MWEB Gamezone writer Zubayr Bhyat explores one of the key aspects ignored by many game developers that could've brought many a game into brilliance: Storytelling
Tales of Kenzera: Zau conveys its somber themes with nuance and passion. It's just a shame the gameplay doesn't always match those highs.
Xbox Game Studios, The Initiative and Crystal Dynamics' upcoming reboot of Perfect Dark will offer a Quality and a Performance mode.
Good thing they got Crystal Dynamics to make it, at least they know how to make a game that has 60 fps.
Dope. Just curious. Is this a "Xbox win" or "uggh REMAKE"? Or that only applies to Sony remakes?
Love how Microsoft had this big new flash studio called The Imitative who were going to make this game and then everyone started quitting and they had to outsource it to CD.
Microsoft needs to figure out their crap, too many studios being run poorly.
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Such a lovely article! I agree entirely. Although as I said yesterday, I went into games like COD thinking "I'm here to kill things" and then ended up weeping a bit as the story unfolded because I am lame xD
I find it amazing so many developers don't invest more into good storytelling. So many good stories invest into our imagination and inspire.
Great read, games like Dear Esther and To the Moon filled me with wonder. Storytelling is a vital aspect of player immersion for me, more so than good graphics and action.
With all the flashy graphics nowadays, its seems that a lot of developers forget storyline and its so important. Nice article. I hope more devs read it to remind themselves of paying attention to this part of a game. I want to be entertained and immersed in a game, not just drool over the pretty graphics, which normally lasts 5 minutes.
@TongkatAli - Must check that out. Enjoyed Wall-E so may look at that.
Speaking of which, Wall-E was another great piece of storytelling done brilliantly.