MWEB Gamezone writer Zubayr Bhyat explores one of the key aspects ignored by many game developers that could've brought many a game into brilliance: Storytelling
The friendly folks over at Razer recently sent us their full size Kishi Ultra mobile gaming controller, and this thing didn't disappoint.
VGChartz's Mark Nielsen: "Upon finally finishing Devil May Cry 5 recently - after it spent several years on my “I’ll play that soon” list - I considered giving it a fittingly-named Late Look article. However, considering that this was indeed the final piece I was missing in the DMC puzzle, I decided to instead take this opportunity to take a look back at the entirety of this genre-defining series and rank the entries. What also made this a particularly tempting notion was that while most high-profile series have developed fairly evenly over time, with a few bumps on the road, the history of Devil May Cry has, at least in my eyes, been an absolute roller coaster, with everything from total disasters to action game gold."
3,1,4,5 to me, never played 2. 5 gameplay is amazing but level design was really disappointing to me, just a bunch of plain arenas, the story felt like a worse written rehash of the 3rd and the charater models looked weird ( specially the ladies ). Another problem with 5 was that there was not enough content for 3 charaters so I could never really familiarize with any of them
2.
Dmc.
4.
5.
1.
3.
God DMC2 was an awful game.
And in case this isn't obvious it goes worst to best
Order changes depending on your focus. I tend to focus on gameplay/fun factor, so...
5, 3, 1, 4, 2.
I really didn't like 4 but commend Dante's weapon diversity. The retreading of old ground was pretty unacceptable to me.
But even then... Still more enjoyable than 2 for me
Vanillaware's tactical role-playing game Unicorn Overlord is a beautiful mix of old mechanics and new-age graphics, with over 65 unique recruitable characters and a rich storyline.
Such a lovely article! I agree entirely. Although as I said yesterday, I went into games like COD thinking "I'm here to kill things" and then ended up weeping a bit as the story unfolded because I am lame xD
I find it amazing so many developers don't invest more into good storytelling. So many good stories invest into our imagination and inspire.
Great read, games like Dear Esther and To the Moon filled me with wonder. Storytelling is a vital aspect of player immersion for me, more so than good graphics and action.
With all the flashy graphics nowadays, its seems that a lot of developers forget storyline and its so important. Nice article. I hope more devs read it to remind themselves of paying attention to this part of a game. I want to be entertained and immersed in a game, not just drool over the pretty graphics, which normally lasts 5 minutes.
@TongkatAli - Must check that out. Enjoyed Wall-E so may look at that.
Speaking of which, Wall-E was another great piece of storytelling done brilliantly.