Nintendo president Satoru Iwata was asked to discuss cloud gaming during a previous financial results briefing. At the latest meeting, Iwata commented on the topic once again.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
Ha. I am imagining hitting the jump button, then a minute later, it jumps. It's already frustrating enough fighting my TV's video lag, I can't imagine how frustrating it would be to add another layer of lag. I think Nintendo is right on waiting this one out, and letting Sony do the legwork.
I wish people would stop trying to force one companies ideas and methods onto others. I have no interest in large scale gaming over a network. I want to physically hold and own what I purchase.
I'm so tired of people saying Nintendo should do "X" like *insert* is doing. Most of them only ask for things like that because they want to have Nintendo act under their preferred companies shadow, read "be subservent" instead of doing new things,(which seems to upset/anger a lot of people.)
The only change I want from Nintendo is for them to start releasing more games. The rest of their business practices are just fine.
If anything is true of the last 20 years of tech, it is that there have been a lot of promises and not a lot of delivery.
Cloud gaming SOUNDS great on paper, but when you get into the practice of internet infrastructure, it will be full of problems.
Mark my words: Someone will debut cloud gaming and it won't work properly. People will voice this and the reply of the company will be: "Well, I guess you should get better internet access."
Cloud gaming is an idea that caters to only the gamers that can afford the best equipment and infrastructure. It is an exclusionist technology push.
3 great comments above me,
what more can I say?
MNG "Int"
lilbro "Well Said"
klec "Int"
CLoud Gaming Sounds great but it's more of a gimmick than something good.
LAG is the killer and there is NO way to get rid of the LAG.
With most games going MP you got LAtency and player LAG so the Cloud is just not capable to handle all that.
selling a few SP only games through the cloud is about it.