DSOGaming writes: "According to Oles Shishkovtsov, Chief Technical Officer at 4A Games, Metro: Last Light’s DX11 API offers 15% improvement over its DX9 API (provided you use the same settings)."
The Metro video game series started with a humble b-list title, before building a strong fanbase and becoming a pioneer in the industry.
4A Games celebrates the 10th anniversary of its first-person shooter by offering it free for a week.
4A Games' Metro: Last Light originally launched on Xbox 360, PlayStation 3 and PC 10 years ago today, and still holds up.
I got bored of Hogwarts crazy quick and it's bugs, was looking for just any good game got the Metro trilogy for about £8.50 in a Steam sale played through 2033 Redux, Last Light Redux and now am on Exodus. The series is awesome, the first two are like more liner story driven FPS with a few options to confront the levels, stealth, no kill runs and guns blazing, depending on how you play effects the story and its outcome. Third game I'm playing now is heavy story driven (but optional if you don't want to listen you can just walk away... I don't know why you would though) with large open levels that take hours to explore and still some of the best use of RTX I've seen to date, can play this game on ultra with DLSS set to quality, raytracing set to ultra at 4K with no dips, played on Extreme setting and was getting a few drops around water and some interiors.
Cant recommend this series enough and as a new fan I can't wait to see the next game in 2024... I also got the audio books so looking forward to see how well the games follow the original books. A4 Games are extremely talented.
curious to see whether this performance difference is: a) true and b) noticeable
Early copies went out last week and this is what they said about iT
The UI has been greatly improved. Metro 2033 was pretty sluggish in the general menu and the HUD was quite generic looking. Last Light greatly improves this with a much faster menu system and a much better UI. The inventory system has a much easier access, simply pressing LB brings up the inventory screen (without pausing the game so watch out there) and you can select your gear/weapons by pressing the trigger/bumpers buttons or the A/B/Y/X keys.
I won't spoil the story to much so I'll just focus on the Xbox 360 build. The game runs pretty good actually. Load times are a lot faster compared to Metro 2033, and the framerate is solid all round. In the first hour or so I played thus far its been a solid 30 FPS as far as my eyes can tell. Even in battle or when on the surface in pretty big area there are no dips in frame rate.
Lighting is a lot better compared to the first game. There are some cool light effects when looking around and light bounces and reflects on most areas. The 360 build does have all the cool wiping off your mask when it gets wet and you get tiny spiders and flies on your mask/screen when you come in contact with any. Was afraid they left that out in the 360 build but it has all the cool effects you see on PC.
It doesn't look as crisp as the trailers witch are obviously PC build, and there are some jaggies here and there but nothing mayor. It's comparable to Metro 2033 in that area. So overall I can say the 360 build looks an plays really solid for the first hours I've played the game. I'm uploading some off screen photos in a sec (sorry guys don't have any capture stuff) to give you some proof.
How are the shooting mechanics? Are they better than they were in Metro 2033?
Shooting mechanics are same-ish I guess. I do notice the response time is slightly better. Also you don't feel like a slugish 100 kg guy anymore; you can walk around and sprint a lot easier now.
are all the physics effects still in the game?
Can't really tell yet as I've only played a fraction yet, so I'll have to play through to that part to really tell. I also found out that you can wipe your mask anytime you want when on the surface so that's awesome, so its not just context sensitive or triggered every X amount of time
Russian language option? Strong narrative? Scary at all?
Russian language is in there, including French German English etc cause it's the PAL version. Also has subtitles in almost every language now (like Dutch), not only English.
Is there any screen tearing? Thats the one thing I hate the most, incessant tearing everywhere.
Have not noticed any yet
In addition to this how is the enemy AI, enemy hit reaction whilst you shoot them etc. I enjoyed the combat in the first Metro but the thing that stood out was there didn't seem to be much enemy reaction to being shot.
Hit detection is much much better. Forgot to mention this, sorry. I also had the impression sometimes in the first game that bullets didn't reach the target or they weren't affected at all. Totally different in Last Light fortunately. Enemies react or get hit back when shot and they don't move in a straight line towards you; they'll try to jump away from your fire or hide in cover. Much better I'd say. Playing on Normal though.
Voice acting is comparable to 2033 I guess. They are using most of the same voices from the first game ( English dialog ), and the script is decent. Story is getting pretty grim, which is a good thing off course. Not really scary as of yet but I guess that will come later on in the story. Some more off screen photos.
i can see all the vids on youtube PS3 vs PS4, PS4 vs PC, PC vs PS3 and so on still like see the difference. LONG LIVE THE METRO!
Can't wait for this game. Pc version of course