150°

BioShock Infinite Showcases Power Of Unreal Engine 3 Technology

Irrational Games has another hit on its hands. BioShock Infinite has been amazing critics (with a 95 rating for PC and PlayStation 3 and a 93 for Xbox 360) and gamers alike. The sequel to the critically acclaimed blockbusters, BioShock and BioShock 2, has taken advantage of years of technology advancements from both Epic Games, which built the Unreal Engine 3 game engine, and the development team at Irrational Games, which has added its own additions to the core engine to bring the floating city of Columbia to life.

jagiii4007d ago

There's still a lot of life left in current gen consoles.

die_fiend4007d ago

Roughly 9 months, then into the trash

Salooh4007d ago (Edited 4007d ago )

Not entirely. To me yes but it still have life. It will be supported. But i don't like when someone ask why do we need the ps4. These kind of people only bought the ps3 lately and they want us to suffer for their benefit. It's like we are wrong for buying the ps3 early and played all the great games in it while they are right for not playing anything to make them bored of this generation..

I'm sick of this generation and if next generation doesn't blow me away then gaming will not be my hobby any more. I know it can impress me but the greed of the company's will destroy gaming for me. That's what is happening to my vita. Early games are ports from current generation and that's not a good thing. But i'm giving it a chance..

Panthers4007d ago

This game was great and I loved the artstyle, but the graphics themselves were not the highlight of this game. Not really sure how this showcases UE3.

creHEARTive4007d ago

just when the companies make the best use of the system, new ones are announced.

Statix4007d ago

I think Last of Us might have something to say about that.

danny8184007d ago

Agreed! If naughty dog lands it right, they should win. Since its a new ip, new ip's should be very welcomed

Tei7774007d ago

No not really. It showcases how amazing art design can compensate for outdated tech.

Statix4007d ago

It doesn't speak much for the engine when the best game using it is one where the engine is heavily modified in almost every aspect.

Pandamobile4007d ago

Engines are supposed to provide the fundamental core of a game. It doesn't speak negatively of the engine if developers can modify and tweak things at their own leisure. In fact, it says the exact opposite.

Statix4007d ago (Edited 4007d ago )

Wow, not only a lot of Bioshock defenders in here, but Unreal Engine defenders?

I'm not saying Unreal Engine is a terrible engine. My simple point is simply that Bioshock Infinite is NOT a great representation of the power of the Unreal Engine, because the engine is hugely modified and updated in almost every way possible for this game. Thus, it's not representative of the power and quality of the Unreal Engine. It's more like, "It's representative of the power and quality of the version of the Unreal Engine that's been heavily modified by Ken Levine's team." Just like how the COD engine is still based on the old Quake engine, created by id Software decades ago--would you say that Black Ops 2 shows the power of the Quake engine?

Does this statement not make sense to ANYONE??? #Logic101

EDIT: Also, don't get butthurt just because I think Last of Us could be a prime contender for game of the year. Firstly, it's an opinion. Secondly, I played through Bioshock Infinite twice, and think it's a fantastic game. I just think Last of Us looks extremely promising as well (perhaps even more so).

TrailerParkSupervisr4007d ago

Exactly. Great art design but graphics were not mind blowing by any means. That doesn't make it a bad game at all, though. One of my most favorite games is Infamous and that didn't win any cutting edge graphic awards.

That is my hope with next gen. Killer graphics ie vast draw distances, no pop in textures, many items on screen with great shadowing and resolution.

4007d ago
110°

Judas First Details: How Ken Levine Is Building on BioShock With 'Narrative LEGOs'

IGN: "We spent six hours playing a recent build of Judas, the next game from BioShock creator Ken Levine, followed by a lengthy conversation with the renowned game designer to discuss the long wait since BioShock Infinite, bringing the "narrative LEGOs" concept to life in Judas, what the game is all about, and much more."

RaidenBlack22d ago (Edited 22d ago )

YT video : https://youtu.be/aIqmnoo8Ui...
with new gameplay segments

Psychonaut8522d ago

I’m tentatively hopeful for this. Love Bioshock. As far as the narrative Legos we shall have to wait and see. The early trailer for Infinite showed off a lot of stuff that didn’t make it into the finished product, and Levine is notoriously difficult to work for, so if this narrative stuff makes it into the came will be curious to see how impactful it is. I’d be fine with something more in the vein of the first Bioshock. Not much like that now, especially since Arkane’s fall from grace.

Psychonaut8522d ago

I didn’t realize Levine’s new studio was under 2K Games just like Irrational was. What was the point quitting Irrational and then 2K dissolving the studio only for him to open up a smaller studio still under 2K? Why not just downsize Irrational, keep operations going and have the brand recognition. Cuz it’s not like Judas is a departure from his normal style. Must be a story there

RaidenBlack22d ago

Cloud Chamber, under 2K, is the new studio developing the next Bioshock (4?) game.

toxic-inferno22d ago

I imagine he had a negative experience building Bioshock Infinite, due to the pressure on the team. As you pointed out in your other comment, lots from that game was cut out or changed before release. I suspect he wanted the opportunity to step back and create a game in a timescale that allowed him to deliver the product he wanted.

Irrational may have also been locked into certain contracts under 2K, and opening a new studio may have allowed him to negotiate new terms.

300°

Top 10 Rarest Xbox 360 Games That Are Worth a Fortune

Twinfinite: “War may never change, but the prices of rare games do!”

Read Full Story >>
twinfinite.net
Christopher266d ago

"And lastly, famous Boston Red Sox pitcher Curt Schilling helped to create the action-RPG’s setting. What’s really fascinating, though, is that the game was partially financed by taxpayers from Rhode Island (which allegedly lost the state millions of dollars). Yikes!"

1. Now infamous Schilling
2. No allegedly, it did. And they couldn't pay it back.
3. What really lost the money wasn't the SP release but the MMO they were working on. This was supposed to be an introduction into the MMO world.

Soy266d ago

I hate counting limited editions for these lists. I mean, they're made to be rare and expensive. It's far more interesting to hear about the NCAAs (even if most people know that one already) and the El Chavos than some massive hit that came with a $200 statue at retail.

gamerz266d ago

Me too. Here's the best I can do:

El Chavo Kart $90.14
NCAA Football 14 $87.72
Spiderman: Edge of Time $75.94
Spiderman Web of Shadows $75.09
Spiderman: Shattered Dimensions $67.76

Christopher265d ago

Wow, El Chavo Kart is not at all what I expected by the name. 100% looks like a Sackboy Kart game.

Soy265d ago

It's so odd that so many Spider-Man games are seemingly given lower print runs, even if they're not the best games.

jznrpg266d ago (Edited 266d ago )

Most Xbox games don’t hold as much value compared to other systems. Kameo, Blue Dragon, Last Remnant , and a handful or 2 of other games that I kept.

sadraiden266d ago

Fallout 3 and Bioshock Infinite are the rarest games of all time.

100°

8 Best Games Set In A Multiverse

One of the biggest TV and movie tropes in the last decade has been the multiverse, the idea of exploring multiple dimensions to uncover alternate versions of existing ideas. From both a business and creative perspective, it makes sense why established franchises are shaking things up in this way.

However, there aren't many video games latching on to this trend, as rendering multiple worlds in real-time is a difficult feat and the medium is relatively young in comparison to its contemporaries, making crossover opportunities more difficult. Still, there are a few great titles that manage enough to overcome these challenges, and here are some of the best examples.

Read Full Story >>
thegamer.com
Christopher285d ago

While I love someone mentioning Planescape, not really multiverse. Planes and dimensions, yes. But, they are typically their own locations and are very rarely tied to another 'verse' let alone another plane. The only things that are directly tied are the ethereal and material planes. Otherwise, they are dimensions created of their own design and goals by the creator/owner and not comprised of 'their own version of another dimension'.