240°

PS Vita Is Dead; Long Live PS Vita

TSA: "Many expected Black Ops: Declassified or even Resistance: Burning Skies to be the system selling games so desperately needed by the Vita. Neither of these FPS franchises delivered on their potential and, although both seemed to attract a devoted core of fans, neither was good enough."

Read Full Story >>
thesixthaxis.com
dedicatedtogamers4004d ago

Sony's shift to indies is a sign of things to come. The handhelds (Vita and 3DS) are poised to be the ultimate "middle ground" systems: able to play smartphone games, able to play indie games, able to play old-school games that wouldn't sell on consoles, and able to play nearly-console quality games, too.

StraightPath4004d ago (Edited 4004d ago )

Vita and Wii U if they dont do anything about it will end up dead. After E3 i am sure sony will focus on PS4 and pretend vita never existed. No games available on both and support is dwindling.

However 3DS is the DS all game. Amazing librart of games and alot of new games on the horizon. The 3DS makes vita look like a joke.

-Alpha4004d ago

VITA was a part for PS4 Meeting.

Sony may be suffering with the VITA, but they aren't going to cut it until it's absolutely necessary. There is still time for a turnaround, though I firmly think they need bigger third party exclusives: GTA Stories, FF games, MGS games, and the quickest solution IMO: Minecraft VITA.

Their first party exclusives aren't going to sell VITAs like those third party exclusives would. Right now the most important thing is a price cut.

GdaTyler4004d ago (Edited 4004d ago )

@StraightPath

My fanboy radar is picking up something...

FriedGoat4004d ago

Its funny, everyone who actually OWNS both consoles prefer the Vita, People like me.
People like straightpath like to make assumptions but don't even have the knowledge to back up their claims.
Both are great consoles, but I feel the 3DS has rushed games, its starting to pick up now, Luigis mansion is a great game, but the hype for 3d land (short and nowhere near the quality of previous installments) and Mariokart 7 (< Marikart DS) felt rushed and to me were not worth the money. I've had a slew of 3DS games almost 25, and have sold pretty much all of them bar Zelda and a couple of others. My vita collection is now 25+ and have hardly sold any, big games and lots of content.

Gazondaily4003d ago

The vita was always designed to complement the PS4. As far as I'm concerned, we haven't even seen the Vita get into its stride yet.

If Sony play their cards right, the VITA could be a must have peripheral for the PS4.

PeaSFor4003d ago

@StraightConfusedPath

holy shit, pretty hard to be more delusional and confused than you are.

+ Show (2) more repliesLast reply 4003d ago
sherimae24134004d ago

ha you think i would fell for that flamebait title, mr. chapman ^_^

"the future's bright for vita, its just panning out in a different direction than we first thought"

your right about that onii-chan, the vita will have its good and great games in years ahead,with great titles for the vita this year alone, we can say its just only the begginning ^_^

long, live the PS Vita (^_^)

Pillsbury14004d ago

The vita is far from dead, it's just stagnant at the moment. With sonys future plans of true integration with the next generation ps4 there will be much more to come. The vita is a powerful handheld and its true power has yet to be tapped.

Mustang300C20124004d ago

The same thing was said Declassified would stop the stagnant and now over a year later your saying it is STILL stagnant.

Pillsbury14004d ago

Not me, I knew declassified would be a rushed wreck. But after seeing sonys press conference it is clear they will be bringing more content to the vita.

Hicken4003d ago

It is neither dead nor stagnant.

To copy/paste my own comment from a previous article:

Soul Sacrifice, Gravity Rush, AC:L, LBP, P4G, Disgaea, Wipeout, Sound Shapes, Super Stardust, Escape Plan, Unit 13, Little King's Story, PS All Stars, Zero Escape... and that's excluding quality ports like MLB, BlazBlue, DOA5, Retro City Rampage, and others... and excluding the ability to play PS1 and PSP games.

Had Declassified NOT been mediocre at best, it could well have been the "killer app" some people seem to think the device needs. I could be wrong, but that's not the same as being stagnant, especially given the games I just listed, and knowing that there are more games that could easily be added on that constitute "quality."

Another correction for you: it hasn't been a year since Declassified came out. You probably meant that it's been over a year since the Vita came out, but then your entire comment wouldn't make sense.

It doesn't make sense, anyway, since the system is hardly stagnant in the first place.

But hey, it takes actually KNOWING about a console to know that.

4004d ago
Cam9774004d ago

The WII:U is worse off so it isn't dead.
Just look at what's coming:
- KZ
- A shipload of Indie titles
- E3 2013
- HD TRILOGIES

Satirical4004d ago

They're both doing equally as poor in my opinion.

YoloSwag4004d ago

The Wii U is doing worse because it's a home console but worldwide is doing (marginally) better than the Vita in sales.

Show all comments (35)
90°

Was Call of Duty: Black Ops Declassified Really That Bad?

PP: Was Call of Duty: Black Ops Declassified really that bad on the PS Vita?

Read Full Story >>
pureplaystation.com
cluclap992d ago

In comparison to its console counterparts at the time? Yes. Yes it was. In comparison to DS versions? It was god like

Amplitude992d ago (Edited 992d ago )

I got tons of fun out of it.

Killzone was better, yeah. Heck even Resistance online was better. But CoD Resistance and Modern Combat and such were all fun to change it up a bit when you've grinded too many hours into Killzone.

If i had to review them, yeah, all those games would get a low af score except Killzone. But i had fun plowing through the Resistance campaign and playing online and goofing off with CoD online while travelling. Not everything has to be a masterpiece but they were all fun enough for what they were lol

250°

Why The PS Vita Ultimately Failed (And How The Switch Did It Right)

How is a system so loved within its community considered a commercial failure, and how did the Nintendo Switch take its idea and run with it?

Read Full Story >>
thegamer.com
MadLad1171d ago

Highly overpriced proprietary memory, and Sony showing it little support, themselves?

VersusDMC1171d ago

Agree with the support but the overpriced memory was always overblown. The switch is an handheld charging 60 for games instead of 40 as they always had before...yet that cost hike is fine.

darthv721171d ago

As someone with both a Vita and PSP GO, it really made me curious why Sony felt the need to make a dedicated memory card when they already had one that was more than adequet. The M2 format (that the Go uses) is virtually the exact same size and shape as the vita... just flipped. It would have made things so much easier for people to buy into it, especially if they were able to insert their existing memory card with their purchased games on it.

I really like the vita, I also think they had a huge missed opportunity with not having TV out. I like to pop my Go onto the TV dock and play some games now and then (doing the switch thing before the switch). Doing that with a vita would have been awesome, especially with full DS4 support.

persona4chie1171d ago

The only thing is the Switch isn’t a handheld, it’s a hybrid of both. So there isn’t really a “cost hike” sure you get an overall lower quality or “handheld” quality when playing portably, but you do get better quality and performance when playing in “console mode”

And yes I know people are gonna say “bUt thE sWitCh iS wEAk” and compared to the PS4 and XOne absolutely, but it’s still console quality games. And the quality is much higher than on any handheld before.

The Vita was a great system, but people’s expectations were too high. It was definitely a capable system, but not as capable as people thought it would be. I don’t remember if Sony said this, but it was said that the Vita would be able to deliver PS3 quality games and it ultimately couldn’t.

And yes the memory cards were definitely an issue. There are countless complaints about it. Nobody wanted to pay $120 for a 32gb memory card https://www.gamespot.com/ar...

Neonridr1171d ago

I mean compare the scope and size of a 3DS game (Link Between Worlds) and compare that to Breath of the Wild and tell me that the additional price doesn't warrant itself.

DarkZane1171d ago

The overpriced memory was not overblown, it's the only reason why the Vita failed.

You had 4, 8, 16 and 32GB cards, but anything below 32GB was too small and a 32GB was $100 at launch, which was way too expensive. A SD card of the same size was like $25.

+ Show (1) more replyLast reply 1171d ago
ApocalypseShadow1171d ago

$249 was a great price for the OG PSP. PS Vita launching at $249 years later for what it did was a steal compared to PSP. Nintendo dropped their price because it made 3DS seem expensive against it for inferior hardware. It worked.

Yeah. The cards were expensive. But look at the flip side. Many gamers stole games on PSP by downloading them from online. Just like they did with PS1 and PS2 games. And we see how DRM gets cut through in software so fast that that wouldn't have been enough. SD Card would have guaranteed theft immediately. They tried something different. Didn't work out.

The games were coming. Problem was, gamers weren't supporting it like they were with PS4. Gamers either complained the games were expensive or that the games were hand me downs or lesser than console like Uncharted. And with mobile phones powerful enough to play games that looked just as good as portable consoles for cheap or free with ads, something had to give. Sony even gave gamers the ability to stream PS4 games at home or anywhere in the world. Even that wasn't enough for some.

Nintendo has ruled the mobile market for decades. It's why they can weather the storm of challengers and mobile. And with new customers being born all the time, Nintendo rides its same properties like Disneyland. But new in house IPs are almost non existent.

The only thing Switch did was have no opposition. No competitor. Microsoft was too cowardly to try ever and Sony gave it a shot. TWICE. Now, if we flip the article around, we can ask how Sony had been successful with PS4 and PS5, while Nintendo failed at dedicated home consoles and ran to mobile.

persona4chie1171d ago (Edited 1171d ago )

Except they didn’t run to mobile? They’ve always had “mobile” devices, and they’ve proved in the past, gimmick or not that they can have a hugely successful system.

They literally just took the best part of the Wii U and made it independent. The Switch is a home console as well as a handheld, not just a handheld but people like that as an added option.

And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means, “mobile console” or not it’s still successful.

Plus money is money. It doesn’t really matter if Nintendo is making it with a home console or a handheld. Just like Sony saw the handheld wasn’t viable so they dropped it to focus more on PS4.

Neonridr1171d ago

they failed once, with the Wii U... so you could say that but you'd be reaching Apocalypse.

rdgneoz31171d ago

@persona4chie "And while Nintendo has definitely had a few poor selling home consoles they haven’t failed by any means"

What would you call the WiiU? Nintendo ditched that pretty fast and went to a new console after a few years. WiiU (came out Nov 2012) had 13.56 million sales as of December 31, 2019. Switch has around 80 million and it came out just under 4 years ago.

That said, they learned from their utter failure with the WiiU and came out with the Switch.

ApocalypseShadow1171d ago (Edited 1171d ago )

Nintendo has failed more than once. Home and portable consoles. But name a portable console competitor to the Switch? I'll wait...still waiting...still waiting...

What some fail to mention, is that Nintendo has/had no direct competition to Switch. Zero. They also fail to see that Nintendo has been the dominant portable console maker since Gameboy. Not one portable has won against Nintendo since then. Targeting Vita is foolish as the market leader has always been Nintendo.

As for home consoles, Nintendo basically abandoned the formula of building a dedicated home console. They built a hybrid that's really a portable that replaced 3DS and happens to connect to a TV. But we all know its use and tech specs is mobile. Trying to spin that it's a home console is ridiculous when it can't even play certain games on home consoles. That's why it's streaming certain games. Why? It's a mobile platform. That just happens to have no competition. And Nintendo has been riding on underpowered products while selling the same properties without new IPs for years. At least we can say with Sony, they make new franchises EVERY GENERATION. Something Nintendo doesn't do.

Summary: Nintendo has always been portable market leader for years. And now, they have no competition. Not even from 3DS. So, of course Switch is going to sell unopposed. Vita would have been destined to be second fiddle to Nintendo with portables regardless. Even if Sony would have stuck with Vita.

+ Show (1) more replyLast reply 1171d ago
gamer78041171d ago

No first party support, end of story, they set it up to fail. I still have mine but after launch there was third party support only. They left it to die.

persona4chie1171d ago

Yeah I had a vita on two separate occasions, and I loved it. But like you said, they created this great system and then said “alright go die”

gamer78041171d ago (Edited 1171d ago )

@persona. Right I really liked the system. I even bought the pstv thingy to play my vita games on the tv too

Knushwood Butt1171d ago

It did get a lot of first party support for the first couple of years, but what happened is that third parties didn't know what to do with it. Toned down ports on the cheap, or risky new IPs or AA spinoffs,

They all held back and waited to see someone else take the plunge but it never happened and sales of the Vita didn't pick up, leaving Indies and slowly dwindling first party support.

Name the big third party games on Vita. Assassins Creed Lady Liberty? That CoD game?
Nothing from Capcom.
Nothing from Konami.
Koei Tecmo supported it well but all ports.
Bandai Namco had Ridge Racer that got slammed due to weird content behind paywalls.

Also didn't help that the media slammed anything that wasn't breaking new ground. Strange how the Switch gets a free pass on that.

Anyway, it did get Darius Burst CS, which is also on PS4, but is portable shmup excellence.

Ulf1171d ago (Edited 1171d ago )

This isn't true. There were a ton of (very well done) first-party Vita games in the first couple years -- Unit 13, Killzone Mercenary, Uncharted, Little Big Planet, etc.

They did choose to cater to an older audience, which may have been a mistake.

+ Show (1) more replyLast reply 1171d ago
badz1491171d ago

Nope. Games. Plain and simple. It didn't even have the games like the PSP did. Such a shame for such a wonderful hardware

specialguest1171d ago (Edited 1171d ago )

Even today people are still not willing to accept that what you stated with the overpriced memory and Sony showing little support was a big factor leading to the Vita failure. I remember wanting to a Vista, but was really turned off by the proprietary memory price. Sony abandoned the PS eyetoy on the PS2, the Vita, and PS Move. The PSVR got more support, but Sony could definitely do more

+ Show (2) more repliesLast reply 1171d ago
franwex1171d ago

Pretty much Sony ditched it to focus on PS4. Can’t say I blame them, but it is disappointing. If Nintendo can manage to put out games for handhelds and main consoles-I would assume Sony could too.

persona4chie1171d ago

Oh definitely and the Vita would have been the perfect system for it. The PSP sold how much? 80m? That’s really damn good. If the vita 1. Had more first party support from Sony. 2. Had cheaper memory cards or used SD cards (the 32gb card cost and eye watering $120 at launch) and 3. Maybe launched at a cheaper price, maybe $50 cheaper it would have easily been a success.

godofiron1171d ago

I personally skipped the vita because memory was just so damn expensive - then eventually, Sony gave up on supporting it.

it got nowhere near the love that the PSP got, which is an absolute shame cause it paired pretty well with the PS4.

1nsomniac1171d ago

The only thing Sony cared about was protecting its image against piracy. They were willing to destroy it for the sake of saving face to its investors after the PSP. Same approach they took with not allowing external storage on the ps5.

AnotherGamer1171d ago

The overpriced memory cards easily.

Show all comments (45)
90°

10 PlayStation Vita Software Missed Opportunities

VGChartz's Adam Cartwright: "Many would argue – and I wouldn’t really disagree – that the PlayStation Vita never really had a killer app. There wasn’t that one piece of software that helped change the console’s fortunes. The closest we got was arguably Persona 4 Golden, an early release that received huge critical acclaim, but it was part of a niche series and as such its sales impact from a hardware perspective was muted.

There were missed opportunities along the way, as certain titles had the potential to change the Vita’s fortunes, but the way the final product was delivered (if indeed it was delivered at all) left a lot to be desired and so they didn’t reach their full potential. It’s these games I’m aiming to look at this in this article – 10 games that were missed opportunities on Vita. I’m not saying that every release I’ll be talking out here had the potential to be a “killer app”, but if they had been executed a little better they would have undoubtedly been a key factor in helping the console reach a wider audience."

Read Full Story >>
vgchartz.com
ilikestuff1663d ago

Still thinking about the that last of us 2 multiplayer missed opportunity

isarai1663d ago

My soul still aches over the idea of making 3D Dot Game Heroes a Vita series never happening after the dev studio expressed interest in doing so. Could've been a flagship for it, or at least carried it a bit further.

Abcdefeg1663d ago

The vita contributed to the ps3 having less support from Japanese devs. I hope sony keep focusing on one console at time like they are now in the future

1663d ago