As Master Yoda would say: "Sensitive topic, this is." If he ever did say that, he'd be right. When it comes down to the Video Game Industry, or even any part of the entire Entertainment industry ~ piracy is a very hot-topic. But we'll just keep the focus on Video Games.
So, how exactly does Piracy affect video games, developers and consumers? Let's take a look at some of the popular excuses made to try and justify piracy - and why they may hold water, or not . . .
Starship Troopers: Extermination is continuing its early access period with a class system overhaul that will give players more options when it comes to pushing back the bugs.
WTMG's Leo Faria: "My overall feelings about Phantom Fury are mixed. It’s far from being a bad game, mind you. There’s quite a bit to like about it, such as its Half-Life-esque presentation and expansive levels. With that being said, it’s not as over-the-top, and as a result, entertaining, as its predecessor, which featured better combat sections and more replayability. It does scratch a very specific itch. If you want to play something that vaguely resembles the original Half-Life in scope and gameplay, I think that Phantom Fury can satiate said niche."
Everything about The Forgotten Kingdom feels like Gunfire Games simply took what was great and made it even better.
There's only two reasons to ever pirate a game:
One, the game is not available for purchase (for whatever dumbass reason) in your region of the planet.
Two, the game is no longer available for sale, anywhere.
DRM is NOT an excuse to pirate. Vote with your wallet and sooner or later, the foolish suits will get the message that it doesn't work and only hurts legitimate sales. Pirating is counter-productive in that it sends the message that you don't want to pay for the game, but still play it.
You cant compete with the word "free" so the best way to avoid your game being pirated is to offer incentives of buying your game and stablish a good relationship with your consumers.
Here the games costs too much to spend on them but if the product is good and i respect the company (ie SMT and ATLUS) then i buy them, if is a so so game and has Capcom on it then i would seriously consider to buy the game rather than pirate it (RE6 and Capcom).
I pirate most games and buy the ones I like and think deserve my vote/money. Have bought more than 20 games in the last year.
My turn to say: #dealwithit.
And no, I don't care about your holier than thou attitude. The formula is very simple: good game + respect for gamers = certain buy.
This was actually quite well thought out. The bottom line is this, gaming is a hobby not a right. Nobody owes you anything.
Of course the best way to counter piracy is to offer a better service. That can be quite hard to do with something like games that are often a one time purchase. If you can get the exact replica somewhere else for free how can you compete with that?
So...if you don't like/respect a dev...you pirate?
The excuses just keep rollin in...lol