Bracken Lee-Rudolph from ITF Gaming writes: When playing through videogames, we often find characters that we resonate with, relate to or share personality traits with. At the very least, we find characters that we like and seek to emulate some of their more valiant traits (or evil, parasitical ones, if that’s how you roll).
Huzaifa from eXputer: "2008 was home to the likes of Call of Duty: World at War, Dead Space, GTA 4, Far Cry 2, Left 4 Dead, and many other hits, which is outright remarkable."
Alone in the Dark developer Pieces Interactive has been hit with layoffs a month after its release, as per the latest information.
That genuinely, genuinely sucks. The reboot has clear flaws, but it really felt like a solid first step for this team to receive *greater* investment.
Shenmue: Reclaiming the Path is a fan game using Dreamcast-era visuals, and tells a new story within the Shenmue saga taking place in both Hong Kong and Guilin. Its expected to release on September 16th.
Something about recreating old school graphics in an era of HD high poly photo realism just hits a spot. I'm not nostalgic cause I mostly played GameCube and GB/A, but it's a visual style that gets over looked even by indies.
Definitely a fan project. Terrible hand animations. Some characters have very bad body proportions. Some look like little kids in adult bodies. Some have short arms, small head, big hips and so on.
"Back in the day I felt very much like Squall Leonhart from Final Fantasy 8. You see, back then I was a bit of loner, an introvert as well as incompassionate. While I am still a bit of an introvert today, I must admit I have broken out of my shell. You see, even though Squall and myself eventually opened up, we also moulded ourselves into stronger people that instead of being loners, we could now be depended on."
Well done Darryl...you actually understood the point of Squalls character development instead of ignoring what he turns into at the end of the game and automaticaly calling him an "emo".
Brucie