Chris Matyskiel of Screen-Shaped Eyes is mad as hell at apathetic gamers and he's not going to take it anymore.
Earlier this year, BioWare was hit with layoffs as part of a downsizing of parent company Electronic Arts, but fans have been reassured that the next Mass Effect game hasn’t been impacted. Likewise, Dragon Age: Dreadwolf’s development is still churning along, with BioWare putting it at the forefront of its focus and rumors suggesting that it could launch sometime later this year. Fans might be getting another look at the long-in-development Dragon Age: Dreadwolf at the Summer Game Fest in June.
If the recently posted job offering for a temporary development manager is any indication, BioWare could have yet another surprise up its sleeve for when Mass Effect 4 and Dragon Age: Dreadwolf are nearing completion. This mystery BioWare video game could truly be anything, from another spin-off of its two major properties to something entirely new. All there is to go on at the moment is a vague mention in the job posting, and it might still be some time before BioWare is ready to confirm any new games in its pipeline.
So a studio that spent years on anthem then this dragon age thing is now also working on another ip along with mass effect,
You think they would be worried that there brand has been on 3 major screw ups
Dragon age 3 launched broken with the frostbite engine yes its a good game but you can see in the late game how rough it was
anthem......
Mass effect 4 well that dev team was fired so yeah.....
They should make sure this new dragon age is a goat instead of putting more work on the table
How about they focus on those games and not over extend themselves? We don't need another Anthem.
Bioware died after Inquisition (some would even argue after ME3). They are no longer the same company.
Based on one narratively fitting ending in Mass Effect 3, Prothean squadmate Javik is highly unlikely to return in the next Mass Effect game.
He was one of my least favorite characters. I wish they would have done the Proths different.
During a part of his interview with Minnmax, Mac Walters gave details of why he chose to leave BioWare.
The problem is that if you tell gamers you need to do more "protesting" or ranting, gamers won't use wisdom to pick and choose their battles. For instance, the ME3 ending. What was really the problem behind that? Gamers didn't like that Sheppard died no matter what they chose? So how could we ask the author of a story to go back and change the ending because of a beloved character who has died? Imagine writing to Arthur C. Clarke about you not liking Children's End and the aliens who were described as devils. Most gamer complaints stem on personal experience and do not affect on a whole. They hardly ever get to the significant root of the problem. Another fine example is Skyrim. Multitudes of gamers were complaining about it being a buggy mess before Bethesda did something about it. But in my experience and in my friend circle, we weren't seeing the problem. Was it gamers just hopping a bandwagon to be keyboard revolutionists?
Often times than not, gamers come off as a bratty bunch and when it comes to complaining, it hardly is ever done in a constructive way.
That's why you can almost say that the industry has become stagnant in the aspect of creation of new IPs (it's looked upon as a gamble). Why we have so many clone games with different names, colors, and settings. Yet its the same game. All due to gamers complaining about the miniscule. So now, devs take a different approach. It's like a parent who has a bratty child that complains about everything. If it takes a certain act or certain item for him shut him up, it will be given to him just to avoid hearing his mouth. Is the child learning? Is the parent learning? What about the relationship between mother and child? What are the affects?
Yes, when games like Simcity, come along we do need to say something about it. There's no excuse for releasing that game on DRM and just letting it bomb itself on Day 1. But when you have gamers complaining about E3 video presentations on Aliens that didn't make it to the final product, you gotta ask yourself, what were they really expecting? I know personally that an E3 presentation does not represent the final build. It's only a progress/'what we are trying to do', report. How will it change the dynamic of demo presentations? Is it truly a valid argument or are gamers bitter about purchasing a game that didn't meet their expectations?
If gamers were a responsible and mature bunch, I would be all for it. But like the guy on The Losers said, "It's like giving a child a loaded weapon. You're not sure what's going to happen or how its going to end, but it's going to make the news." I'm just not sure about telling gamers "you need to be more like BSN and complain more about your games".
How come only no-name sites have the balls to be pro-consumer?
Is it really that hard for larger sites to stop sucking on the hairy scrotum of publishers to at least pay attention to what's happening in the consumer community and find out WHY gamers are pissed off?
Sad, but this article needs to steamroll over all the pro-corporate greedy douchebag pieces that GameInformer and other top sites have been writing recently to defend Sega and Gearbox.
You can always count on the clowns who masturbate their egos and back-pat themselves in this joke known as gaming media to run to the aid of their corporate pimps, no matter what anti-consumer measures they take.
Thanks, I think?
Small sites have the freedom to do these sorts of articles. We're not going to get exclusives and we're not invited to press events, so there's fewer bridges to burn.
More importantly, big sites have to pay their writers a living wage, unlike a volunteer site like ours. If a big publisher refuses to deal with a site, it can take a major hit that affects their ability to pay their writers.
But who knows. Just glad you appreciate our stance, even though we're a no-name site.