MasonicGamer.com: During the 80′s and early 90′s it appeared that Nintendo could do no wrong, a company seemingly invincible with it’s incredible eye for game quality. If there were any chinks in the armour it would come from the company’s “kiddy” reputation, perhaps most famously when the SNES version of Mortal Kombat was censored yet the MegaDrive/Genesis version contained all the violence we’ve come to expect from the series.
The second “blow” to Nintendo’s reputation came in the form of the original PlayStation, up until Sony released their system, gaming was never considered “cool”. Sony made the smart decision to market the PlayStation to a more teen oriented audience meaning it sparked the interest of those who previously turned a blind eye to gaming. It’s around this time that Nintendo’s refusal to go with the flow became more apparent, instead they chose to carve out their own path in the industry as they’ve always had.
With so many games fighting for players' attention and interest losing out over time, time sink games are at risk of eventually losing steam.
It was worrisome to begin with.
It's a niche genre with only a handful of hits that can stand the test of time.
Only a few will catch on. You need a perfect storm to be successful in GaaS and a bit of luck on top of that. But a potential cash cow will keep them trying and some will go out of business because of it.
Helldivers 2 manages just fine…
Keep production costs low… don’t just make custscenes until the mechanics and enemies are perfected first.
Make so much content that you can drip extra content for years, and the game already feels complete without them.
Most importantly: make weapons, enemies, levels, and mechanics that will stand the test of 1000 hours. This might require more devs embracing procedurally generated leveled, which I think separates Helldivers 2 from Destiny’s repetitiveness.
Nameer from eXputer: "Some exceptions aside, I don't think the battle pass is a net positive for gaming with how they're implemented in most live service titles."
I like the way Helldivers 2 does battle passes. It allows you to make purchases on each level of the battle pass and gives you the option of choosing which item to unlock first. The more purchases you make using medals the further you progress. There is no timer and you can earn medals towards purchasing stuff via personal orders and Major orders.
I haven't played much live service games that have battle passes but I remember some games that have battle passes where you progress through it linearly using an exp system. What makes it really bad is that the battle pass will have like 50 or more levels with the cooler stuff being closer to the end. They also have an in-game shop that sells exp boosters so you can reach the end of the pass before it refreshes. Everyone ilse will have to grind their way through.
battle pass in fortnite is perfect; buy one and it buys the rest for every other season as it gives you more money than the first cost. so 8.50 and season ends with you getting 13.00, it pays for the next and you have some pocket change to save up for cash shop. All of which is optional
Hanzala from eXputer: "The cruel hammer of Nintendo has fallen. Farewell, 3DS and Wii U, you surely brightened my life and many others; you won't be forgotten."
"No one wants to admit it but everyone seems to enjoy kicking Nintendo whenever the opportunity presents itself. I’m not talking about the usual trolls online but the actual media themselves, Nintendo have become the “whippin’ boy” of the industry."
So True
i dont care what people say, Nintendo will always be the best will always bringing amazing ideas and taking great initiatives for gamers.
Nintendo is still going to be a E3. They are still planning on having two events. Plus they are going to be showing games off. They did not drop out.
These Directs are one of the most ingenious things Nintendo has ever come up with.
This isn't a Nintendo doom article, it's a 'Criticize Nintendo in any way and you are a Hater' article.