70°

FUSE Demo Impressions | IRB GAMER

IRB Gamer: "FUSE, Insomniac’s latest and first multi-platform title promises fast-paced action with emphasis on co-op to even the odds against Raven, the game’s baddies, and put a stop to their nefarious intentions. Earlier this week Insomniac released the demo for all to try for themselves. Will the successful development company strike another gold mine or will FUSE end up being unstable like the volatile alien material it’s named after?"

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irbgamer.com
BattleAxe4000d ago

This game will flop. The demo was nothing special. Insomniac need to get back to work on a new Resistance game, by taking the best aspects from all three Resistance games and putting them all into Resistance 4.

thirtyandnerdy4000d ago

Not sure if it'll flop, because people could dig the co-op, but to me the demo felt incredibly uninspired and very "been there done that". In short: kind of boring.

Mutant-Spud3998d ago

Meh,meh and thrice meh, I'll pick up fuse when it's on special, as others have noted, from the demo it's not awful but it's nothing to write home about either.
This could be the next "sleeper hit" like Bulletstorm or it could be the next Bodycount, I'm leaning toward the latter because on the face of it Bulletstorm had a lot more to offer than Fuse does.

Jacobster4000d ago

Demos are demos as we have not seen the multiplayer just yet which could be quite addictive

brich2334000d ago

The multiplayer is coop not competitive. So go ahead and invite your friends in the demo next time. It was lackluster but i will still give it a try.

ZILLA4000d ago

No 4 player co op games out there that are as fun as this.when the wepons upgrade to ratchet & clank levels this games gonna be SIIIIIICK!

TheFallenAngel4000d ago

I like Insomniac and I wish them the best but this game is meh. I played the demo and it wasn't that fun. But then again its just a demo and maybe the full game will be much better. Get back into making a proper sequel to Fall of Man insomniac.

overrated444000d ago

I think my biggest "problem" with this game is the fact that the first reveal of it as "Overstrike" gave the game such personality and something to really look forward to. And then the change to a more serious game and removal of the previous personality that Insomniac had injected in to what seems to be a run of the mill third person shooter. I like these guys and think they make great games, but their talent really shows through in the personality of the games and less so in the gameplay.

Parasyte4000d ago (Edited 4000d ago )

I agree. I think this game would be better if they'd stuck to the original Overstrike premise that they showed at E3. The turn to a serious TPS just left me feeling meh.

Show all comments (11)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

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escapistmagazine.com
BeRich2331493d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1493d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1492d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

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gamingbolt.com
Yi-Long1725d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1725d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901725d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11725d ago (Edited 1725d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11725d ago (Edited 1725d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901724d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11724d ago (Edited 1724d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1725d ago (Edited 1725d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1725d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1725d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411725d ago

Dang that's a good description. Like Beer beer.

Krew_921724d ago

Thanks for listing them out for us.

IamTylerDurden11725d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1725d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11724d ago (Edited 1724d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1724d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

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twinfinite.net
Potnoodle9991869d ago (Edited 1869d ago )

Versus....😭😭

Daeloki1869d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1869d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911868d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1868d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.