VG Republic Writes: Yesterday came news that a group of hackers known for their work on the Nintendo Wii and the ability to enjoy backed-up versions of retail games, was at it again saying that they have unlocked the Wii U and are working on finalizing the hack of the Next-Gen console. While there were not any true details given other than saying via their website “Yes, its real – we have now completely reversed the WiiU drive authentification, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!” said the group via WiiKey.com, there are thoughts that the group is on the verge of breaking through the barriers needed to play pirated or “backed-up” copies of your currently owned Wii U titles.
There are some that will be chomping at the bit to get their hands on the device that would allow you to play games at a rate of free, but the bigger issue lies for those that choose not to go the route of piracy and purchase games for retail costs. Is nothing sacred anymore; have we become so cheap that we can’t just leave a machine for what it is instead of defacing a unit? These are the very reasons that consoles like the upcoming PlayStation 4 and Next Xbox are discussing ways to implement features that discourage use of pirated copies of games, but are even going to lengths of stopping the use of second hand copies of games as well.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
The bad luck doesn't seem to be ending anytime soon.
Nintendo is finding itself in some rough waters at the moment.
It's really unfortunate, but it's ok for them to release already existing games on the Wii U for $60! That's something.
I don't see the point for the general gamer population. 25GB games will take a whole lot of storage and let's be honest...there are maybe 3 games worth pirating on Wii U if you're the kind of scumbag who cannot see the harm this type of modding can do to the industry...
Piracy affects all legitimate gamers and I am against.
I'm not interested in the Wii U but what i think will be interesting is...The POSSIBILITY of boosting WiiU sales for Nintendo...we all know piracy sells consoles.
Wrong thread, i know, but.......price drop this baby and im alllll over it.
wii u has a few decent titles to its name, but the bulk of those i could just as easily fire up on my ps3 or 360.
price drop, with or without hacks, might actually motivate me to get on top of this.