DSOGaming writes: "Which brings me to another series of questions. Why did THQ originally forced 4A Games to such a thing? As the president of THQ, why didn’t he interfere? Why was 4A Games allowed to waste so much time into this MP bullsh*t (that’s a rhetorical question. We know why THQ wanted an MP mode. It’s for the same reasons why all publishers want an MP mode in their games)."
Metro developer 4A Games: A History of their VR works, from the forgotten gem that was ARKTIKA.1 to the more recent Metro Awakening.
One of the biggest benefits of all that power in the hardware is giving developers the ability to make games that are Xbox Series X|S Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for the console. In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X|S and what that means for the future of gaming.
Naughty Dog was founded in 1984 by Jason Rubin and Andy Gavin, but what were they up to before their big break?
THQ didn't give a damn about 4A developers or Metro
"Why did THQ originally forced 4A Games to such a thing? As the president of THQ, why didn’t he interfere?"
Rubin joined THQ as president in May 2012. Unfortunately, the President of THQ lacks the awesome power of time travel. Much to Rubin's disappointment, this left him unable to travel back in time, and override the decision of the game's original producers.
Crap article. Someone's just trying to stir the pot, and couldn't be bothered to do some basic research.
It's worth a read though if you like hearing a clueless writer complain about Rubin not doing something he had no control over, and making THQ out to be a bad guy for not buying 4A a whole new building when the plan to buy some office chairs didn't work out.
This makes 4A's work even more impressive. You'd think with these horrible conditions of the publisher going under, insisting in features they did not want to include, and having a lousy working environment would lead to a disaster. To the contrary, the game has been quite good, and I'm extremely impressed with their efforts to dramatically improve optimization. I'm also very impressed with their game engine, especially considering they have a much smaller budget than their competitors. I hope things improve for them now.