90°

Iwata weighs in on cloud gaming again, has latency concerns

Nintendo president Satoru Iwata was asked to discuss cloud gaming during a previous financial results briefing. At the latest meeting, Iwata commented on the topic once again.

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nintendoeverything.com
MNGamer-N4008d ago (Edited 4008d ago )

Ha. I am imagining hitting the jump button, then a minute later, it jumps. It's already frustrating enough fighting my TV's video lag, I can't imagine how frustrating it would be to add another layer of lag. I think Nintendo is right on waiting this one out, and letting Sony do the legwork.

isarai4008d ago

Well i used to use Gaikai quite often back when they were just a cloud gaming service, and honestly while there was still some latency, it wasn't too bad. In fact most of the time i completely forgot i was even gaming on a cloud service. Even so it's not like it's being used primarily for cloud gaming on the PS4, in fact that seemed to be the lowest priority for using it, mostly it seems they are using it for social features.

dumahim4008d ago

Really? I thought they made it clear that this was how they would allow people to play previous generation PS games on the PS4.

isarai4008d ago

@ dumahim

It was never confirmed, it was more of an idea that could possibly be implemented

dumahim4008d ago

Actually, they did cover this in the reveal.

http://www.joystiq.com/2013...

guitarded774008d ago

Sony's "legwork" will end up working out to patent after patent which will put Nintendo so far behind in the game. Kinda like how they have had to start from scratch with Nintendo Network. Still, I don't think cloud would benefit Nintendo right now, with the exception of backing up data.

specialagent45324008d ago

Meaning using a cloud gaming service as an alternative to a hard drive.

Godmars2904008d ago

Like they did with disc based over cartridges?

Yeah, that worked out really well for them... :/

dumahim4008d ago

Yeah. Like the PS3 controller lag on Pinball Arcade. I think the developer said it's like a 1 frame delay, but it's still noticed and affects your reaction time. I'm sure it'll work fine for some titles though.

specialagent45324008d ago

Yeah but letting Sony do the legwork will mean by the time Nintendo releases it's cloud gaming. Sony will be miles ahead and Nintendo will end up getting critized for having an outdated cloud gaming service.

DeadlyFire4007d ago (Edited 4007d ago )

I think you mean Microsoft/Sony doing the leg work. Sony knows bandwidth is the major issue with it so they are waiting. Microsoft has already hinted Cloud gaming.

Maybe with 25 or 50 Mbps it could be possible nearly flawless. 100 Mbps and higher likely would be the sweet spot for Cloud tech. If you lived in the dial up era of multiplayer gaming then Cloud gaming might be for you! As it would see lag similar to those games in some cases.

Nintendo might need Cloud gaming. So they could reach out to it at some point. OnLive/OTOY are open to new partners I believe.

+ Show (3) more repliesLast reply 4007d ago
lilbroRx4008d ago (Edited 4008d ago )

I wish people would stop trying to force one companies ideas and methods onto others. I have no interest in large scale gaming over a network. I want to physically hold and own what I purchase.

I'm so tired of people saying Nintendo should do "X" like *insert* is doing. Most of them only ask for things like that because they want to have Nintendo act under their preferred companies shadow, read "be subservent" instead of doing new things,(which seems to upset/anger a lot of people.)

The only change I want from Nintendo is for them to start releasing more games. The rest of their business practices are just fine.

LightofDarkness4008d ago (Edited 4008d ago )

Except for them tying digital purchases to physical machines instead of user accounts, which is a pretty pathetic omission in this day and age. There's no point blazing down that trail, we all know it won't lead us anywhere good.

I agree with the most of your sentiment, though. It's just that there's a point, where in the name of self-reliance and unique vision, you become simply myopic and outmoded when compared to your competition, and this has been true of many facets of Nintendo's previous efforts. And to say that it hasn't harmed them in any way is outright denial, in many cases.

Sticking to cartridges saw them lose out on many third party developers with the N64.

Insistence on a proprietary and smaller disc format saw them miss out on more support with the Gamecube.

Skimping on the online and high definition (as well as a standard pad controller) saw the Wii left in the dust this generation within 3 years.

While they often innovate and take some steps forward, they'll just as often take steps back that cause them to essentially stagnate, moving nowhere at all. The Wii U is sowing the seeds of everything they've done wrong since the Super Nintendo: they've opened the doors to the third party developers and those developers simply don't care at this point. Too little, too late.

I quite like my Wii U, but it NEEDS GAMES NOW. And it needs to update its policy on digital purchases or once again face being left behind by more mature business models that better cater to consumer needs.

specialagent45324008d ago

No Nintendo doesn't need TV services or having two versions of wii u. Besides new ips, innovative games it had the golden opportunity to have wii u games playable at the DMV office, the park, etc. Making the first console /handheld system. A true innovation in video game history beating beating it's competition to the punch. Brought back map editors, alternate paths, free unlockables for its games along with offline multilayer out smarting its rivals by proving that online is not the end all be all. Plus offering remastered collector editions of last generation titles at $40.00 like the Zelda collection (wind waker majora mask, twilight princess, skyward sword). Along bringing glassles 3D technology and augmented reality to the gamepad. See sometimes you have to think outside the box....

klecser4008d ago

If anything is true of the last 20 years of tech, it is that there have been a lot of promises and not a lot of delivery.

Cloud gaming SOUNDS great on paper, but when you get into the practice of internet infrastructure, it will be full of problems.

Mark my words: Someone will debut cloud gaming and it won't work properly. People will voice this and the reply of the company will be: "Well, I guess you should get better internet access."

Cloud gaming is an idea that caters to only the gamers that can afford the best equipment and infrastructure. It is an exclusionist technology push.

CouldHaveYelledUiiW4008d ago

3 great comments above me,
what more can I say?

MNG "Int"
lilbro "Well Said"
klec "Int"

ATi_Elite4008d ago

CLoud Gaming Sounds great but it's more of a gimmick than something good.

LAG is the killer and there is NO way to get rid of the LAG.

With most games going MP you got LAtency and player LAG so the Cloud is just not capable to handle all that.

selling a few SP only games through the cloud is about it.

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40°

The Pokémon Center Re-Releases Its Van Gogh Goods – And Sells Out Most in Under 24 Hours

Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.

130°

70 percent of devs unsure of live-service games sustainability

With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.

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gamedeveloper.com
thorstein2d ago

It was worrisome to begin with.

It's a niche genre with only a handful of hits that can stand the test of time.

Cacabunga1d 23h ago

I like the sound of that!! I will for sure never support these gaas games.
Sony must be shocked at gamer's reaction, making them cancel a few of these and hopefully go back to the good heavy hitters they had us used to..
now bring on that PSPro reveal and show us some SP 1st party awesomeness.

CrimsonWing692d ago

What’s to be unsure of!? Look at the ratio of success to failure!

DarXyde2d ago

It's pretty ridiculous.

Imagine having a breadth of data at your disposal to see the statistically low success rate of these games, only to be laser focused on the exceptional case studies.

shinoff21832d ago

Yes. Stop all the live service bs.

jznrpg2d ago

Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.

MIDGETonSTILTS172d ago

Helldivers 2 manages just fine…

Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.

Make so much content that you can drip extra content for years, and the game already feels complete without them.

Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.

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60°

The Battle Pass Is The Worst Thing To Happen To Modern Gaming

Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."

got_dam2d ago

Battle passes AND meta gaming both.

DivineHand1252d ago (Edited 2d ago )

I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.

I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.

lucian2292d ago

battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional