260°

Tim Schafer: "Every Game We’ve Made at Double Fine has Made a Profit”

After wading through way too many questions and comments about hair and pancakes in the Tim Schafer IAmA on Reddit today (no one asked about him about being robbed in the Hottest Man in Games), I finally discovered some interesting pieces of information about video games, mostly involving his studio, Double Fine. - PSLS

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playstationlifestyle.net
NYC_Gamer3994d ago

I'm happy he was able to get the rights for Brutal Legend away from EA

Foolsjoker3994d ago

Lucky for them, Jack Black just gets paid in doughnuts.

LOL_WUT3994d ago

Don't know whether to laugh or not... ;)

3994d ago
oof463994d ago

Preferably jelly doughnuts. No sprinkles.

TrendyGamers3993d ago

No sprinkles!?!? Those are the best.

TrendyGamers3994d ago

I never would have guessed Brutal Legend was their top seller.

UnHoly_One3993d ago

I never would have either, I thought that game was awful.

Not to mention they released a demo that was not at all representative of the game, since it contained none of the RTS stuff in it.

Also, another big difference between the demo and the full game....

The demo was funny.

Xof3994d ago

Good for them.

Larian Studio's made a little game called "Divine Divinity" nearly a decade ago. You may remember hearing that name somewhere. Odds are, it's from one of countless "Best games of all time," or "Best RPGs of all time" lists.

It was reviewed very well and sold very well.

And Larian?

They didn't get a single red cent in royalties.

....

But thanks to that, you can read some of the best explanations of why the publishing model sucks donkey ass on Swen Vincke's blog.

Y_52503993d ago

So is that related to the article? I got lost after "Good for them."

Canary3993d ago

It's not exactly Rocket Science.

Many developers don't make any profit off their games, even the ones that are well received critically, and sell well.

Honestly, I'm a little worried about you that you couldn't put that together.

Skate-AK3994d ago

And THQ still owes them money.

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90°

Psychonauts 3 Isn't In Development Right Now, Double Fine Confirms

It looks like a third entry isn't happening soon.

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gamespot.com
badz149287d ago

uh oh...looks like the 2nd game flopped sales-wise. what a shame

MadLad287d ago

Psychonauts 2 has been the studios most profitable release, despite being on Gamepass, and a third title is already open and on the table when the time comes.
They wanted to do a big, new IP release coming into the acquisition being they would have funding they wouldn't have otherwise. That was obviously greenlit.

EvertonFC287d ago

He was always gonna make a new ip once MS bought them.
The correct dicision imo, comebk to P3 at a later date.

Muadiib287d ago

Much preferred the first game tbh, so not a huge loss.

120°

Tim Schafer Opens Up About Life With Xbox, Building Better Work Cultures, and What's Next

Over 30-year industry veteran and Double Fine CEO Tim Schafer talks to IGN about Xbox and Game Pass, making weirder games, his inspirations, the Psychonauts 2 documentary, improving work culture, his future plans, and the deep importance of making games with and for other human beings.

Gamer75406d ago

Would say that if he was talking about Sony ?

S2Killinit406d ago (Edited 406d ago )

Come now, MS PR efforts with these personalities is on a whole different level. At least historically.

I dont know this dude, but they got some really feisty characters talking their points. when its too risky for a higher up to be saying it, they let the grunts do the talking points.

These PR characters are not idiots, they are cogs in a machine that is Microsoft PR.

porkChop406d ago

@S2

Tim Schafer is not some "PR character". He's one of the most well-known and respected pioneers in the industry.

ChasterMies405d ago

Sony has its own blog, podcast, and video series to promote PlayStation. Arguably Sony PR is just better than Microsoft PR.

rlow1406d ago

Great interview and really down to earth guy. I’m interested in watching the documentary they made on the making of Psychonauts 2 .

90°

Double Fine's documentary series PsychOdyssey takes us through the highs and lows of development

Just how do studios cope with the pressure to "produce a worthy sequel"?

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gamesradar.com
Orchard428d ago

I'm about 9 episodes into this and it's great. They've been recording it for long, long time, pre Kickstarter and Rhombus.

XxINFERNUSxX428d ago

Looks like it's 33 episodes. Going to keep this, using All Video Downloader. 😊