. no such probs with ps4, we should see what its really capable of pretty soon into its life.

+ Show (2) more repliesLast reply 3982d ago
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Bethesda Needs to Reduce the Gaps Between New Fallout and Elder Scrolls Releases

Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.

Read Full Story >>
gamingbolt.com
-Foxtrot10h ago

Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.

Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.

When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.

The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.

If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.

We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.

RaidenBlack8h ago(Edited 8h ago)

Its not just only Todd not playing ball.
Obsidian have made a name for themselves in delivering stellar RPGs, but most famous once have always been sequels/spin-offs to borrowed IPs like KOTOR 2, Neverwinter Nights 2, Fallout: New Vegas, Stick of Truth etc.
Obsidian wants to invest more in their own original IPs like Outer Worlds or Pillars of Eternity with Avowed.
Similar to what Bluepoint & inXile wants to do or Kojima is doing (i.e not involving anymore in Konami's IPs).
So yea, even if New Vegas has the most votes from 3D Fallout fans, Obsidian just wants to do their own thing, like any aspiring dev studio and MS is likely currently respecting that.
But a future Fallout game from Obsidian will surely happen. Founder Feargus Urquhart has already stated an year ago that they're eager to make a new Fallout game with Bethesda, New Vegas 2 or otherwise. Urquhart was the director of the very first 1995's Fallout game after all.
And don't forget Brian Fargo and his studio inXile, as Brian Fargo was the director of Fallout's 1988 predecessor: Wasteland

KyRo4h ago(Edited 4h ago)

Obsidian should take over the FO IP. They're do far better with it than Bethesda who hasn't made a great game for almost 15 years

Duke194h ago(Edited 4h ago)

I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.

Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.

--Onilink--1h ago(Edited 1h ago)

I dont think anyone is saying they need to come out every 2 years (not to mention almost no game is released that quickly anymore)

By the time Fallout 5 comes out, it will be more than 15 years since Fallout 4 came out (same with ES6 coming out 15 years after Skyrim). Even if you want to use F76 as the metric for the most recent release, that one came out in 2018. It will be a miracle if F5 comes out before 2030

The point is that for a studio that doesnt seem to operate with multiple teams doing several projects at once, that their projects normally take 4-5 years as a minimum, and that now they even added Starfield to the rotation, it becomes a 15+ years waiting period between releases for each series, which doesnt make sense. Imagine that Nintendo only released a mainline Mario or Zelda game every 15 years…

They either need to start developing more than 1 project at a time, let someone else take a crack at one of the IPs or significantly reduce their development times

Duke1928m ago(Edited 24m ago)

Why should someone else take a crack at one of the IPs? Look at what happened to Final Fantasy as a recent example - there is pretty clear FF fatigue setting in because they are now pumping out titles in the franchise every few years. Pumping out more games faster doesn't always make a series better.

There are plenty of options to make new games, not just create more titles in the same universe at a faster pace.

mandf1h ago

Yeah I’m going to say it, who cares about the modding community when making a game? Half the time developers only tolerate modders because they fix there game for them.

Skuletor3h ago

Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.

SimpleSlave2h ago

"how the series have dropped in quality and they could have benefited from more time in the oven" So every Bethesda game then? Got it.

Listen, I would agree if this was about From Software or something, but Bethesda?

🤣

C'mon now. What timeline are you from?

Skuletor22m ago

Think about it, they're already bug filled messes on their current schedule, can you imagine how much worse it would be if they rushed things?

Duke1927m ago

I mean you aren't wrong. People are going to complain about anything

isarai2h ago

Hows about you focus on quality, just a thought 🤷‍♂️

Sciurus_vulgaris1h ago

Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.

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