On his CV, a British freelance animator says he is "Currently Working on a AAA Next-Gen Xbox Release Title .. for 2013." In a post on his firm's Facebook page from last September, the animator states that he is "working with Rare … on a new title," but cannot divulge any details due to confidentiality agreements. However, he does generically hint that the game "will be big." Combining these two items together, it doesn't seem unreasonable to infer that Rare is probably making a launch window game for the next Xbox.
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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
When was the last time Rare made a AAA game?
Rare have no soul.
@strongman Thanks, I genuinely couldn't remember.
edit: I hope it's Killer Instinct, one of my fave games on SNES. Wonder if they have it in them to redeem themselves.
That would be good i think. I keep hearing good things about rare from n4g and ign. Hopefully its true so i can see what the buzz is about.
Rare has a completely new team who have started work since 2010 on an action/adventure new AAA ip for next Xbox.
I think they can do amazing things.
Guys um...Rare has gone extinct. The talented staff (arguably the best of their time) at Rare that made those fantastic games have largely moved on. The heart and soul of the Rare is gone and all that is left are fossil records of the studio. Im not saying that Rare will not be able to make great games again all I am saying is that the Rare we all knew and love just doesn't exist anymore.
If rare is reviving old franchises and actually putting good work into them or even new ones, then I'm happy. I just hope the games turn out well.
Their work with their viva pinata games gives me a little hope that the team can still pull off good games.