"I had my copy of SimCity ready to be installed and I was eager to play. At the designated time of release, I entered my 25-digit product key and hit the download button. Nothing happened. The download servers were already at peak capacity and no one could download the game they had purchased. Luckily, I had a physical copy of the game, so I did something I haven’t done since probably 2005: I put a physical game disc in my disc drive and installed it from there. Around fifteen minutes later my install was complete and I was ready to start playing SimCity. Nope, that definitely didn’t happen."
Some games force online-only measures onto people. It sucks! Especially when some titles, like these seven, 100% didn't need it.
The following is an excerpt from Chapter 5 of The Secret History of Mac Gaming, “Simulated.”
EA has something of a reputation when it comes to awkwardly handling much-loved franchises. Here are 7 that Screen Critics feel they ruined.
Need for Speed as well. Here's to hope that the new one will be a return to form for the franchise.
It drives legitimate customers towards piracy.
Isn't that what it was suppose to do?
Though seriously, need to stop looking at the next Xbox and pay more attention to 3rd party publishers like Ubisoft. They're suppose to be trying to work in a DRM like its an actual component of games like Stray Dogs and AC4 but that wont change the fact that the game wont be playable offline.
Yes. It only encourages piracy.
I support this articles message.
Every time i hear drm doesnt work I imagine that being told to the big ceo type guys & there resonse is covering there ears & running away
DRM is the worst thing in the gaming industry