Earlier this year, Yves Guillemot of Ubisoft told the Dutch gaming website InsiderGamer that Watch Dogs was being built for PC, and scaled back onto every other major platform:
“The team is developing it on high end PCs and next gen, after that other teams are looking how they can make it fit for the older generation. So the first approach is to see how they can take full advantage of the next gen consoles.”
If you are looking for a bargain, check out the huge discounts across the entire WatchDogs series on Steam.
With the world of information and technology, privacy and security growing every day, Watch Dogs deserves another chance in the spotlight, now more than ever.
The only Ubi title that deserves a faithful remake right now is Splinter Cell 1.
All 2014+ Ubi titles are just underwhelming. Especially ones from 2016+ are just cancer.
The fist watchdog game was the best by far
After that they weren't weird and annoying with that hipster stuff. Aiden was a badass.
From VG247: "When cars slide, they leave tyre marks. In a game like Driver, they’re an aesthetic touch, part of the inherent cool of a handbrake turn. But those dark shadows in the road also tell a story. From tyre marks, you can determine the speed of a vehicle, when it started to skid, and its ultimate direction of travel – long after the car itself has vanished into the distance."
Why did they stop making some of the best games ever? Driver was one of them.
A story driven game with pure driving gameplay. I'd love to see a new Driver game or a remake of the first one.
You know I don't think people will get this, but this is actually how you want your games made... -(built for PC)-
PC First, then scale it down to hit consoles. People may not like that because if your on console and you version is going to make up the majority of sales, then you might prefer that the game was designed for your system..
But When you go PC first, Gamers are actually getting a better game. Because Your getting the game the developers are dreaming of making with all the ideas and no limitations.. -then after it's made you try to find a way to make it run on lower hardware...
What you don't want is a game designer working on the game and saying, "oh well the system can't do none of that so those features are out"
So Crytek's Cryengine 3 is a great example of understanding the problem Game companies face, and I'll try not to make this too long..
( When Crysis 1 came out it was the baddest thing on the planet and even high-end PC's at that time were brought to their knees. -Because they just made the game they wanted without limits-
-But It also put it out of the hands of a huge amount of gamers because they could not even run it or play it.
-So the question becomes does it really need such high detail can we tone that down a little so I can get it to run?
And here is the Balance of what Cryengine 3's real talent is -(Cryteks game engine used for Crysis 3)- Make a rock look really good but then re-do the rock so it still looks good but the graphics card does not have to cry to show it to the player..
-you the player really don't care about the rock you just want it too look good. And you don't want, it to give you a performance hit.. -So if the game has to slow down the shooting because the rock is at such high detail, then you want the rock toned down big time... (But you still want that rock to look really good, but more important you want the game to play fluid, with no slow down)
This is the best of both worlds, and this is why Crysis 3 looks really good on PC and that same game looks really good on Consoles.. This hit the balance of the two perfectly.. It's all about scaling it down in the right way.
WatchDogs seems to be on that same level - were the PS4 version will come so close to the high-end PC it will be hard to tell the difference... (This how we will get the best games possible)
And don't be fooled this is how all Third party games are going to be designed, PC first and then scaled down. -And then they will try to add things that maybe that console does well, but more likely they will just port the PC version. -NOT BAD BECAUSE these new consoles will be just like PC architect.
But for current gen consoles it won't be as good as they are not really designed as low end PC's
-Ok this went on way too long... LoL - I should have just made a blog post. But to sum it up it will be amazing on PS4 and Nex Xbox, but not so much on current gen.. sorry
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isn't atleast as a big issue compared to last gen, next gen is more pc like architecture
This game is good for crossfire or SLI build PC.. Looking at the vfx of this game, it looks stunning indeed.. We'll be needing a powerful PC hardware to run this game on 60fps all setting tweaked to ultra high.
Scale down to the upcoming next gen consoles. This is a powerful statement for those who insist on thinking that the ps4 will come close to a high end PC
Try not to get caught up in pr talk...