Microsoft should concentrate on games rather than chase the ‘connected entertainment’ dream with its next Xbox, says 22cans boss Peter Molyneux.
The former creative director of Microsoft Games Studios told us that he is keeping a close eye on his former employers’ movements, but isn’t sure what its intentions are with the next Xbox.
“I’m going to be absolutely fascinated to see what they finally come out with, because I kind of knew a lot when I was at Microsoft about what their plans were, and plans change and aspirations change. I’m sure they’ll have put a lot of time and thought and rehearsal into that press briefing, but I’m going to be fascinated to see what the hardware is, and how it will fit into this new world that we’re in now – this new world of hyper-connectivity, of super-portability. Or whether they’ll double-down and say ‘you know what? We are the games console, and that’s what we define ourselves as’ and say [they] don’t really care about hyper-connectivity or hyper-portability. It’ll be fascinating which way they jump.”
Project currently codenamed MOAT.
Imagine a game where Peter Molyneux presents an extraordinary set of ideas that players will enjoy for years to come. Now imagine that this particular game will come out because it will never exist.
One of the biggest reveals at this year's Xbox Games Showcase was the latest Fable trailer. After a lengthy stint of silence, Playground Games gave us a look at bits of the title, albeit in a trailer that was mostly made up of CGI nonsense headlined by comedian Richard Ayoade, who is playing a rather frustrated giant.
Molyneux asked about what he thought about the Fable reveal.
From GI.biz: "UK developer 22cans has suffered a round of redundancies, GamesIndustry.biz has learned.
The studio, founded by Fable creator Peter Molyneux, has laid off multiple employees, although an exact figure has not been disclosed.
A spokesperson said: "Unfortunately, due to a number of factors including projects reaching a certain stage in their development, we can confirm that a number of roles at 22cans have been made redundant."
Doesn’t that always happen with every studio lol? Contract workers for certain stages.
Seriously, what is Peter Molyneux up to these days? In his prime, he was the most famous western developer in the world. Now he's doing f all.
They're not actually layoffs, they're fantastical multi-faceted journeys into lands of unimaginable unemployment giving the worker near-infinite freedom of choice.
I have to agree with him. This goes for every console as well, the PS4, Wii U, 720, etc. A console was meant to play games on, not watch movies and go on facebook or twitter and stuff. That is why we have DVD Bluerays and laptops to cover those needs. Yes I do think the social and entertainment aspect of gaming should be highly viewed (because you want to play with friends, and streaming) but, games should ALWAYS become top priority. It is the games that sell a console, and the exclusives. Then the features of the console and then the extras.
At no point should games be at a lower priority than entertainment for a company.
Peter Molyneux: "I don't want another way of looking at Facebook.....I want another way of feeling, touching it, smelling it, experiencing it in ways that were inconceivable to the mind of mere mortals!"
Lol just joking......
I whole-heartedly agree with Peter Holymolyneux but as long as games don't get disadvantaged all the entertainment features are welcome.
Must have's vs nice to haves.
We are talking about GAMING consoles. I have a feeling MS is moving in another direction. They may try to sway the hardcore with exclusive 3rd party games, but that cannot last forever (it would be WAY too expensive). What then? This generation they all but abandoned the hard core in favor of attracting casual gamers with the ridiculous Kinect.