230°

[CVG] GTA 5 new details: Character switching, skill systems and more.

Following the release of three brand new GTA 5 trailers this week, press previews of Rockstar's latest open-world effort have gone live.

In CVG's full GTA V preview Tim Weaver provides an extensive written walkthrough of the latest eyes-on demo shown to media. For those searching for just the facts, here are the key details.

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computerandvideogames.com
BattleTorn4005d ago (Edited 4005d ago )

...And R* said there wouldn't be property buying.. :D touché R*

"•You can buy property too; houses, garages and businesses can all be purchased for extra revenue sources."

Da Ill One4005d ago

They never said there wouldn't be property buying...they said "there wouldn't be property buying like it was in the past, that spending your money would mean more this time".

BattleTorn4005d ago (Edited 4005d ago )

Regardless, colour me happy! Yee Haa!

There's many much awesome details!!!

Root4005d ago (Edited 4005d ago )

"Each character has a 'Special': Franklin is an adrenalin junkie and can slow down time while driving; Trevor has a frenzy mode, where he's does double damage, takes half damage, and has a unique melee attack; Michael has his own version of bullet time"

Not liking the sound of that...I don't want silly gimmicks for characters which make the game easier, plus it doesn't suit this type of game.

If a character needs to be stronger then make me go to a gym, make me buy body armor, make me upgrad my guns, but don't give the character a special power like he's a superhero

HammadTheBeast4005d ago

I dunno, they seem fine to me. Enhance the game, not completely change it or make it "OP". Other than Trevor's, but it seems fine. And looks like Rockstar is bringing the bullet time system to GTA, which seems like a blend of assets.

ps3_pwns4005d ago

please buy this game and play it and dont even buy cod untill you get tired of this game which should be never. also the specials are good so you can see what the guy you are controlings is good at. i hope they have rampages and such like the past gtas and you get slow mo type powers in vice city when you take them drugs so this is a good edition that make since because a trained driver gonna be better then a not trained driver so they need to show the difference in your skills when you going all out ride or die style.

NRGuitarist4005d ago

This just sounds ridiculously good.

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50°

Grand Theft Auto V PC Optimized: Best Graphics Settings in 2024

Grand Theft Auto V was released on PC on the 14th of April 2015. That means the game will be nine years old in four days, and it’s still among the most-played titles on Steam. With a 24-hour peak of 145K players, it’s as popular as Baldur’s Gate 3, Apex: Legends, and Destiny 2.

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pcoptimizedsettings.com
80°

The Best Open World Adventures In Gaming History

The freedom to explore large areas, approach objectives in multiple ways, and stumble across amusing distractions will always be an excellent format for video games, but some do it better than others. To celebrate the formula and parse the best from the best, have a look at the best open-world games of all time so far.

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wealthofgeeks.com
140°

Rockstar Need to Learn From This Mistake for Grand Theft Auto 6

Red Dead Redemption 2 and GTA 5 are both classics, but movement and general interaction sometimes feels like you're possessed by a fridge.

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culturedvultures.com
boing136d ago

Cost of realistic looking movement.

lucasnooker36d ago

Rockstar need to learn that 12 years of work and 5000 employees doesn’t account for one persons opinion on the internet…

Profchaos36d ago (Edited 36d ago )

Oh and hundreds of millions of dollars in revanue to boot.

Lots of complaints about gta ever since the hd era started and yet it's bugger than its ever been with gta vi up to 180 million trailer views alone. The next game is shaping it be be another genre defining game

MetalGearsofWar36d ago

They already learned they dont have to actually make a great game

sagapo36d ago

The controls of RDR2 felt a but cluncky indeed, but it’s not as bad as some make it out to be. At no point did I get the feeling my experience with the game was held back or ruined by the controls.
But it can never hurt to optimize them a bit, sure.

Zhipp36d ago (Edited 36d ago )

I did accidentally beat someone to death a couple times. An unfortunate mistake but besides that I didn't have any problems with the controlls

jznrpg36d ago

Red Dead Redemption felt clunky at first but I got used to it fairly quick. I thought 2 was easier to control but it could be my experience with the first game helped me out. Great games

Profchaos36d ago

I wouldn't call Rockstar games characters clunky instead they feel like they move with Weight they are not twitch controls press x to instantly snap onto cover the characters instead move like a actor would ducking behind cover they are exposed while they get there.

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