"It's not just about our policies, it's about our people."
By Jeffrey Matulef
The two-man developer Vlambeer knew it was on to something with its 2D dogfighting retro throwback Luftrausers. Its snappy pace and minimalist visuals seemed well suited for on-the-go gaming, but Vlambeer worried its control scheme would be compromised on mobile. Instead, the Netherlands-based developer decided it would be a perfect fit for the PlayStation Vita's widescreen and button input. So it did what any small studio would do - it worked on a pitch.
Before Vlambeer could send this out, Sony came to them.
Maybe this isn't that wild. The two had worked together before on Super Crate Box, after all, but it's indicative of a larger movement that Sony's been working towards, its goal to become the defacto hotspot for indie developers.
On this week's episode of The 1099 Podcast, co-founder for indie studio Vlambeer and speaker/world traveler, Rami Ismail, joins host Josiah Renaudin to discuss the state of independent game development. Rami explains the benefits of being open to your audience, the biggest misconception the average "gamer" has about how games are made, how he deals with media criticism, the impact geography has on game design, how to predict new genre trends, and what it was like watching his mom play a video game for the first time.
Vlambeer has only two people, but he Dutch indie game maker has managed to draw outsized attention to itself during its six years of making games.
"Maybe you've noticed that a lot of indie games end up on PlayStation 4 before Xbox One, and one of the studios that has partnered with Sony time and time again has shared one of the reasons for this."
It's all about games and gamers, as it should be.
Their strategy is paying off, for Sony as well as the devs.
keep up the good work, sony ^_^
Still waiting to see of MS does anything to counteract this, or if they just get their shit together period in the aspect of supporting and respecting indie devs, cause so far their track record has just been shit and isn't getting any better.
"Boyes notes that SCEA hasn't charged an indie for a patch in over three years. 'It's goofy for us to think that if a game is better we're going to charge people [for] patches.'"
Niiiiiice!