Excerpt:
On “Fallout New Vegas” and Why are Obsidians NPC’s SO Amazing?
“The way we approach characters in Obsidian, is that we try to examine the game mechanic of the title and try to make sure all of the companions you meet in the title complement that- what I mean by that is..We look at things like “Hey New Vegas has a brand new reputation system” Once we know it’s a mechanic- we need to make sure all of the NPC’s you interactive with react to that system and complement it in someway.”
Then on top of that, you want to make sure they have a background and a realistic perspective on all the factions in the game, whether they love or hate Casears Legion or NCR- it’s important for us that the reason they feel that way are presented to the player and the world”
James at HPP writes: "Swapping out a nuclear Washington DC for a rechristened Las Vegas known as New Vegas, this Obsidian Entertainment-developed sequel propels the hallmarks of Fallout 3 to greater heights, thus becoming the ultimate progenitor."
Chris Avellone expands on his earlier claims that Fallout New Vegas dev Obsidian pitched Bethesda ideas for Elder Scrolls spinoffs.
Really Bethesda? Come on
We could have gotten to explore more of the regions or revisit old ones with another developer making them. Would have shortened the time between releases of the main games.
The issue here was Bethesda was butthurt that obsidian managed to develop a better fallout game at the time (new vegas) than theirs (fo3) so they didn't allow it.
It's funny how they're both owned by Microsoft now. They should be able to work together now.
Fallout 4 New Vegas is trying to remake the game but plenty of other volunteer places have given up, and Bethesda isn't helping things by not announcing a remake.
Probably because they don't want to acknowledge Obsidian made a Fallout game that feels a bit more Fallout like.
If Obsidian had a better budget and a full development cycle without being rushed this game could have been bigger and even better than it was.
He'll I'd really like to see them finally show some love to the orginals. Can't even get those on gamepass. Plenty of similar type games have been made for consoles so it can be done. People would go nuts for them. They did the og wasteland(well not bethesada) but just as an example. Bethesada treats the og fallout as bastsrd stepchildren. Why
Because of the game engine. Obsidian's Fallout "needs" to be done on the Creation Engine or else it won't have the same charm as New Vegas. An UnrealEngine based one will feel more like Outer Worlds due the lack of scripting that Creation Engine boast.
Now, the latest Fallout build is of the 76, which looks quite dated and is not fit for a future release.
On the other hand, the latest Creation Engine build is of Starfield, which will require quite a lot of re-work from Bethesda themselves after which Obsidian can work on.(And Bethesda teams are likely busy with Starfield fixes, DLCs and Elder Scrolls 6.) This was not the case case during New Vegas, where Fallout 3 build was readily available and Obsidian iterated over it to their liking and design.
Judging by the headline alone he is a smart man. Day 1 DLC really needs to go.
DAY 1 character dlc the reason i didnt buy ME3. I dont mind if its cosmetics cause they dont impact the game, but content that impacts the game should never be day 1 dlc.
I have not brought a game with day one DLC since KZ3 and i was let down by that aswell as the game. I am all for good DLC but this day one bs especially on a bluray! SONY SONY SONY
1. obsidian is terrible
2. day 1 DLC isn't mandatory to own in order to enjoy the core content of the game, so it does nothing to harm anything.