Downloadable Content can be a controversial topic. On the one hand it can feel like a developer/publisher nickel and diming the player, and on the other, it can also help to enhance a game experience and lengthen a game's play-life.
In this week's issue of Japanese gaming magazine Weekly Famitsu, developers and users were presented with questions about their thoughts on DLC.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.
First day DLC is a NO NO. HATE IT.
Overpriced piece of crap like alternate colour costumes *cough* CRAPCOM *cough* is a Double HELL NO NO.
I pretty much stopped buying dlc years ago. If its a big expansion to an rpg I love then ill buy it but that's about it.
While the same remains true for many western games , i havent seen many japanese games whose dlcs werent about nickel dimming its customers .