180°

Naughty Dog posts dozens of job openings, next-gen reveal imminent?

by Fraser Miller

An insane amount of job listings were posted this evening by mighty Naughty Dog Jobs Twitter account. The storied PlayStation developer is seeking new employees in positions ranging from art to audio, design to marketing, and everything in-between.

ShugaCane4001d ago

ND is going to teach everybody what next-gen means. I can't wait for the lesson !!

abzdine4001d ago

me neither!
Those guys are Naughty!! If a new Uncharted is announced i think i'll cry :D

ABizzel14001d ago

While I wouldn't snuff at a new Uncharted, I hope it's something new.

Uncharted 3 was a good game, but it stumbled in some places, and IMO it needs a quick rest (maybe their second game can be the next Uncharted), but as Naughty Dog said their a 1 IP per generation kind of studio (Last of Us doesn't count, since there are two studios now).

Hmmm Let's see. Crash ----> Jak -----> Uncharted -----> ?????

Whatever it is it'll likely be Action-Adventure, gun based combat, with platforming elements, and maybe a sense of humor.

Uncharted + Bioshock + Tomb Raider + FarCry 3 + MGS4 = A dream TPS come true for me.

ZodTheRipper4001d ago

It will almost definately be a new Uncharted to promote the PS4 launch. But I also hope, that they'll try out a lot of new things next gen (just like TLOU)

Freak of Nature4000d ago

I would bet on a new Uncharted. I hope to see them come out each year with a new game now that they are a two team studio, each game series taking turns every other year. And looking to add more talent is only a good thing, as a studio like this will attract top level talent, allowing them to really give us the best possible experiences...

I think with UC2 they reached the top peak, and with UC3 they hovered near it. If there will be a new UC4, I think they will have to evolve somewhat, possibly giving a more sandbox open World experience, but still staying within the UC formula, not straying away too far.

The graphics and physics, A.I. will all be a leap above, but I would hope they get more creative in the stealth department, more like TLOU, and can intermingle the puzzles/climbing/exploration/f ighting in a more cohesive manner, not separating each style too much. Make the jumping climbing more of a threat, not almost automatic for example, deeper puzzles, more alternate routes even within the sand box, choices that the player has to make instead of being lead by the nose through corridor sections.

The series is a top 3 one this gen for me, and I really want to see more, but see it evolve, because UC3 showed me that it is time for them to expand there horizons, but hopefully while doing so keep there magic touch, don't lose base with it...

GraveLord4000d ago

4 people are Xbox fanboys.(and counting)

Thatguy-3104000d ago (Edited 4000d ago )

Mean while Nintendo studio's are short in staff O.o lol Wouldn't be surprised if talented individuals that got laid off from different studios join the team. That's why Sony keeps pumping quick exclusives. The development teams are huge making them work on more than one project . Can't wait to see what they come up with.

sherimae24134001d ago (Edited 4001d ago )

i want to study in programming or in any game development related studies... but i cant... T_T

LOGICWINS4001d ago (Edited 4001d ago )

As I am in love with gaming, I majored in Programming as a Freshman in college in hopes of one day programming games for a living. VERY tough subject. You have to be extremely passionate about the material in order to excel.

If you ever truly want to get into programming, I suggest that you take some FREE courses online first before going for a degree

http://www.mycplus.com/feat...

What AAA game devs like ND and GG do is nothing short of astonishing. People don't realize how complex this stuff really is.

sherimae24134001d ago

really is that for real! i mean i can study online without fees? i going to check that site now. i just want to know/learn even just the basics of programming..
and thanks for the info and help ^_^

Tei7774001d ago

You can always get into the art departments. 2D Art, textures, 3D models, animations.
Alot of the software you can get for free as part of a educational license, then from there you start looking up video tutorials. the best tutorials require you buy them, but there are always ways around that *cough* torrent * cough*

Natso4000d ago (Edited 4000d ago )

A Degree won't get you a job in the game industry; A strong portfolio consisting of "Projects of Passion" will.

Start out with these, and see which aspect of development you're passionate about the most. Then start making stuff; With or without a team.

http://www.3dbuzz.com/

http://walkerboystudio.com/...

https://www.3dmotive.com/do...

http://eat3d.com/

I truly recommend the Walker Boy's tutorial on Unity. It's 72+ hours long, but it'll take you from not knowing how to code ANYTHING, to being fairly competent in Javascript.

Art takes patience.

Coding takes patience.

Design takes patience.

No matter what you want to go for, you'll have to put your best effort in regardless.

sherimae24134000d ago

thanks a lot onii-chan, your right i need tons of patience and will do my best, somebody also recommends me about unity because its a user friendly engine but i need to learn the basics first, this will be along way and hardwork, thx again ^_^

Anonagrog4000d ago (Edited 4000d ago )

If you are confident in your ability to self-teach you will find a wealth of information available on the net that can take you all the way to where you want to go. Even for a topic such as games programming, you'll find masses of info.

You need to figure out your overall direction first, and then devote time to picking up a programming language. The professional games industry will use C/C++ (C plus plus) for pretty much all areas of development. C# (C sharp) may also be used though depending on the job role or game. The rationale behind these will be become clear as you move along.

Try checking out websites like www.gamedev.net - their forums are populated by developers of all levels or experience, capability and knowledge. Google is your friend though, as there are a plethora of sites all over the place with golden info; forums, tutoring sites, blogs, research papers, developer presentations. Here are some other useful sites to get going with:-

cplusplus.com, cprogramming.com, gamasutra.com, gamedev.stackexchange.com, gameindustry.biz, stackoverflow.com

Don't forget books too - there are plenty of great programming and game dev books; 'C++ for Games Programmers' by Noel Llopis (a bit old, but still great. Noel's online blog is great as well - look him up); 'Game Coding Complete' by Mike McShaffry; and, whilst we're on the topic of 'Naughty Dog', there's also 'Game Engine Architecture' by ND's own, Jason Gregory. There are also books that target specific areas (e.g. graphics, collision detection, etc), but these would be further down the line for you - just know they exist though.

There are events that occur throughout the year, such as 'GDC' ('Game Developer Conference'), 'Develop', 'Siggraph', amongst others. With them we get truck-loads of developer presentations in all areas of development. They have proven invaluable to me over the years. Look up the GDC website and all the presentations available. Seek them out through individual dev websites (e.g. slideshare.net/naughty_dog, dice.se/publications, etc.). Don't forget the 'references' section of the books you read!

Once you feel comfortable with programming, you could try playing around with one of the free development kits available. The two easiest are 'Unity' and Epic's 'Unreal Development Kit', but we also have Crytek's 'CrySDK', which provides a lot of C++ access to gameplay level code. (None will provide access to engine-side code for free, mind).

Finally, be aware that there are hundreds upon thousands of blogs out there from so many experienced people. The sheer amount of first-hand accounts and in-depth knowledge available is borderline overwhelming.

Have fun and good luck with it all. It's certainly not easy, but if, like me, you find yourself loving it... it's well worth it.

sherimae24134000d ago

thank you, thank for all the help and info guys
i know its not easy, but im gonna do all my best ^_^
gaming is my passion anyways ^_^

+ Show (1) more replyLast reply 4000d ago
Arai4001d ago

That's like almost a full team, dev department 3?

shivvy244001d ago

team 3 ! Jak and Daxter may return

Ilovetheps54000d ago

If they made another Jak and Daxter, that'd be amazing. And I want a Jak and Daxter by Naughty Dog, not a third party studio. I'm probably one of the few, but that is my favorite series by Naughty Dog so far.

Bathyj4001d ago

Next gen Naughty dog reveal at E3 is pretty much a given.

Show all comments (38)
430°

Naughty Dog’s Next Game Is “Really Ambitious” And Will Be “Really Hard” To Create

Speaking on what’s coming next for Naughty Dog, which could be either their new IP or The Last Of Us Part III, Druckmann gave what he seems to feel are realities of the project he’s talking about. That it’ll both be “really ambitious” but also “really hard.”

H941d ago

"I’ve really surrendered to knowing it’s going to be really hard, knowing it’s going to stress members of the team out"
As if crunch wasn't stressing them enough

helicoptergirl41d ago

Members of the team don't have to crunch anymore

helicoptergirl41d ago

According to people who work there

H941d ago

So the people who remained in a studio that had tons of workers quiting and others laid off said that they don't have to crunch, and you are just believing that

frostypants41d ago (Edited 41d ago )

They absolutely will wind up having to crunch. Happens at the end of almost every software project development cycle, especially with release date pressures. It's part of the job. Obviously they aren't in a crunch when they aren't in that late phase. But it's wishful thinking if they think they won't see that stress again. Druckmann himself seems to be aware of that.

helicoptergirl41d ago (Edited 41d ago )

Yes I believe them. The people who want to crunch can do it. The people who mentally and physically can't, don't actually have to. Some have young babies at home. Things have changed since the Schreier report.

rlow141d ago (Edited 41d ago )

@helicoptergirl
It wishful thinking to think some workers can choose to crunch or not to do so. That’s akin to people you work with saying they don’t have to do work they don’t like and you’re the one that has to take up the slack. That’s not how things work. Especially if your the person assigned to a specific task that has to be completed for the development to move forward. It’s a team sport when it comes to making a game. As with most things in life. Now that they are a smaller group, it’s even more important for everyone to pull their weight. Peace

helicoptergirl40d ago

@rlow that was exactly the mentality before the exposure and it was talked about and reported on. It's different now. You know, sometimes things and attitudes just change for the better. They knew they needed to change and they have and they're not stopping trying to make the creative environment as good as it can be.

+ Show (4) more repliesLast reply 40d ago
Tristan198241d ago

When someone pays another person to do a specific job in exchange for a certain rate of pay, it's called work.

H941d ago

They didn't sign to crunch and neither were they paid for it, people were hospitalized in Naughty Dog

MatrixxGT41d ago (Edited 41d ago )

Exactly most of these people wouldn’t last a season in the trades.

-Foxtrot41d ago

I f******* love how many people are doing a complete 180 on their views of crunch culture despite the awful stories reported on over the many years just because we’re talking about NaughtyDog

You can’t just cherry pick what to be mad about

“They signed a contract…it’s called work…that’s life…it’s a job”

I mean really guys, if this was EA you’d be having a field day

I bet you any money if any of these guys regardless of studio went in and said to their superior “Listen, don’t feel like the over time tonight, I’ll just stick to my normal contracted hours if that’s alright” I highly doubt they’d be given a warm response

Crows9041d ago

@h9

Actually yes they did. If overtime is mentioned...that's crunch.

Christopher41d ago

@Tristan1982: The problem is crunch is because of the inefficient management and sudden changes in projects. ND made major story changes based on some feedback, that results in months of rework, redesign, etc. And none of those changes were built into the project from the get-go, so they still have to meet a deadline.

@H9: One person. And they did sign up for crunch, ND is notorious for hiring people who don't mind it. That's the problem, they tell you who they are, people just aren't listening. And, they did get paid, just their QA level of people are paid shit, which is an industry issue for something so freaking important. And people wonder why we have such broken games at launch. Because companies don't want to pay to deliver as long as people will buy enough to get them past first few months of patches and then re-release a major patch with an expansion to get people to come back.

@-Foxtrot " You can’t just cherry pick what to be mad about " -- N4G home of 'hold my beer' on that alone.

CantThinkOfAUsername41d ago

The kindda guy to guilt trip others into overwork or tell them to be better slaves ('employees'). Exactly what corps like. How does it taste?

+ Show (4) more repliesLast reply 41d ago
anast41d ago

They get paid and they signed the contract. It's not a slave factory.

Shane Kim41d ago

Shh... your in the era of feeling sorry for people.

jwillj2k441d ago (Edited 41d ago )

Assuming you have a job, how would you feel working 80 hours a week for the same pay? You’ve not experienced crunch otherwise you wouldn’t be speaking like this.

senorfartcushion41d ago

As somebody who has crunched before. No, it wasn't my choice, no, you couldn't handle it, and no, you don't work in a better industry than I do.

Markusb3340d ago

exactly, get the game out before PS6 and if it takes crunch, or over time which you get paid for, get on with it

anast40d ago

"Assuming you have a job"

Assuming I haven't worked more for less, I suppose. And yes, I do.

"Shh... your in the era of feeling sorry for people."

I feel awful for the people that fought for the workers and got stuck holding the bag and lost everything.

"no, you couldn't handle it, "

You mean "I"

+ Show (2) more repliesLast reply 40d ago
Christopher41d ago

I really hope this isn't management BS stress. I get wanting to put the best out, finding the best new ways and concepts, and ensuring your design is just top notch and not wasteful and fulfilling, but when I hear some manager talking about this my first thought is "Are these jerks changing paradigms on a regular basis that's making people play catch up and redo work to meet their new goals?"

41d ago
Kiryu199241d ago

They lost so many great experienced talented people over the past 5 years

anast40d ago

Burnout is real. I even had to change my job because of it.

Markusb3340d ago

as if you dont get paid for crunch, get on with it,

+ Show (3) more repliesLast reply 40d ago
Stuart575641d ago

That it’ll both be “really ambitious” but also “really hard.”

Not 'is' but 'will be', kinda suggests that they haven't started yet, hope not.

Come on ND, a game PLEAAAAASSSSEEEE. Desperate this gen.

S2Killinit41d ago (Edited 41d ago )

From the article:

“Working on this new game, it’s really ambitious, parts of it are really hard,…”

That is the actual quote. They are already working on it.

LucasRuinedChildhood41d ago (Edited 41d ago )

Yeah, a lot of people push fake narratives about NaughtyDog and misquote things. That quote is very straightforward.

https://twitter.com/MitchyD...
Above is the complete debunking of a false story that still gets spread around all the time. And the bad faith actors doing it also only pin it on Druckmann for some reason and ignore Straley. They want to portray Druckmann as an evil schemer, even when the false story they're spreading doesn't align with their narrative. They don't care about reality ...

SuckerPunch doesn't get even 1% of this criticism and they haven't provided any update whatsoever on their next game, and it's a sequel not a new IP, so turnaround would be quicker. That's not logical.

Markusb3340d ago

probably 7 years out at this point after wasting all that time on factions

Stuart575641d ago

Also, just off-topic slightly but..

Does anyone think that layoffs now may well be making space for AI integration of game development, and 'crunch-time', 'unsustainable', 'big budget' are all terms been used to butter us up to receiving the news that AI integration will help and maintain the level of AAA games that were accustomed to? Perhaps the layoffs were the devs that didn't join a union quick enough and if only they had the smarts of SAG members and strike while the time is right, before its too late?! Imagine DEV's on strike at a time like this, there's already a game drought.

isarai41d ago

Nah, quite literally every industry around is having layoffs.

shinoff218341d ago

I work in manufacturing. Layoffs here to. Especially people with no skill. I feel bad for them more then anything.

isarai41d ago (Edited 41d ago )

I work in advertisement, Im being laid off in may despite being the 3rd best on my team of 15 just under the team lead and assistant team lead, and the assistant team lead is out next week. Yet the last two years we've all been congratulated for record numbers. Times are weird.

shinoff218341d ago

Game drought. Lol what. I can't keep up. There's so many dope games releasing. I gotta ask what do you play

Stuart575640d ago

Not Naughty Dog games, not this gen. You know, Naughty Dog? Who the article is about?

+ Show (2) more repliesLast reply 40d ago
Brazz41d ago

I hope they remember to make it realy fun to play.

FunAndGun40d ago

I hope it's extra woke and really fun to play.

Kneetos41d ago

And then Sony will lay off 900 more staff to save costs

Christopher41d ago

Is this supposed to be a big gotcha after Microsoft laid off 1,900 and we're ignoring that? Let alone the over 16,000 other layoffs from Microsoft in 2023?

Kneetos41d ago

This is an article talking about Sony, no one said anything about Microsoft

And we should always be reminded of it like people are doing with Microsoft, Sony shouldn't get a free pass either

Christopher41d ago (Edited 41d ago )

Yes, and this article is 100% about Sony firing people.

ND says new game is ambitious - until Sony lays off 900 more staff to save costs!
Sony publishes new gameplay video - until Sony lays off 900 more staff to save costs!
Sony announces weekend sale deals - until Sony lays off 900 more staff to save costs!

Show all comments (87)
150°

You almost got a version of The Last of Us 2 inspired by Bloodborne

A new The Last of Us 2 documentary reveals that Naughty Dog almost made a different version of the PS4 and PS5 game similar to Bloodborne.

Read Full Story >>
theloadout.com
Scissorman71d ago

Just make a new IP with the same concept. :)

toxic-inferno71d ago

Or just release a remaster of Bloodborne 😛

rippermcrip71d ago

Kind of a misleading comparison. They were simply talking about the game being melee oriented and more of an open world. I wouldn't compare a game to a soulslike based on that.

toxic-inferno71d ago

Open world in a very specific sense though. The sense of exploration and discovering shortcuts within a large, challenging area would feel great in a survival game like TLOU. But I'm sceptical it would be nearly as satisfying without the bonfire/lantern respawn system.

Inverno71d ago

A more melee oriented Last of Us 2 would've been so much better imo. The combat mechanics barely got any use from me cause everyone just shoots at you, and then the Scars with their bows are even more annoying. Level design was also more Bloodborne, and I love the level design in Souls game, there's a real sense of scale and exploration due to the branching paths. We really gotta move away from open world in the style of GTA and BoTW and do it more like Souls.

toxic-inferno71d ago

Completely agree with your final comment. Semi-linear open worlds like those in soulslikes are by far the most satisfying. Even Elden Ring (which is of course amazing) loses some of its heart due to it's open world.

70d ago
toxic-inferno70d ago

@SnarkyDoggy

Of course, my comment was my opinion, and may be different to yours.

I completely agree that Elden Ring's world is incredible. The design of every inch of its map is fantastic, with so much care that has been put into its layout and design to tell a story in the classic ambiguous way that FromSoft always manage. I would argue with anybody, any day of the week, that there is no finer example of open world design anywhere in gaming across all platforms and genres.

However, the 'heart' that I speak of is perhaps more aligned with gameplay. The more linear form of the previous games provides a distinct level of focus and determination that Elden Ring lacks due to the nature of it's open world. In Dark Souls, Bloodborne, etc. you often have between one and three bosses available to you at any time, requiring dedication and a certain level of grit. You have to learn each boss, master the techniques required and vanquish them before moving on. Between 60% and 90% of the bosses in each game generally result in this experience.

I had no such experience in Elden Ring, except for the fight against Malenia, because the nature of the open world meant that there was always something else to do and explore. The open world encouraged this, meaning that I spent most of the game over-levelled for the bosses I was facing. And I didn't even go out of my way to over-level.

To conclude, the heart of Soulsbourne games isn't inherently the difficult; it's the grit and determination required to beat them. There are other things that factor into the soulslike genre, but that gameplay loop is the real soul of the series. And Elden Ring, mostly due to it's open world, lacked that particular aspect.

As I have said, you are welcome to disagree with me! But I hope that further explains my original statement.

shinoff218371d ago

I don't think we need to move away from a gta open world style. There's room for all. I enjoy open and linear along with in between. If you have an issue I imagine it's on the devs.

Inverno71d ago

An in-between then should be considered more often. I'm just not a fan of the long stretches of land of nothing. Idk whatchu mean by the last thing tho, I like ND.

Demetrius71d ago

Def did good with their own thing I'm so over the whole copy souls combat sheesh I can dee if in certain games it would be bosses that looked like a souls boss but straight out copying the combat and feel takes away from a game that supposed to be its own lol

Show all comments (18)
410°

Naughty Dog is in danger of missing the boat with the PS5

Following a string of remakes and a cancelled The Last of Us multiplayer game, Naughty Dog needs to leave a mark within the PS5 generation.

Read Full Story >>
theloadout.com
LucasRuinedChildhood107d ago (Edited 107d ago )

The second NaughtyDog show their next game, I think we all know that any concern about them leaving a mark will be gone. NaughtyDog publicly stated that they're working on multiple big single player games and when they're shown off they'll be closer to release. Demoing TLOU2 3 years early caused some crunch so they're avoiding that now.
https://gamerant.com/naught...

SuckerPunch are also yet to leave a mark this gen or announce a PS5 game. There was a long 6 year gap between First Light and Ghost Of Tshushima too and they had to cancel another game and restart development. https://youtu.be/aR_E-nbeI4...

I think both will be fine. GOW Ragnorok and Horizon Forbidden West were iterative sequels still also made for PS4 and they still took around 5 years.

purple101107d ago

Ps5 has secret sauce, these studios just learning how to season it

-Foxtrot106d ago

And?

Yeah the next game might be great but it doesn't automatically excuse and cover up how they've handled themselves in the recent years.

You talk about Sucker Punch but at least they were focused, they had a game it didn't work, they restarted development. They didn't come out like Neil did with Factions and pretend everything was hunky dory "Yes we will have info coming at the end of the year, Yes everything is going smoothly" etc

The fact is so far for being Sonys biggest studios NaughtyDog hasn't done a new IP since TLOU in 2013 and the last NEW game in general was TLOU2 in 2020. Everything they've done has been Remasters or Remakes, hell they even took over the awful PC port of TLOU. By the time a new game comes out it will be 2025 at the earliest.

Key people have left, the work has gotten slower, structure doesn't seem to be there anymore, there's been rumours of management issues, crunch, they've cancelled something, Neil the ONLY guy in charge now seems to be more bothered about his TV show...I mean, come on. If this was any other studio these concerns would be justified.

derek106d ago

@Foxtrot, if only you where as critical of other none Sony studios your complaint would be more believable. Why should you expect ND to abandon the Tlou ip after on a mere 2 games when every other studio has made several sequels to their popular ip. You hold ND to this standard you won't hold any other studio to. The ND haters better get their complaints in now because once they show off their next game everything else will pail in comparison.

shadowknight203106d ago

Fanboyism is like the idea older generations had regarding corporations and tenure/loyalty. They all thought they mattered and cared about them. Only to realize how little do these companies people work for care about them. That same treatment, is for gaming Companies.

Redemption-64106d ago

Naughty Dog has really hurt you so so bad. It's honestly very pitiful at this point

-Foxtrot106d ago (Edited 106d ago )

@derek

Lmao I have been, I call both which is why people say the yOuR nEgAtIvE reply to me. No one is off limits

One minute you’re a Sony fanboy

The next your a Microsoft fanboy

So on and on…

@Redeption

Here he comes, upset because someone said something about a studio he adores

This is why studios fall, like BioWare, because of die hard fanboys like yourself who hates when someone says something mean about them. Bless.

I do find it adorable you have this massive thing about me, just being an overall ass about it. Not surprised at someone who boot licks GaaS games and defend them so…

None of these replies so far have actually countered my points, you think calling me as a person does that when it really doesn’t.

outsider1624106d ago

Fox, I know what you're getting at but jeeze man this whole Neil thing, you gotta let it go. The guy is a writer. You guys didnt like the story, we liked story. End of.
And as for ND, who doesnt want a new ip from them. We all do. Remember how people call out on R*? These guys haven't released a game in 10 years...q0 freaking years. 1 trailer was all it took and they forgot everything and looked forward to 2025. This will be the same with ND...unless they somehow do a redfall of some sort.

derek106d ago

@Fox, you made no valid point to address. You still haven't explained why ND should abandon Tlou after just 2 games with the ip or why anyone should expect a new game from ND now since the just released their last one just 3.5 years ago. The rest of your rant was just regurgitating internet nonsense about factions based on speculation of speculation or the fake supposed mass exodus of ND employees.

-Foxtrot106d ago

@derek

No no, you just choose to ignore points and gloss over them.

Yes the next game might be great but like I said it doesn’t excuse how they are currently handling themselves.

Sucker punch did restart development before GoT sure but going off interviews and their portfolio they seem to be better structured at the moment

Neil did continue to big up Factions, there’s a bunch of update posts on their social media. Look it up they are there

ND hasn’t done a new IP since 2013 and the last brand new game that isn’t a remaster or remake was in 2020.

Key people did leave the company, you’re talking about a mass exodus? Never mentioned those words in the above post. Key people. Which is true. Amy Hennig left, Bruce Straley, Evan Wells.

I mean I could go on, I’m not saying anything wrong. You just don’t want to admit that there’s anything wrong with ND which is why great studios can decline because die hard fanboys refuse to say anything

I remember people trying to cover BioWare in the early days and look what happened

So yeah boot lick harder I guess, they aren’t gonna give you a tour of the studio you know.

__SteakDeck__106d ago

@Redemption-64 TLOU 2 broke him since they killed his father Joel. It’s sad. We know he’ll rip whatever ND does next.

__SteakDeck__106d ago

@outsider1624 The last Rockstar game was 5 years ago. Did you forget about RDR2? Lol

-Foxtrot106d ago (Edited 106d ago )

@Steak

Oooo more personal attacks and immature responses from N4G assholes because they can’t come up with decent counter arguments. What? Did I call you out in a previous article months or years ago and you’ve held a grudge ever since?

How scary…

Yeah I didn’t care for the story in TLOU2 but even if I did and loved the sequel my opinion on ND right now wouldn’t change. I know that’s a hard pill to swallow but…that’s how it is.

106d ago
Crows90106d ago

Exactly right. Sony Fanboys will disregard valid criticism for sure. Just like Xbox Fanboys do. It's a shame because naughty dog used to be great.

repsahj106d ago

I'm sure their next game will be awesome, like what happened with TLOU2. That game is one of the best (or literally the best) looking during PS4 days. If they don't release a new PS5 exclusive game during the console's lifetime, that will be the time I will help you criticize Naughty Dog.

Tody_ZA105d ago (Edited 105d ago )

Foxtrot, whilst there are valid reasons to have concerns about Naughty Dog, the problem with many of your opinions is that you're holding unrealistic viewpoints about them that could also be applied to other Sony Studios.

Sucker Punch have two games, Infamous and Ghost of Tsushima, which came out in 2020. That's since the PS3 generation. Santa Monica has God of War only, and it took them five years to release God of War (2018) after Ascension and then almost four years to release Ragnarok (2022). Guerrilla Games made Killzone since the PS3 era and created Horizon (2017) followed by Forbidden West five years later in (2022) and their VR experience in 2023. Media Molecule released three games from 2014 to 2020. Insomniac are an exception but they have made three Spider-Man titles and a remaster across more than five years, as well as Ratchet and Clank at launch. Bluepoint Games has released four games since 2015, two remasters and two remakes.

Naughty Dog had The Last of Us Part 2 in 2020 and The Last of Us Part 1 Remake in 2022. They have three franchises, Jak and Daxter, Uncharted and The Last of Us.

Why are you acting like anything strange is going on here in terms of gaming releases? They're on par with all other Sony Studios barring Insomniac.

What I will give you however is the bad communication on Factions, key personnel leaving and an over reliance on remastering. But beyond that, we can't really say much until we see what their new IP looks like.

StoneTitan105d ago

Some key people may have left but if you take a minute to look up who is there its absolutely insane the people working there are some of the best in the industry. They will be fine

Chard105d ago (Edited 105d ago )

ND has allegedly been trying to address crunch culture, which may go some way to explaining the slower pace, and that would be a good thing.
I'm personally no longer in a rush for any game anymore as there are already more good games in existence than I'll ever have time for, plus I'm less interested in 'movie games' than I used to be.

FinalFantasyFanatic105d ago

I'm personally disappointed with Naughty Dog's output this gen, I'm more surprised that people aren't upset with them since they're only significant releases have been unnecessary remakes of games that aren't even old enough to justify the treatment.

It reminds me of Square-Enix where, for the longest time, they avoided releasing/announcing a new FF game, it's like they didn't know what to do with the franchise, so they kept using left over assets to make direct sequels and side games. I kinda feel that Naughty Dog is in the same position and just milking their most popular franchise (I'm really shocked they haven't tried to milk Uncharted as well). For me, this raises warning flags, even though I don't think Naughty Dog is quite at that point, but we'll see what happens in the next few years, surely, they would have a brand new game ready for release by then.

+ Show (15) more repliesLast reply 105d ago
Christopher106d ago

***The second NaughtyDog show their next game, I think we all know that any concern about them leaving a mark will be gone.***

I'm not into blind fan-service like this. Naughty Dog has to earn my support and right now they haven't delivered in over 3 years.

LoveSpuds105d ago (Edited 105d ago )

Listen to yourself dude, the idea that a dev team can knock out games of thie quality put out by ND every 3 years is ridiculous. It's been 3 years and for a good chunk of that 3 years we were in a global pandemic. I understand wanting to see what's next, I am hungry for that too, but the idea that because ND haven't released a 'new' game in 3 years they must be struggling is bonkers.

FinalFantasyFanatic105d ago

I think it's more annoying because instead of directing man power to a new game, they've gone to mention several times that they've directed resources and labour to producing the remakes of TLOU 1&2 which you can easily argue weren't needed.

Christopher103d ago

***Listen to yourself dude, the idea that a dev team can knock out games of thie quality put out by ND every 3 years is ridiculous.***

What they have produced in the last 3 years have been time wasters that are telling me that they're focused on old games and not new ones. Let alone having to can an ill (and IMHO wasted) attempt at a GaaS MP stand-alone game. Let alone there are two ND teams now and the one has been working on a game for over 4 years now and yet nothing on it.

Compared to what has come out of ND to what I want to see? ND has to earn my support and right now they haven't delivered in over 3 years.

CrashMania107d ago

I'm not a fan of live service at all, but I do think Factions had the potential to be pretty fun a chance of being quite popular for Sony, shame it's not being salvaged in any way, like a non-live service or a standalone non-f2p.

Certainly had more potential than Marathon and Fairgame$ lol.

Storm23106d ago

I am hoping they can use a lot of the live service factions for just a MP mode on Last of Us Part 3. Similar to the first

__SteakDeck__106d ago

@CrashMania I think you meant Concord. Marathon is being made by Bungie. They know how to make multiplayer.

isarai107d ago

I know they'll release a big title this gen, but it is really delayed as are many PlayStation 1st party studios. Likely too late to release more than one this gen though, this live service BS really jammed up everything 😞

LoveSpuds105d ago

I don't suppose the pandemic impacted on anything then?

Zenzuu106d ago

As much as I'm loving my PS5 and enjoying the games released thus far, I got to admit, despite an initial strong start with first party games, it's lacking quite a fare bit compared to previous generations.

Other than the The last of us part 1, Naughty Dog has yet to actually release a new game for PS5 whereas in the past multiple titles have come out for Psone, PS2, PS3, & PS4.

Many of Sony's other first party studio are very quiet, with no new PS5 titles announced from them... Hopefully we'll see something from their studios sooner than later.

derek106d ago (Edited 106d ago )

We are only 3 years into the generation, Sony has done far better in their release cadence then for any other generation before. People complain online too much these days becuase we are constantly told we have something to be upset about by the fake news merchant's.

isarai106d ago

This is simply not true, I've been there for every PlayStation launch, and while this one had better launch titles than say PS3, 1st party has been lacking since. 1st this cross gen stuff just made for very half step feel sequels, and although good games, they don't feel like a "next gen" thing because at their core they aren't. Now it's this live service push delaying all major projects. Year 2 is when PlayStation generations start dropping those next gen experiences, those games that wow you and show you what this new hardware can do, changing even the foundations of how games can be designed, yet here we are entering year 4 and the only 1ST party games made specifically for PS5 are Spider-Man 2, Ratchet and Clank, and Demon's Souls

the only game I see in the horizon that has been announced that is really showing the next gen I have been waiting for is GTA6.

Rude-ro106d ago

PlayStation 3 took off in year 3
PS4 took off in year 2
Ps5 is holding a line…
But has yet to scream gen defining as of yet.
I have no doubt they will…
But this is the slowest of gens as of yet and yes.. Covid had its impact.
The good news is, where Sony was going to go with live service is not the goal any longer.
They have read the market, and the market no longer is on board with “attempts” at live service.

Si-Fly105d ago

lol, your list was so short you had to add GT7 VR and HFD dlc 🤣

WelkinCole106d ago

Said the same thing and I got roasted.

PS3 gen by this time we would have Uncharted 3 already from ND.

We had shit load of 1st party AAAA games by then

__SteakDeck__106d ago (Edited 106d ago )

@Zenzuu @isarai Spiderman 2 Rift Apart, Returnal, and Demon Souls are still much better than Killzone Shadow Fall, Knack, Infamous Second Son, and The Order 1886. Yes the PS4 had more exclusives during it’s first 3 years. But they weren’t better. Give me quality>quantity. More PS5 exclusives will come.

isarai106d ago

You sure are missing a ton of games bruh. We are at the end of PS5s 3rd year, by this time on the PS4 we had

Killzone shadow fall
Knack
Playroom
Driveclub
Infamous second son
Little Big Planet 3
MLB 14
Bloodborne
MLB 15
Order 1886
Until Dawn
Ratchet and Clank
MLB 16
Last Guardian
Uncharted 4

And that doesn't include remaster/remakes, standalone expansions, VR and smaller titles like unfinished swan.

PS3 had

Genji
Resistance fall of man
Folklore
Heavenly Sword
Lair
Motorstorm
Ratchet and Clank tools of destruction
Uncharted Drake's Fortune
Warkhawk
Afrika
GT5 Prologue
Hot Shots Golf 5
Little Big Planet
MLB 08
Motorstorm Pacific Rift
Resistance 2
SOCOM Navy Seals
inFamous
Killzone 2
Ratchet and Clank a crack in time
Uncharted 2

Also yes quality is also part of my issue, gowr, hfw, Smmm, and even DS are all games designed around limitations of older generations and while they are all great games, they are still ps4/3 games, just with high res and faster loading screens, but this hardware can do much more than that above previous gens, and things like R&C Rift Apart, Matrix UE5, and GTA6 are really showing what we should have been seeing as the new standard over a year ago

derek106d ago

@isarai, nope this gen we've had 2 Spiderman games a gow game, returnals, ratchet, ff16, gt7, gt7vr, hfw + burning shores, demons souls etc etc. No previous playstation has ever had this amount of quality exclusives this early, none (maybe the ps2 my memory is foggy there).

outsider1624105d ago

Yes i knw about rdr2. The point was actually about how i saw people being disgruntled because they haven't released gta since 2013..and saying how they've fallen/will fall after houser left. One trailer was all it took to frget everything..lol.

FinalFantasyFanatic105d ago

This is why I haven't bought a PS5, I just haven't had compelling reasons to do so, it's a pretty weak line up thus far compared to previous gens.

+ Show (1) more replyLast reply 105d ago
derek106d ago

ND's last brand new release was a mere 3.5 years ago, why is everyone expecting a brand new game from them now given current dev timlines. The remakes/remasters are fine it allows the company to earn money while they cook. Especially given the technical craftsmanship on display in their games it will take time.

shadowknight203106d ago

Because as far as anyone knows, that time gap hasn't resulted in much development leading to any new releases anytime soon.

purple101106d ago

This is true
3.5 years
So they should , SHOULD have smoothing in the next 6months to 1.5 years

Which means, they SHOULD, perhaps have something to show pretty soon/ soon-ish
And IF they don’t, I will become worried too

porkChop106d ago

Naughty Dog has more than one team though. One team launched a game 3.5 years ago, and cancelled the MP project they'd broken off from that game. What have the rest of the devs been working on? How does ND have nothing new to show 3 years into a new gen? Not even a title?

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