670°

Insomniac's Greatest Failure Yet

My Love for Insomniac Games has done much more than slowly fade away and at this point is free falling into a pit void of any originality. After Ratchet and Clank: A Crank in Time released, none of their games have shown us anything that has reached that level of quality. The only excuse I could think of for all of these mediocre games releasing was that Insomniac was focusing all the resources they could on Fuse.

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gamingunion.net
pr0t0typeknuckles3989d ago

ITS sad but i felt the same,after playing the demo fuse feels like a generic tps devoid of any personality.

3989d ago Replies(13)
brich2333988d ago

I couldnt even finish the demo, gameplay was lacking and boring, I will be getting the game to play coop with friends though.

JP13693988d ago

I couldn't be bothered to finish the demo either, but I don't think playing with friends will make it much better. To me it isn't even worth renting, much less a purchase.

TheRacingX3988d ago

I couldn't finish it either...I really wanted to like this one, being a fan of IG, but it just looks generic and like it wants to be too many other games

AngelicIceDiamond3988d ago (Edited 3988d ago )

Its funny because because the demo turned out not to be that bad.

Its a simple demo. People complained about DMC. Oh what the game sold over million copies!? It has a metacritic rating of 86!?

Despite it being a reboot DMC still stayed true to what it does best. And people were crying and moaning all the way until its released.

This game is a brand new Ip. A complete cop op experience that revolves around four characters.

Though I highly enjoyed borderlands with 2 maxed characters and spent like 50 hours on it.

The game seriously lacked character depth, progression and build. BL2 story from the first one was "better", but the four characters were just staples of "choosing your class" and "how you wanted to play"

That was it. Fuse seems have characters with life and not just simple meat suits of character classes with very little personality and almost meaningless to exist in the game with one liners to remind the player that "your playing a character."

The enemies, situations and over all outlook of the story do seem generic and done over and over again in fuse I will say that.

But again, the simple fact that its story four player online that simply gives you a background story with each character is win imo.

003988d ago

"People complained about DMC. Oh what the game sold over million copies!"

That's actually bad when the previous game sold Around 4 million.

Tontus3988d ago

lol, what? Yes DmC averaged a respectable 85% on reviews aggregates, it didn't sell over a million though, it shipped over a million. After 4 months it has only sold around 700K and its sales have slowed to a crawl, it performed horribly despite a good critical reception, the last game in the series (DMC4) sold 2.7 million http://www.capcom.co.jp/ir/... (not close to 4 million 00).

Fuse is mediocre, it will average in the low 70s on reviews aggregates and be lucky to sell 500K copies on all platforms combined this year. It will be a critical and commercial flop, everyone can see that.

I feel sorry for Insomniac, I've loved some of their games and I hope Fuse bombing doesn't have too bad an effect on them.

Root3988d ago

dmc was crap though...the sales prove that

The big reviewers who give out there scores first were obviously paid off someway with either exlclusive info on their next games or somehting else because theres no way that games a 8,9 or even 10 out of 10.

It's inferior to past DMC titles and a back step for the franchise...overall it's worse then other games (least DMC2 despite how bad it was, was still a DMC game)...

fsfsxii3988d ago

@Root
I think DMC2 is the best DMC game

sjaakiejj3988d ago (Edited 3988d ago )

@Root

Sales numbers prove if a game is good or bad? Just Dance must be an incredible game then, and Psychonauts and Shenmue must be terrible games.

I bet Zero Punctuation and TotalBiscuit sold out to Capcom. In fact, I agree with you that Capcom spent millions to pay reviewers to give high scores. That's far more likely than, you know, it actually being a good game that you just happen to dislike.

Statix3988d ago (Edited 3988d ago )

Obviously you're playing Borderlands 2 for a different reason than any other people. Nobody I know plays Borderlands for the story or characters.

With that said, the story isn't actually that bad in Borderlands 2. It's at least semi-interesting, in my opinion. Sure, the player characters are lifeless and don't have much personality, but that's like saying the player character in Skyrim doesn't have much personality.

Baka-akaB3988d ago (Edited 3988d ago )

"@Root

Sales numbers prove if a game is good or bad? Just Dance must be an incredible game then, and Psychonauts and Shenmue must be terrible games. "

Of course not . but it this instance everything was lining up .

DmC was badly received (and i'm talking about the only critical that matters , gamers , not pseudo journalists ) and sold like crap .

It truly have nothing going on for it , unlike low selling gems you mentioned , wich are still loved and fondly remembered .

+ Show (4) more repliesLast reply 3988d ago
TwistedMetal3988d ago

yep this game looked cool when the art style was different. now it looks lame. also resistance 2 coop and mp is something really awesome that you cant get anywhere else on consoles. the coop was just beast as well as 30 vs 3o online mp with crazy weapons shooting through walls and force fields and shields and stuff.

Blaze9293988d ago

i dont know WHAT you all are moaning about - i thought the Fuse demo was amazing and i cant wait for the full game. Generic? lol you all

darx3988d ago

I am guessing that they are a bunch os PS fans who are upset that IG went multiplat.

showtimefolks3988d ago

Spyro was great

ratchet and clank is excellent series

resistance 1 was very good, 2 had more COD effects but the 8 player co-op alone was worth the asking price and 3rd felt a lot like half-life, It had very stable MP and excellent story

Fuse now this is where this doesn't seem or play like an insomniac game, its time insomniac to admit the failure and crawl back to your fans who have been with you since day on on playstation brand

sony needs to BUY QD next but if insomniac is willing than they should be after that.

you want to become a 3rd party developer and have a huge reputation on playstation than make sure your 1st game isn't just average

i mean who the heck was the creative director of Fuse? ted price we need answers

OmegaSlayer3988d ago

The Resistance series is bad.
The last R&C are bad.
This Fuse here is bad.
:(

Irishguy953988d ago

Insomniac got free passes because they were exclusive to Sony. They are a empty shell of their former selves and haven't made a good game in a long long time. Resistance 1 was the best they've created in years and even that was only 'good'(Even though I loved it, it gets overrated quite a lot)

+ Show (4) more repliesLast reply 3987d ago
Kalowest3989d ago

I feel bad for Insomniac!!! :(

raiden-493988d ago

They were trying to create an at least somewhat interesting game from the first trailer but EA saw that no one gave a f*ck so they "improved" it by making it MORE generic and now this is what we get....

Also we know insomniacs did screw up before but I have always tried to make something different.

Heavenly King3988d ago

actually according to Insomniac they did not had any pressure from EA. They changed it because they wanted to change it.

raiden-493988d ago

@Heavenly King

Come-on do you think EA would let them say they changed the game and its EA's fault... But tbh EA has never had lied to us about this stuff and/ twisted the truth../s

Statix3988d ago (Edited 3988d ago )

@raiden-49:

Even if EA did pressure Insomniac to change the art style of the game, it's still partly Insomniac's fault for giving in to the pressure. The studio has the final say on whether or not to change a game's direction.

In all likelihood, Insomniac probably agreed with whatever market analysis EA put together, so long as they thought a change would boost sales and hype for the game.

Root3989d ago

"The best result to come from Fuse releasing is that it will sell so bad that the developers get bought by Sony just to survive"

Well at least then Sony might get the cheaper but at the end of the day it will be Insomniacs fault...they wanted more freedom with their games and they decide to go with EA, I bet Sony offered them more freedom then any other company out there.

If they get bought I hope they don't continue with the Ratchet games though....they need to create something new for next gen. Oh and they need to start working on one thing at a time, not trying to juggle projects

TechnicianTed3988d ago (Edited 3988d ago )

The wisdom of Root. Thank you Root. Maybe other developers could benefit from your pearls of wisdom.

I leave you with the opening of the first lines of this article, a sure sign that journalism is at its peak from websites like this -

'My Love for Insomniac Games has done much more than slowly fade away and at this point is free falling into a pit void of any originality.'

elhebbo163988d ago

what some people dont know is that insomniac left for a reason (w.e the reason may be) and if they get bought by sony some of the game designers might leave the studio. similar situations like this happened in the past. but its too early to speculate.

JP13693988d ago (Edited 3988d ago )

I love how you speculate and then say it's too early for such a thing.

Heavenly King3988d ago

they always wanted to remain independent. Sony tried to buy them but Ted always refused.

Retroman3988d ago

say what'd!!!!! without Ratchet i would not play video games. sometimes you need side games to break the crowed FPS games.

Root3988d ago

The let there new IP for the PS4 be a platforming game

Who says it has to be another FPS or shooter in general.

We've had way too many Ratchet games to the point where it's getting old and stale....getting worse scores as it goes along.

mt3988d ago

maybe it is only me but i liked playing the demo with my brother.

PepperjackJig3988d ago

Same i played with my cousin it was pretty fun, but that might just be because it wasn't just single player

arbitor3653988d ago

insomniac is my favorite developer of all time. and I have to say they have gone way, way downhill.

Fuse is a massive disappointment. when we saw that pre rendered trailer for overstrike, it looks like "the incredibles" meets team fortress 2. it was brimming with personality.

now it is a generic, mundane TPS game, that doesnt even feel like an insomniac game. im not sure if EA is to blame for this. they probably are. just look at what they did to dead space.

DigitalRaptor3988d ago (Edited 3988d ago )

Agreed. I couldn't be sure if EA is to blame either, but I think Insomniac is just as much to blame, when they conducted focus groups with 12 year olds who wanted something more mature. That just isn't right kids wanting something more mature, what does that tell you about the kids of this generation?

For me it's OVERSTRIKE or bust. You're right, that game had real personality. I just can't get excited about what is now FUSE. What a shame.

Show all comments (123)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2331487d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1487d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1486d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long1719d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1719d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901719d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11719d ago (Edited 1719d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11719d ago (Edited 1719d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901718d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11718d ago (Edited 1718d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1719d ago (Edited 1719d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1719d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1719d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411719d ago

Dang that's a good description. Like Beer beer.

Krew_921718d ago

Thanks for listing them out for us.

IamTylerDurden11719d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1719d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11718d ago (Edited 1718d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1718d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9991863d ago (Edited 1863d ago )

Versus....😭😭

Daeloki1863d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1863d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911862d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1862d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.