Bubblews: "Square Enix is releasing Kingdom Hearts HD 1.5 Remix and Final Fantasy X|X-2 HD Remaster for the Playstation 3 this year. If the company is smart, they should also remaster Final Fantasy XII."
Final Fantasy XVI makes big changes to the series. It has a new approach to combat and a mature story, that makes XII the perfect game to play after.
It's always a good time to play ff12. But more importantly absolutely everybody that has a ps5 should be playing ff16!!
What a game yoshi p and his team have delivered, we can only hope they have been handed the keys to next main line final fantasy and they can go back to back!!
ff12 was the worst ff imo; no character was unique because of the class system, so in cutscenes no character had an assigned weapon; they were all different skins of one another; the game played itself, the main character wasn't the main character and it was just a big eh
Still the last one I really enjoyed.
Series is just all over the place anymore and, while people like the new arpg gameplay, it doesn't do anything for me.
The world is the real star of XII. I didn't care about the character nor the story but the worldbuilding was excellent.
First, the rumor itself. When Final Fantasy XII originally launched in 2006, plenty of players were left disappointed by protagonist Vaan, who many deemed to be dull and apathetic. From this, a rumor sprang forth than companion Basch was originally meant to be the protagonist of Final Fantasy XII, but was switched out of the role at the last minute.
This rumor has gained traction ever since, to the point where multiple outlets have reported it as fact, and Final Fantasy XII’s Wikipedia page (opens in new tab) even mentions it as part of the game's development. Now though, years after the rumor originated, original Final Fantasy XII director and scenario writer Yasumi Matsuno has stepped in to quash the rumor.
I'm still convinced Vaan and Penelo were placed in the game as a last minute decision.
ok that doesnt change the fact that Vaan is the least intresting and biggest waste of a main character in the franchise.
like Penelo and Vaan are literally just there, to be there. any other character has more purpose haha.
The characters and writing for this game, just wasn't good, I have a hard time believing that there wasn't some major changes at some point (do writers just not leave notes for each other if one of them gets sick or leaves?).
It was obvious Vaan was of little importance. His brother or Balthier should've been the MC. They've already told us that Vaan was chosen just so the game can appeal to younger audiences. But well that's square for ya, always trying to appeal to the masses rather than just do what they really want to do and favor core fans.
Final Fantasy VII Remake's lead battle designer has said that he wants to eventually "surpass" the Gambit System that was featured in Final Fantasy XII
When Final Fantasy VII Remake released, its combat system was one of the things that almost everyone seemed to love. As great as it was, it seems that developers behind it are keen to make some big improvements to it in Final Fantasy VII Rebirth, as an interview with the lead battle designer, Satoru Koyama, has the lofty goal of trying to outdo Final Fantasy XII’s incredibly detailed Gambit System.
Ff12 was great as was the gambit system, so hopefully ff7r leans more towards 12s systems.
I would rather them just keep it the same as part 1. Don't go chamging it even more please
The gambit system was horrible though. Since you had a tool that could automatically handle actions for you, it sped up the speed of battle so that you would be dependent on them. Then it was so overpowered that it turned the game into a movie. I literally got the platinum trophy and the only time I had to touch the controller during a fight was before I had heal on a gambit. I beat everything in the game, including the hardest optional bosses. I barely even updated my gambits that often and completely stopped touching them 2/3rds through the game with the exception of the reverse damage trick for the last 2 optional bosses I think. I'd rather FFVII Remake remain a game that you actually play.
I loved the gambit system in FF12, when everything was set up correctly in the old PS2 version (non Zodiac Age) you could have the game play by itself with very little micro management.
Unfortunately Zodiac Age changed how some of that worked with the job system only allowing one person to have a specific job.
No, just release the damn game as a PS2 classic. A remaster would be announced and no one would hear anything for a year about and then we'll hear news again.
Do want , hell it's one of the reason i'm getting the X/X2 remaster ... i still enjoyed X but vadly refer XII .
I quit 15hrs into FFXII because I had found the International version for which there was an English language patch. Being able to control the actual summons is pretty awesome and should've been in the original version.
Ehhh, I liked Final Fantasy XII for what it was. It had a fantastic world with fun combat and some great ideas. The color palette, characters (with the exception of Balthier), and story however were just not that great.
I suppose I'd like to see a remaster of it on PS3. I did sink in over 150 hours into the game. Still... I just feel like it was a little lacking. Not as much as the XIII series, but I felt they could have done better in making the characters and story more interesting. I've gone through the game 3 times now and still don't understand what the hell is happening in the story... -_-
I want this too, but for vita/ps3 cross play. awesomeness in a bottle.