180°

Will FUSE be the Sleeper Hit of the Year?

OnlySP: Since the time that EA announced Overstrike way back when, I’ve constantly been asking myself what reason I have to pick up this game. Over the last few months though, it’s begun to pique my interest due to it’s cooperative gameplay and creative weaponry that Insomniac is so well known for. Sadly, I think FUSE will be one of those games that garners high review scores, but low sales due to EA’s lack of marketing of the game aside from a trailer every now and then and the fan feedback of the game due to EA’s partnership with Insomniac, leading many gamers to believe it will simply be another generic shooter under the EA brand.

majiebeast4009d ago (Edited 4009d ago )

Have you seen the boxart? Casuals still buy games based on boxart.

The coregamer that visits sites like this, alot of them are still mad about Overstrike turning into this generic tps and the other half doesnt even know the game exists, because there is absolutely no marketing from EA. They should have never folded to EA's focus group and just say bleep you EA we will find another publisher for Overstrike.

Its what Naughty dog did after a marketing firm hired by Sony didnt want Ellie on the boxart or behind Joel.

Its what Ken Levine should have done. Even after a marketing firm did research in a frat house and most of those guys said they buy games based on their boxart and they have never heard of Bioshock. Elizabeth played a bigger role in the game to me then Booker, she shouldve been part of the boxart not shoved to the back.

Sorry for my long rant. But it pisses me off that these studios and publishers think that aiming for the dudebro crowd is gonna get them a massive fanbase.

Maybe after this games bombs we will get the details behind the Overstrike to Fuse change.

Wingsfan244009d ago

Lol true that, but not everyone buys games based on the box-art, at least I don't haha.

US8F4009d ago

That is the dumbest reason to buy a game for 60 bucks. Really because of the box art? TAKE A PICTURE AND MOVE ON, IT'S FREE

-Alpha4009d ago

I dont even think casuals will buy the game based on the boxart.

Anyways, I hope Puppeteer is good, I'm guessing that will be a sleeper hit.

BattleAxe4008d ago

Box art is part of marketing the game, so if someone is casually browsing video games in a store, their eyes will go more towards the attractive box art. Its partially why games like Sniper Ghost Warrior actually sell any descent amount of units.

Statix4009d ago (Edited 4009d ago )

You're right. That was a long rant.

The problems with this game stretch way beyond something as minor as box art (Bioshock Infinite's box art was mildly annoying, but nothing I got my panties in a twist about). Granted, I haven't actually played the game, but none of the gameplay videos I've seen of FUSE (or Overstrike) have been particularly reassuring.

from the beach4009d ago

The box art makes me think of Lucozade, lol.

There are some very funny photoshops of it out there..

torchic4009d ago

mind linking some?

I was a huge fan of the Bioshock Infinite cover man photoshopped on to other games' cover arts ahaha those were hilarious

from the beach4009d ago

They were made by the NeoGaf community, check the thread over there. Well worth it!

ThatKanadianKid4009d ago

I think the author is right in the fact that because of recent events at EA a good number of people will pass on the game simply because it's branded by EA.

Personally I don't really have an issue with EA, and have loved all of Insomniac's games so I'm interested in trying this one out. But EA has certainly done a horrendous job of marketing the game or even making it look that fun to begin with. I hope it does critically well, but on the financial side of things, maybe Insomniac will realize their true home is at Sony.

Majin-vegeta4009d ago (Edited 4009d ago )

Preferred overstrikes humor.This is just another generic pos shooter
@logic.Trailers pretty much show what its going to be from my point of view

LOGICWINS4009d ago

You haven't played the game yet. How can you already make that assessment?

Root4009d ago (Edited 4009d ago )

It's called first impressions

If a game looks generic, the publisher behind them has a history of ruining studios under them and the fact that it looked better with it's first trailer....well I think it's safe to judge. All your doing really is learning from history

I mean you'll hold it off "not to judge", hear what you'll want to hear and by that I mean listening to EA and Insomniac bulls*** you into thinking it will be good and not generic at all when all they are doing is trying to sell you the game and then you'll buy it......but then you'll see that people were right and now that you've bought it you can't do anything about it because you've already given your money to EA

If you know you can stop this cycle earlier by being a little more harsh and thinking about things logically then you won't waste your money and will stop funding greedy companies like EA and stop them ruining their studios by doing things like this.

Least then if it IS good (highly unlikely) then you can buy it after...no one will be stopping you

I just want people to see that you can judge games before they come out.

If I was to judge the Last of Us multiplayer even though I haven't seen it despite there being a great studio behind it then fair enough I shouldn't be judging too soon, but if it was someone like EA behind it I would complain without seeing it after the tacked on multiplayer in Dead Space 2 for example. Get what I mean....learning from the past, since EA is behind it and after what they did to other studios, I think FUSE will be crap - average at best

LOGICWINS4009d ago

Just so I don't misunderstand. Are you guys referring to the art style?

Also, I EXPECT that EA will ruin this game with paid DLC and microtransactions. But the core game can still be very good.

sway_z4009d ago

'Will FUSE be the Sleeper Hit of the Year?'

...No

Root4009d ago (Edited 4009d ago )

Nope

EA butchered Insomniacs original game....yeah yeah yeah I know we didn't see that much it was just a CGI trailer but that trailer give many people our first impressions on this new game which made us think "Wow...finally fun looking shooter which isn't that serious, kind of like a Pixar game in a way. This has Insomniac written all over it"

However EA came along with their "game testers" and changed it. Now it's a generic third person shooter which looks terrible and dosen't look like a game Insomniac would make

The characters styles, the humour, the designs, the plot, the name of the game even....have all been changed for the worst.

I wouldn't be bothered about it that much but the problem was that Insomniac said themselves that they moved away from Sony and refused to be bought by them because they wanted freedom and didn't want to be restricted while making games...YET they've done just that, they go with the worst publisher this gen who doesn't allow such things. I mean look what they did to Bioware, Maxis with SimCity and Visceral Games, then you have some issues about what they've done to DICE.

Want to save Insomniac from sticking with EA in the future...don't buy the game. Insomniac will then go crawling back to Sony. I'd rather have an exclusive studio then a ruined one stuck with EA.

Show all comments (39)
160°

Fuse Is the Best Co-op Game Played Single-Player Ever

Fuse from Insomniac Games is a co-op third-person shooter that is actually a blast to play alone, thanks to being able to switch between characters.

Read Full Story >>
escapistmagazine.com
BeRich2331487d ago

This game was bad, played with a friend, we beat it and he said the same thing.

Majin-vegeta1487d ago

Yea the original vision was better.shame EA made them turn it into another cookie cutter FPS

DOMination-1487d ago

Strong and powerful point apart from that the article says it was third person.

210°

13 Games That Suffered From Publisher Interference

Whether self-published or under a larger company, these developers suffered their share of outside meddling.

Read Full Story >>
gamingbolt.com
Yi-Long1720d ago

No Scalebound on this list seems like a weird omission.

DerfDerf1719d ago

Probably because Scalebound was a monumental failure on PG's behalf and not MS's. PG bit off more than they could chew and Kamiya is the first to admit that PG messed up. He went on to even thank them for showing up when trying to sell his next game and still having faith in him after the whole debacle.

Godmars2901719d ago

Because it was a SP title yet MS - likely - insisted on four player co-op.

Hell, Square has yet to put FF14 on Xbox because of policy issue with MS, and yet they're the one's continually apologizing for it.

IamTylerDurden11719d ago (Edited 1719d ago )

PG said "both sides failed" in the interview. Inaba and Kamiya were being stand-up guys, but Inaba definitely said Microsoft could have done better and that the game was shown way too early. Also, Microsoft wanted a massive AAA headliner, but did the team have the manpower or budget for a huge open world RPG featuring a 4 player Online co op mode? A human protagonist and a huge semi controllable Dragon, the largest bosses PG has ever done, an actual RPG story, and potentially 4 players and 4 AI/player controlled dragons on-screen at once with a 100 person team? PG was so overworked that executives got ill due to stress and took a leave of absence. Yet Microsoft didn't mismanage the project?

Microsoft showed Scalebound way too early and escalated expectations with an unrealistic CG trailer.

The game was far behind schedule yet Microsoft insisted on online mp.

The team was never equipped for a huge open/semi open world RPG featuring online mp/co op. Microsoft as a Publisher should've realized from the jump that 100 people to make a game of that magnitude was unfair and irresponsible. Not only did Scalebound get cancelled, but the team crunched for about 3 years and people had stress induced illness just to see their game cancelled. The team at PG worked their ass off, Microsoft mismanaged the project because they wanted a massive AAA at a budget price. Why do u think they hired Ninja Theory and Compulsion? Undead Labs and inXile? They want big games but they don't want to spend big money. In the case of Scalebound, it didn't work, and i blame Microsoft.

IamTylerDurden11719d ago (Edited 1719d ago )

Crackdown 3?

GB demonized Sony for using Lair to promote Six Axis, but Microsoft used Crackdown 3 to justify the statements they made regarding Cloud tech. Microsoft mismanaged Crackdown 3 as badly as any game in recent memory. They sacrificed the game in order to shoehorn in native 4K and Cloud technology. The game had 3 independent developers working on it and the Cloud Engine technology that was supposed to be powering it was bought out by Epic along with one of the developers several months prior to release. It was a mess, Microsoft showed it too early, over-promised, and they showed a totally misleading Cloud tech demo which raised expectations to a level that was never going to be achieved. Microsoft also elevated expectations for Crackdown as if it was an A1 franchise. They originally promoted and positioned it as if Crackdown was a huge franchise when it never had been. The original gained notoriety because of the Halo 3 beta and Crackdown 2 was an utter flop. Neither game sold 2 million copies. When you position a game as a huge AAA system seller and its previous iteration sold just over 1 million copies and received bad reviews, something is up. The thing is, Microsoft tried to oversell a middle of the road franchise because they just didn't have much else. This also raised expectations.

How about Fable Legends?

Take a great AAA developer and throw them on Kinect. Then make them pimp their own franchise again by turning f2p and pull the rug right before release. Had a beta and everything. Why on earth wait so long to axe a game?

ME Andromeda

EA/Bioware took the team behind ME 1-3 and put them on that awful Destiny clone while they thought a ragtag team should have the keys to Mass Effect. Good job publisher/execs two fails for the price of one.

Anthem

The game that got Xbox fanboys hot and bothered at the Microsoft conference with even being exclusive. The game that doomed Mass Effect. The game that made ppl appreciate Destiny, which is hard to do in this day n age.

Godmars2901719d ago

Its that there are so many examples of MS interfering in game production that has me doubting they'll do anything "great" with all the studios they've just bought.

Over-hyped, but not great.

IamTylerDurden11718d ago (Edited 1718d ago )

Mars

Do u know that Kameo 2 was well into development when Microsoft axed it and forced Rare to work on Kinect games? Kameo 2 would've likely been a huge improvement on the already good original because the original in no way leveraged the power of the 360 considering it was actually developed as a GameCube game and merely brushed up for the launch of Xbox 360 when Microsoft acquired Rare.

So many terrible decisions by Microsoft and needless interference, it's astonishing that they were protected in this article considering how egregious they were. But then again, Gaming Bolt..

How about an article about the worst cases of a publisher mismanaging a developer? Rare would have to be top 5 and perhaps Lionhead? It's actually sad that a great studio like Obsidian is under the control of a publisher like Microsoft. If only PoE2 didn't flop commercially..

TheColbertinator1719d ago (Edited 1719d ago )

The list is
Deus Ex Mankind Divided
Halo 2
Dragon Age 2
Fuse
Haze
Telltales's The Walking Dead
Dead Space 3
Dungeon Keeper
Need for Speed Payback
MGSV
Star Wars 1313
Lair
Middle Earth Shadow of War

kneon1719d ago

Overstrike looked like it could have been great, it had character and originality. Meanwhile fuse was so generic it should have been sold in a plain white box that just said "Game" on it.

TheColbertinator1719d ago

Overstrike was my most anticipated game of the year. Then E3 came and EA stepped in and... the game died in my eyes.

Servbot411719d ago

Dang that's a good description. Like Beer beer.

Krew_921719d ago

Thanks for listing them out for us.

IamTylerDurden11719d ago

GB says Halo 2 was terrible and they hail Halo 3 as being superior, but Halo 2 actually has a higher Metacritic and was actually a very fun game. I much preferred Halo 2 over Halo 3.

They rip Deus Ex MD yet if u ignore the overblown preorder controversy and the ridiculous little MTs it was actually received very well by critics. GB claims it had a poor reception, and it did commercially, but the game is an 84 Meta. It really didn't deserve to bomb commercially. If anything choose Deus Ex The Fall. Blame the publisher for turning a gritty, sophisticated stealth masterpiece into mobile trash.

I love me some Insomniac, but can we honestly blame EA for Fuse? Didn't Insomniac go multiplat in order to have more control? Yet EA made Fuse bad? I have to blame Ted Price on this one.

Sony wanted Six Axis implemented into Lair "allegedly" but Lair was flawed well beyond the Six Axis control scheme.

GB has a line where they say 'if u thought Ubisoft was above this" and then they mention Haze. Ubisoft is among the worst offenders, why would we think they are above mismanagement and greed when AC is ridiculously milked and their games are often stuffed with MTs? And who keeps buying The Crew? The Crew 2, a terrible sequel to a terrible game. Virtually every Ubisoft game is a "service" based game with MTs. Oh, and they've had numerous downgrades this gen. The funny thing is, ppl somehow slammed Sony for Haze.

Blame Disney for 1313, they were the ones who cut development once they acquired Lucas.

Segata1719d ago

Project Hammer is another. Nintendo royally fucked over NST with that game leading to its cancelation and by that point, they were forced to change it to a Mii party game. Phantom Dust and Scalebound from MS as well. Sony with Lair.

IamTylerDurden11718d ago (Edited 1718d ago )

Phantom Dust 100%. First Microsoft announces a Phantom Dust remake, then radio silence, then they announce a Phantom D remaster and ppl are confused as to what happened to the remake. Then, low and behold, Microsoft stealth releases a Phantom Dust port with no visual improvements and microtransactions. It was a disgrace. I bet the game is either delisted or shutdown by now. They showed a Phantom Dust CG trailer at E3, so i would imagine they had bigger plans for the franchise and something got screwed royally.

Segata1718d ago

MS demanded a lot for a game that had a $5 million budget. MS wanted a bunch of multiplayer and the studio said they needed a bigger budget for that so MS canceled the game and shut down the studio laying everyone off. MS nearly put PG out of business with canceling Scalebound as well. Thankfully Nier saved them.

160°

5 Games That Would Have Been Totally Different if They'd Stuck to Their Original Pitch

Sometimes, games change drastically between their initial pitch and the version players get their hands on. Such was the case with these five games that would have been totally different if they'd stuck to their original pitch.

Read Full Story >>
twinfinite.net
Potnoodle9991863d ago (Edited 1863d ago )

Versus....😭😭

Daeloki1863d ago

Oh hell no, Borderlands is perfect the way it is, that gritty/serious vibe would have killed the game

Father__Merrin1863d ago

if this game had the ff13 battle system it would have been a joy to play. it just doesnt seem like a ff game to me

AK911863d ago

Twinfinite you come with some pretty cool lists but the fact that they're multi page kills it.

Fist4achin1863d ago

I was happy with how Prey turned out, but there was a reveal for Prey 2 and it looked awesome. They should still develop that concept into a stand alone game.